Guest Posted March 11, 2021 Posted March 11, 2021 Ā So I recently downloaded a bunch of Sexlab mods and generated the FNIS files but FNIS doesn't seem to detect Sexlab at all, I ran it through data/tools and it detects the other FNIS mods but when I run it through MO2 it only detects the base file and nothing else, I've searched countless forums on LL and Reddit but I can't figure out what's causing this, The only thing the AI and the player do is stand in-front of each other or glitch inside of each other and do the facial animations and the sounds but the rest of the animations do nothing, I've got the most recent FNIS but nothing else works, I've been at this for hours trying to figure this crap out. Any Help would be appreciated!
Gukahn Posted March 11, 2021 Posted March 11, 2021 Everytime someone posts something like Animations not working they download and install a ton of mods before testing anything beforehand. Kinda get bored by it tbh. Ā First of, not enough infos nobody knows what you installed and if you perhaps missed something like requirements or messed something. Your issue could be anything from Anim packs for the wrong version to a skeleton issue to i dunno i am not an expert by far. Ā Either wait for someone guessing another thing or please put the mods you are using in the order they are in your manager in a spoiler or: check sexlabs bug logs in the console if they say anything Deinstall everything you got, put the basics up again and just try with only sexlab itself a mod like matchmaker or follow me 4 sex so initiate a scene and one anim pack and see if that works.Ā Ā
Shep67 Posted March 11, 2021 Posted March 11, 2021 Do you have SexLab Animation loader installed ? If not then do it. After Sexlab is loading you can register the Animations. (SLAL)
Guest Posted March 11, 2021 Posted March 11, 2021 First off i'm sorry because it's my first time even posting on loverslab and two i do test the mods yet things always break as it's a bethesda game. I apologize for being new to posting on LL, I've downloaded Zaz's animation packs,SLACS,SLAL,Slavetats+cum textures,SL Approach,SL Aroused,SL Attraction, SL billy's animations, Leito's animations,SLSO,SL Defeat,SL Defeat addon, Sexlab Squirt, Sexlab Seperate Orgasms, SE Lover's victim, SL extra and vanilla voices,SL Submit, SL Animation slots, SL Release, SL MNC, SL louder sex moans, SL ABC,Body search, jail rape, aroused creatures, funny biz's animations, no overpenetration,SL More creatures, SL Milky SLAL, SL FBSLAL pack, SL Hentai creautes, horny creatures, follow me for sex, dripping when aroused,dancing penis,cumshot,creature framework,bodysearch animations,blush when aroused,bettercaninepenis,ASOS,pubic sos hair for npcs,devious devices. Again i apologize for not being clear enough and not giving any info for my issues, I tend to overlook that quite often. I also use LOOT then FNIS as told to.
Gukahn Posted March 11, 2021 Posted March 11, 2021 you don't have to apologize to me, it's just an issue of mine not yours since it really does happen too many times. Ā The Reason why something is breaking is not always becaus it's a bethesda game. If that where true i wouldn't have an working game with minor bugs and glitches and i am really notĀ good at this stuff. I do however read guides postet so i might be of some help. Ā - Does animations not work at all or do you encounter this problem only with specific Actors, i saw you are using creature mods so what i try to say is, does it happen to human x human and human x creature or only to one of them? Does XPMSSE get overwriten by mnc as it is supposed to? Loot can mess this up if you are not careful. Normally you wouldn't overwrite the Skeleton with anything that could but with creatures it is different.Ā You can load it after but you have to set it to not overwrite it. I don't know how MO does it since i use vortex and can just setup rules for that. Ā Edit: I might sound a bit confusing here, please bare with me. getting quite late now and my english tents to fail me at this time of the day ^^
Guest Posted March 11, 2021 Posted March 11, 2021 When using MO2 I move XPMSSE to the bottom but I can't figure out how to set it to not overwrite it, I've looked everywhere on many different guides but can't get the solution, and the animations only ATM don't work for human v human, I haven't tried human vĀ animal,Ā and it's fine, i get a bit pissed when dealing with mods for bethesda games.
Gukahn Posted March 11, 2021 Posted March 11, 2021 Mh try this one if MO2 puts it even there, Go to your Skyrim Ordner, go to D:\Games\steamapps\common\Skyrim Special Edition\Data\toolsData (should be also true for LE) And see if you have GenerateFNIS_for_Users and run it. Check the first 3 Checkboxes (if you didn't knew that already) After reading your first post again, it is the only thing i can come up with that might help at least with the Humans. Ā Slal is loading the animations and registering them without issue? Ā
Guest Posted March 11, 2021 Posted March 11, 2021 Okay so i tried with human v animal and it only plays the sounds and the characters get stuck inside each other (not sexually but bugged), i enabled Creature animations and updated sexlab via MCM, nothing works.
Guest Posted March 11, 2021 Posted March 11, 2021 SLAL loads and registers every animation yet they never play, i've checked creature framework and it's all good.
Guest Posted March 11, 2021 Posted March 11, 2021 FNIS won't detect Sexlab Ā FNIS Behavior V7.6 XXL Ā 2021-03-11 2:06:43 PM Skyrim SE 64bit: 1.5.97.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: Default (99 bones) Ā male: Default (99 bones) Patch: "GENDER Specific Animations" Ā Patch: "SKELETON Arm Fix" Ā Reading FNISBase V7.6 ... Ā Ā Ā ChAnims:0Ā Ā Ā CTD:0.0%Ā Ā Ā pOpt:0.0% Reading FNISCreatureVersion V7.0 ... Ā Ā Ā ChAnims:0Ā Ā Ā CTD:0.0%Ā Ā Ā pOpt:0.0% Reading FNISSpells V5.0.1 ... Ā Ā Ā ChAnims:94Ā Ā Ā CTD:1.2%Ā Ā Ā pOpt:0.6% All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Create Creature Behaviors ... Ā 94 animations for 3 mods successfully included (character) ChAnims: 94 Ā CTD:1.3% Ā pOpt:0.6% Ā max: 7452 Ā LC: 330 (max. 26162)
Gukahn Posted March 11, 2021 Posted March 11, 2021 So i had a thought that you might have installed FNIs incorrectly so i searched a bit and found this here in the Archives.. Its my last attempt at this point i don't know anymore and would only needlessly spam unhelpful answers. Ā If that doens't help i hope someone with a better understanding your the problem can help you Ā Ps: its rather old so... no guaranties
Guest Posted March 11, 2021 Posted March 11, 2021 well i changed FNIS' path and it loaded everything but crashed as i got ingame, the crash report from net script framework, i couldn't add everything xP Unhandled native exception occurred at 0x7FFF8B274321 (skse64_1_5_97.dll+84321) on thread 15532! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 11 Mar 2021 14:33:42.965 Possible relevant objects (3) { [ 104] BGSHazard(Name: `Fire`, FormId: 00109CE2, File: `Skyrim.esm`) [ 104] Hazard(FormId: FF001695, BaseForm: BGSHazard(Name: `Fire`, FormId: 00109CE2, File: `Skyrim.esm`)) [ 213] BSSkyShaderProperty(Name: null) } Probable callstack { [0] 0x7FFF8B274321 (skse64_1_5_97.dll+84321) [1] 0x7FFF8B25564F (skse64_1_5_97.dll+6564F) [2] 0x7FFF8B2847B0 (skse64_1_5_97.dll+947B0) [3] 0x7FFF8B255732 (skse64_1_5_97.dll+65732) [4] 0x7FFF8B20CC0D (skse64_1_5_97.dll+1CC0D) [5] 0x7FFF8B282012 (skse64_1_5_97.dll+92012) [6] 0x7FFF8B200414 (skse64_1_5_97.dll+10414) [7] 0x7FF74817E3A5 (SkyrimSE.exe+92E3A5) SkyrimVM::unk_92E290+115 [8] 0x7FF74817B769 (SkyrimSE.exe+92B769) SkyrimVM::unk_92B720+49 [9] 0x7FF747DD0A3F (SkyrimSE.exe+580A3F) Win32FileType::unk_580920+11F [10] 0x7FF747DCD0A3 (SkyrimSE.exe+57D0A3) unk_57CCC0+3E3 [11] 0x7FFF8B2B867D (skse64_1_5_97.dll+C867D) [12] 0x7FFF8B2B8435 (skse64_1_5_97.dll+C8435) [13] 0x7FFF8B2ADB68 (skse64_1_5_97.dll+BDB68) [14] 0x7FFF8B2B7CA4 (skse64_1_5_97.dll+C7CA4) [15] 0x7FFF8B28448A (skse64_1_5_97.dll+9448A) [16] 0x7FFF8B27B2D2 (skse64_1_5_97.dll+8B2D2) [17] 0x7FFF8B27C201 (skse64_1_5_97.dll+8C201) [18] 0x7FFF8B201534 (skse64_1_5_97.dll+11534) [19] 0x7FF747DD6F70 (SkyrimSE.exe+586F70) BGSSaveLoadManager::unk_586DE0+190 [20] 0x7FF747BFEFD4 (SkyrimSE.exe+3AEFD4) Precipitation::unk_3AEBD0+404 [21] 0x7FF747DD9E96 (SkyrimSE.exe+589E96) BGSSaveLoadManager::unk_589A60+436 [22] 0x7FFF340574EE [23] 0x7FFF91BC24FE (clr.dll+24FE) [24] 0x7FFF8B2017C8 (skse64_1_5_97.dll+117C8) [25] 0x7FF747E03074 (SkyrimSE.exe+5B3074) Main::Update_5B2FF0+84 [26] 0x7FFF5A06DEC0 (hdtSMP64.dll+4DEC0) [27] 0x7FFF8018C00C (gameoverlayrenderer64.dll+9C00C) [28] 0x7FFF92D8F59A (SkyrimSoulsRE.dll+2F59A) [29] 0x7FF747DFF4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124 [30] 0x7FF747DFCC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35 [31] 0x7FF748B9B17A (SkyrimSE.exe+134B17A) unk_134B05C+11E [32] 0x7FFFC69E7034 (KERNEL32.DLL+17034) [33] 0x7FFFC8102651 (ntdll.dll+52651) } Registers
Guest Posted March 12, 2021 Posted March 12, 2021 After several painful hours I got my issues fixed, the animations are working and it's all good now, thanks for the help everyone!
Gukahn Posted March 12, 2021 Posted March 12, 2021 14 hours ago, CattleProd33 said: After several painful hours I got my issues fixed, the animations are working and it's all good now, thanks for the help everyone! Good to hear! ? Mind sharing how you fixt it? Would be interesting to know if someone else get this problemĀ and finds this thread
Guest Posted March 17, 2021 Posted March 17, 2021 On 3/12/2021 at 10:21 AM, Gukahn said: Good to hear! ? Mind sharing how you fixt it? Would be interesting to know if someone else get this problemĀ and finds this thread Honestly I don't know what I did, I just kept going through FNIS several times and managed to fix it somehow lol
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