kxdace Posted February 25, 2021 Posted February 25, 2021 Hello modding family. I hope everyone is looking forward to this glorious weekend. I’m having an issue getting certain NPC’s (example Hulda) who only have one package (mainly inn keepers) to use new packages when I assign them to a reference alias. The code works on every other NPC. The only NPCs it doesn’t work on are those that have on one package. It only affects a small percentage of the NPCs in game but its preventing me from completing an otherwise flawless dynamic relationship improvement mod. The mechanics: Player ask NPC if they would like to attend a dinner party. NPC accepts and the following code is executed:
Seijin8 Posted February 25, 2021 Posted February 25, 2021 56 minutes ago, kxdace said: Hello modding family. I hope everyone is looking forward to this glorious weekend. I’m having an issue getting certain NPC’s (example Hulda) who only have one package (mainly inn keepers) to use new packages when I assign them to a reference alias. The code works on every other NPC. The only NPCs it doesn’t work on are those that have on one package. It only affects a small percentage of the NPCs in game but its preventing me from completing an otherwise flawless dynamic relationship improvement mod. The mechanics: Player ask NPC if they would like to attend a dinner party. NPC accepts and the following code is executed: The main reasons for NPCs not adopting aliases packages are: 1) Failure of package conditions 2) Another competing quest is already controlling them (solve this with higher priority on your quest -- keep in mind that innkeepers would likely be forced into staying where they are, as they are the only "service providers" who never leave their designated area.) In the latter event, finding out which mod is doing that can be a pain in the arse. You could load everything into xEdit and see what things are referencing Hulda. EDIT: At any rate, the package they have on their NPC record (including any default package list) cannot ever compete with the priority of a quest alias, so that isn't the issue.
kxdace Posted February 25, 2021 Author Posted February 25, 2021 Seijin8 Good info and I'll take a look at xEdit, really curious to see what quest is pulling the string here. When I build mods I do it with as few mods enabled as possible so it shouldn't take me to long. Im sure it doesnt help that my quest is set as priority 0. Thanks again!
kxdace Posted February 25, 2021 Author Posted February 25, 2021 Seijin8 Thats exactly what did the trick. I set the priority of the quest to 100 and now they are a follower thank you very much!!!
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