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FPE Community Challenge - Cages


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Posted

FPE Community Challenge - Cages

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so I decided to post "NEED HELP" here

 

I need help with more than a few meshes.

The reward is a special Credit in both Family Planning Enhanced & Wasteland Dairy Framework

 

so I need help developing Meshes for 2(+1) mods

INVB_Enslavement - Captures certain named NPC's

FPEAIOCreatureAddon - Breed Creatures and recently allows the capture of Creatures

INVB_Wasteland_Creatures (whatever it name going to be) - Allows the capture of Creatures (No Breeding)

 

the Following NPC's

Spoiler

Ack-Ack

Bedlam

Captain Bridget

Chancer

Cinder

Clutch

Commander Kaylor

Darla

Dixie

Ivey

Lizzie Wyath

Mags Black

Nisha

Red Tourette

Sparta

Tessa

The following Creatures

Spoiler

Alien
Bloatfly (Done but someone might have a better idea)

Bloodbug
Brahmin

Housecat
Deathclaw
Dogmeat

Raider dog

Vicious Dog
Ghoul?

Feral Ghouls?
Mutant Hound
Gorilla
Mirelurk Hunter

Mirelurk King

Mirelurk Queen

Mirelurk Crab
Molerat
Radscorpion
Radstag

Robotic
Stingwing
Supermutant

Behemoth
Synths
Yao Guai

 

DLC03

Anglers
Fog Crawlers
Gulpers
Hermit Crabs
RadRabbit
RadChicken

Wolf


DLC04

Brahmiluff
Bloodworm
Cave Cricket
Gatorclaw
RadRat

Rad Gazelle

Ghoulrilla

 

 

example of Bloatfly

Screenshot_031121_104504_AM.jpg.f4eb27d9207c54850fb1523883330b5a.jpg

example of Gunner (I would like a female in a cage)

Screenshot_031121_104715_AM.jpg.4ea16207668a2beef49cc29c654fee13.jpg

what to do in Fo4edit

Screenshot_031121_103350_AM.thumb.jpg.7fb624852c94f77d9da616d7d7e448e1.jpg

 

 

 

 


  • Submitter
  • Submitted
    03/04/2021
  • Category
  • Requires
    Wasteland Dairy Framework

 

Posted

a few more details,

at this moment, I am using a Male Player, and a Male and Female Settler NPC each is carrying a baby

I have the baby to child set at a day so I sleep for 24 hours to test it

in all of the tests, The male Player and Female NPC loses the child (good thing)

while the Male NPC doesn't (bad thing)

 

btw the arm folding is a issue for another day

20210304171554_1.jpg

20210304171630_1.jpg

20210304171719_1.jpg

20210304171727_1.jpg

20210304171733_1.jpg

20210304171743_1.jpg

Posted

Are you sure this is not like how an NPC's worn 'armor' becomes invisible when you equip in trade? I know its bodyslot related where vanilla is concerned but could a tag or similar cause it to be considered by the engine as an unequipable feature. Like how it does weapons with vanilla based followers? Like Ivy for example. When I give her a weapon and equip it, her default .44 remains invisible in the trade menu still, but she still has it to equip as it's her default gear.

Posted
2 hours ago, dboura said:

Are you sure this is not like how an NPC's worn 'armor' becomes invisible when you equip in trade? I know its bodyslot related where vanilla is concerned but could a tag or similar cause it to be considered by the engine as an unequipable feature. Like how it does weapons with vanilla based followers? Like Ivy for example. When I give her a weapon and equip it, her default .44 remains invisible in the trade menu still, but she still has it to equip as it's her default gear.

consider these images

here is the Male NPC holding a non-existent baby (look at the console, there is no baby)

20210304220513_1.thumb.jpg.063327ab0de2bde8947145ea8bfb5ace.jpg

while this is Ivy (her stuff is visible to this command)

20210304220900_1.thumb.jpg.dee184e14d79cbb0958cdf6e8e38982f.jpg

 

 

Posted

Alright the reason I was stating it was another though, and when I checked it had actually spawned the default armor not just the graphic. I noticed AAF, Vanilla, or perhaps MCG as it was a MCG script calling the AAF animations will cause an armor swap at times. But, using Ivy again as the example, as it just happened again, during the animation call it respawned her default outfit and autoequipped it. I preset her as a Harley Quinn look, clothing and all, and took the clothing so she doesn't default back to equipping it. During the animation play she was again wearing her default clothes which were still in my inventory, instead of being nude with her strap-on. After the call she swapped back to the Harley outfit and upon looking she did have the extra outfit spawned. Are you running MCG or another mods that act like MCG's allowing NPC's to animate together without any PC's interaction? Could it possibly be treating the baby like a sextool during an animation and not removing it afterwards, like how AAF treats penises and strap-ons? Those don't show in inventories, right?

Posted
7 hours ago, dboura said:

Alright the reason I was stating it was another though, and when I checked it had actually spawned the default armor not just the graphic. I noticed AAF, Vanilla, or perhaps MCG as it was a MCG script calling the AAF animations will cause an armor swap at times. But, using Ivy again as the example, as it just happened again, during the animation call it respawned her default outfit and autoequipped it. I preset her as a Harley Quinn look, clothing and all, and took the clothing so she doesn't default back to equipping it. During the animation play she was again wearing her default clothes which were still in my inventory, instead of being nude with her strap-on. After the call she swapped back to the Harley outfit and upon looking she did have the extra outfit spawned. Are you running MCG or another mods that act like MCG's allowing NPC's to animate together without any PC's interaction? Could it possibly be treating the baby like a sextool during an animation and not removing it afterwards, like how AAF treats penises and strap-ons? Those don't show in inventories, right?

Nope, These are the mod I am testing with at the moment

DLC's

CC's (A lot of these and I haven't paid a cent)

Unofficial Fallout 4 Patch.esp
HUDFramework.esm
SettlementKeywords.esm
ArmorKeywords.esm
Loads.esm
AAF.esm
FP_FamilyPlanningEnhanced.esp

 

 

and I have working on the script side and got nowhere.

working on different Sections trying to get something to work (so far, nothing)

Posted

so does anyone have any ideas?

 

 

because I found a third solution last night (in bed) and work on it this morning.

while it is early days, it seem to work mostly (there might be still bugs)

 

old system- MISC vs Armor

 

so how the FPE system worked

baby is a MISC Object which can grow up in your inventory or Crib

or

so how the WDF system worked

baby is an armor which can grow up in/on your inventory or Crib

 

new system- MISC and Armor

 

new system

baby is a MISC Object which can grow up in your inventory or Crib but...

it makes a baby armor a visual symbol of the Misc Object baby

 

so MISC grows up

and Armor stays static

but when the MISC baby gets move away (Crib, other NPC and Growing) then the armor baby disappears

 

now this does change quite a bit of stuff in the next update

so all current armor babies will have to grow up or get frozen(then defrosted in the new update)

otherwise they will never grow up in the next update

Posted
On 3/6/2021 at 7:31 AM, Invictusblade said:

so does anyone have any ideas?

 

 

because I found a third solution last night (in bed) and work on it this morning.

while it is early days, it seem to work mostly (there might be still bugs)

 

old system- MISC vs Armor

 

so how the FPE system worked

baby is a MISC Object which can grow up in your inventory or Crib

or

so how the WDF system worked

baby is an armor which can grow up in/on your inventory or Crib

 

new system- MISC and Armor

 

new system

baby is a MISC Object which can grow up in your inventory or Crib but...

it makes a baby armor a visual symbol of the Misc Object baby

 

so MISC grows up

and Armor stays static

but when the MISC baby gets move away (Crib, other NPC and Growing) then the armor baby disappears

 

now this does change quite a bit of stuff in the next update

so all current armor babies will have to grow up or get frozen(then defrosted in the new update)

otherwise they will never grow up in the next update

Sound like method 2&3 is better imo.

 

The new system sound great! Looking forward to it!

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