TealEri Posted February 22, 2021 Posted February 22, 2021 Better Cumshot Decal Textures View File Replaces the projectile-based cum splash decals from the latest version of the Cumshot mod with higher resolution textures that I mouse-painted in Gimp. I honestly thought that the old textures had poor quality, they kinda looked like giant blurry snowflakes, so I decided to create this retexture. Manual installation: Extract the data folder in the archive to your Skyrim(LE/SE) folder and click 'yes' to overwrite. Submitter TealEri Submitted 02/22/2021 Category Adult Mods Requires https://www.loverslab.com/files/file/437-cumshot/ Regular Edition Compatible Yes 2
CheddarTrauma Posted February 23, 2021 Posted February 23, 2021 Could you include the source files used in gimp as well?
TealEri Posted February 23, 2021 Author Posted February 23, 2021 3 hours ago, Hylysi said: Could you include the source files used in gimp as well? Added now. 1
Artful Dodger Posted April 11, 2021 Posted April 11, 2021 Hey, do I need to check some option in Cumshot mod or something ? Never saw any textures on the ground, Cumshot mod works good.
Rdjazzd Posted April 14, 2021 Posted April 14, 2021 On 4/11/2021 at 10:05 PM, Artful Dodger said: Hey, do I need to check some option in Cumshot mod or something ? Never saw any textures on the ground, Cumshot mod works good. Projectile version in "Visuals" section of Cumshot settings is your answer. 1
bastardopfromhell Posted June 24, 2021 Posted June 24, 2021 Thanks for the tex! The original wasn't just ugly being blurry. More important it had no transparency around the puddle so on dark floors it looked like square tiles, not puddles. Your tex fixes that but is way too bright for my ENB. I raised transparency by 50% and now it looks like this: Not perfect, but better over here. My files: CumshotSplashRetexForENB.zip 5
SlicedBread Posted November 26, 2021 Posted November 26, 2021 (edited) First off, great work. Normals and transparency are often under-utilized! Is a specular possible for these textures? Secondly, does anyone know if the original mod's (or maybe it's Bethesda's original projectile texture handling) textures get random rotations when they impact? If not, I think a more 'directional' splatter (moving away from the 'shooter' obviously) would be appropriate in most situations. EDIT: Okay so I can confirm that they currently do get random rotations so directionals won't look great unless theres a way to adjust that feature. Bummer. Edited November 26, 2021 by SlicedBread Questions answered
ForswornBreton Posted March 29, 2022 Posted March 29, 2022 How can I make the texture about 50% bigger?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now