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[Solved] Sexlab SE unregistering Creature Animations on load - nvm. I'm just dumb. :P SL Creature anims got unticked in SL


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Posted

Okay, this is a weird one and I'm not completely sure how I want to approach this.

Basically, I have SL animations up and running, and creature animations up and running, 730ish regular and 504 registered creature animations. No missing dependencies to my knowledge.

FNIS is done (gender specific, skeleton fix and TK dodge patches). Reports 4227 animations for 17 mods for creatures specifically, no warnings.

So what happens is, every time I load a save, my creature animations get unregistered by SL. Reenabling through SLAL works fine, it sets up the correct amount of animations and registers them in SL although it can take a few moments to do that. I only use manual saves.

 

Now... Where do I start looking to make the registration persistent?

 

 

 Modlist [in reverserd order as output by MO2, NOT LOADORDER!]

 


# This file was automatically generated by Mod Organizer.
-Elephant's Script Latency Tester
+DynDOLOD_Output
+TexGen_Output
+FNIS_Output
+MoreNastyCritters_v
+CBBE 3BBB
+XP32 Maximum Skeleton Special Extended
+iNeed Universal Water Patch
+Vanilla And Morning Fogs SSE - Easy Seam Fixer
+Morning Fogs SSE
-Matso Immersive Sun for SSE
-Leviathan Animations - Male Idle Walk And Run
+I'm Walkin' Here
+QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
+KS Hairdos 1.7 Salt and Wind
+Prisoner Cart Stone Crash Fix
+SexLab Inflation Framework
+SexLab Inflation Framework Patches
+Fill Her Up Baka Edition English SE
+Fertility Mode
+Sexlab LightMeUp SE
+SexLab Release_SE
+SexLab JailRape
+SexLab Dangerous Nights
+SLHH Expansion English SE
+SL_Pleasure_SE v
-SexLab EagerNPCSERev
+SLDrunk Redux
+SLDrunkRedux v
+SexLab Solutions v
+SL Defeat SSE
+Sluttin Up Bruma SE v
+Radiant Prostitution_Gigolo SE v
+TDF SexLab Aroused Rape SE
+SE_SLAM
+SexLabArousedSSELoose
+Billyy's SLAL Animations 4.1
+SLAL_Pack MasterMike
+Babo Human
+Babo Creature
+SLAL Animations by Leito v1.6
+FurnAnimAyasato v
+K
-HornyCreaturesofSkyrim_V
+SlalZnaroksPack
+MYSLALPACK v12.0
+SLAL NibblesAnims
+SL
+Anub C
+Anub H
+Anubs Old AnimationsSE
+SLAnimLoader
+SexLab_Extra_Voices_
+Cumshot
+FGCumEffectHeavy
+SLACS textures replacer
+ZAZ
+Creature Framework
+SexLabFrameworkSE_v
+Estrus Chaurus V
+Enhanced Estrus Tentacle Textures
+EstrusForSkyrimSE_VR
+Leviathan Animations - Female Idle Walk And Run
+Feminine Jarl Sitting Animation SE
+High Poly Vanilla Hair
+Flower Girls NPC Overhaul (with optional Hair Physics)
+Interesting NPCs Visual Overhaul
+Flower Girls SE and VR
+kryptopyr's Patch Hub
+Proper Crossbow Integration
+Darker Nights 1.7p13
-Compatibility Patches Collection
+ELFX Fixes
+Economy Overhaul and Speechcraft Improvements
+Scarcity SE - Less Loot Mod
+EFF - Extensible Follower Framework
+Even Better Quest Objectives - Quests Are In Skyrim USSEP Patch
+Even Better Quest Objectives SE
+Quests Are In Skyrim
+Zim's Immersive Artifacts - WACCF Patch
+Zim's Immersive Artifacts V1.6.2_SE
+Chesko's Wearable Lanterns - SE and VR Patch
+Wearable Lanterns
+Realistic AI Detection SE (better sneaking)
+Cloaks of Skyrim SSE
+No Crime Teleport
+Crime Bounty Decay SE
+Ordinator Beyond Skyrim Patch
+Ordinator - Perks of Skyrim
+Dragon's Blood
+Draugr Dont Shout
+Ars Metallica - Smithing Enhancement
+Apocalypse - Magic of Skyrim
+Cure Disease
+True Storms - Wet and Cold Compatibility
+Wet and Cold SE
+Simply Knock SE
+Forgotten Dungeons (SSE)
+Bruma and Forgotten City Patch
+The Forgotten City
+BS Bruma--Dual Sheath Redux--Shield on Back Patch
+Auto Unequip Shield to Back - clipping patch for Cloaks of Skyrim
+Auto Unequip Shield to Back for Skyrim SE - Backshields SE
+Ecotone Backshield Models
+Immersive World Encounters SE
+Interesting NPCs SE (3DNPC)
+Simply Stronger Dragons
+WACCF Sneak Tools Patch
+Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time
+Enchantment Reload Fix SE
+Armor Rating Redux SE - No Cap - Better Formula - Morrowind-like
+Sneak Tools SE Edition
+Reasonable Movement Speed
+Mortal Enemies SE
+TK Dodge SE
+NPC AI Process Position Fix - SSE
+Realistic Hair Colors
+Immersive Armours - SSE CBBE BodySlide
+Immersive Armors
+iNeed Bruma Water Patch
+iNeed - Food, Water and Sleep - Continued
+Immersive Citizens - AI Overhaul
+NAT Less Lens Flare. Obsidian and Cathedral More Godrays
+Obsidian Weathers And Seasons - Beyond Skyrim Bruma Patch
+True Storms Special Edition - Thunder Rain and Weather Redone
+Obsidian Weathers and Seasons
+Landscape Fixes For Grass Mods
+Darkend nerf and balance patch SSE - Updated
+Darkend
+The Evil Mansion - Final Edition
+Authentic Mountains and Rocks
+Enhanced Blood Textures SE
+Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch
+Moonpath to Elsweyr Navmesh Fix SSE
+Moonpath to Elsweyr Sky and Lightning fix
+Unofficial Moonpath to Elsweyr Patch
+Moonpath to Elsweyr SSE
+EasierRider's Dungeon Pack
+Bruma Signs SMIM patch - SE
+BeyondReach2019SSE
+CBBE Armour and Clothing Conversions for Beyond Skyrim - Bruma
+CBBE Armour and Clothing Conversions for Beyond Skyrim - Bruma - Nibenese Mage Robes - Patch
+Beyond Skyrim DLC Integration Patch
+Beyond Skyrim Bruma SE 1.3.3
+Falskaar - Addons and Patches
+Falskaar
+Dragonborn Delayed
+Dawnguard Delayed
+The Paarthurnax Dilemma
+KS Hairdos - HDT SMP (Physics)
+Vanilla hair - Salt and Wind
-KS Hairdos SSE
+UIExtensions
+High Poly Head SE
+Expressive Facegen Morphs SE
+Masculine Khajiit Textures (Grey Cat and Leopard)
+Feminine Khajiit Textures (Grey Cat and Leopard) [CBBE]
+Masculine Argonian Textures for Vanilla (Chameleon and Lizard)
+Feminine Argonian Textures (Chameleon and Lizard) [CBBE]
+Leyenda Skin
+Topless Forsworn Armor Replacer CBBE SE
+BD's Armor and Clothing Replacer - CBBE Bodyslide Conversion
+Weapons Armor Clothing and Clutter Fixes - CBBE Patch
+High Polygon Armor Replacer for CBBE (Physics)
+CBPC - CBP Physics with Collisions
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Schlongs of Skyrim SE
+Cathedral Player and NPC Overhaul - HMB II
+WiZkiD Signs
+Lanterns Of Skyrim II
+Unofficial ELFX SMIM fps performance patch
+Prisoner cart fix SMIM
+RUGNAROK - Special Edition
+Enhanced Lights and FX
+Ultimate HD Fire Effects SSE
+Verdant - A Skyrim Grass Plugin
+Blended Roads
+Static Mesh Improvement Mod
+Ruins Clutter Improved SE
+Realistic Water Two SE
+Fores New Idles in Skyrim SE - FNIS SE
+HDT-SMP (Skinned Mesh Physics)
+RaceMenu High Heels
+RaceMenu
+BodySlide and Outfit Studio
+VioLens - A Killmove Mod SE
+Indistinguishable Billboards for Skyrim SE
+DynDOLOD Resources SE
+Immersive HUD - iHUD Special Edition
+Customizable Camera
+Font Overhaul - Natural Typefaces for Skyrim -- FONTS
+SkyUI
+Fuz Ro D-oh - Silent Voice
+Cutting Room Floor - SSE
+Weapons Armor Clothing and Clutter Fixes
+Timescale
+A Matter of Time - A HUD clock widget
+Stay At The System Page - Updated
+Classic Start Menu - No Creation Club - No Mods Menu
+Better MessageBox Controls
+Better Dialogue Controls
+Hearthfire multiple adoptions - Now with custom home support for kids and spouse
+A Quality World Map
+Dynamic Volumetric Lighting and Sun Shadows
+Critters Ain't Snitches - Animal and Monster Crime Reporting Fix
+Skyrim Landscape and Water Fixes
+Classic Sprinting Redone (SKSE64)
+Modern Toggle Walk-Run Fix SE
+Unofficial Skyrim Special Edition Patch
+SSE Engine Fixes (skse64 plugin)
+SSE Fixes
+SSE Display Tweaks
+SkyUI SE - Flashing Savegames Fix
+Address Library for SKSE Plugins
+JContainers
+powerofthree's Papyrus Extender for SSE
+.NET Script Framework
+SKSE64 ini pre-download for lazy users
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires
*Unmanaged: Bashed Patch, 0

 

 

Posted

I think I'm just dumb. I hadn't realized that creature animations got unticked in SL somehow. Reapplied everything, animations are there on load. GG and many thank you very much for your time! :)

Posted
3 minutes ago, Swanky said:

I think I'm just dumb. I hadn't realized that creature animations got unticked in SL somehow. Reapplied everything, animations are there on load. GG and many thank you very much for your time! :)

and NOW i have an answer for why i have to rebuild my regestry every fucking time.. I load my settings always AFTER registering the Anims..

Thanks for indirectly solving a minor problem for me XD

 

giphy.gif

 

  • 8 months later...
Posted

Have same problem: all creature animations became unregistered after loading. When I played LE, I didn't remember such problem with SLAL.
Also last time I tried to register creature animations I noticed that after loading Creature framework is installing. What could that mean?

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