HMTSM Posted April 13, 2013 Posted April 13, 2013 Hi, im intresting in modding - in fact scripting. I have used GECK to examine some sexout modules and i have a whole bunch of enchangements - first for my personality use - later if i was trained for a own modul or a community project. This works for me mostly when i edit vanilla stuff but if i work on sexout scripts i have the problem that i can not close the script editor (means that something is wrong in code ). If i add a comment or edit a comment this should be happen. For example: if i will edit code from sexout brutal rapers (script 00SexoutRapersStalker) i was not able to save. I check the requirements with fnvedit ( show me falloutnv.esm, sexout.esm and sexoutcommonresource.esm). I used GECK PowerUP but no information about the the problem will came up. Here my question: what is going wrong when i change here something (for example adding a char behind a comment ). How i can find out the real requirements, or find out the error ? (sorry for my bad english)
Guest Posted April 13, 2013 Posted April 13, 2013 Hi... Are you running the GECK with NVSE...? If no, create a shortcut of your nvse_loader.exe and change its target by adding the argument "-editor", something like this... "C:\Jeux\Steam\steamapps\common\fallout new vegas\nvse_loader.exe" -editor The GECK can't compiles any NVSE instruction without running NVSE...
HMTSM Posted April 13, 2013 Author Posted April 13, 2013 Yes i do so ... for example i go to run GECK (latest version installed over steam with bAllowMultipleMasterLoads=1 set) with nvse_loader -editor (latest version) . i click on file->data and mark FalloutNV.esm, Sexout.esm and SexoutCommonResource.esm with a double click. I select SexoutBrutalRapers.esp and click "Set as Active File". I Open the script with: Gameplay->Edit Scripts ... Scripts->Open .. 00SexoutRapersStalker ... the script will displayed. If i click double in the script editor window (or change something in the script) ... i can not exit the script editor over Script->Exit. Any Resolution or hint whats wrong ?
Halstrom Posted April 13, 2013 Posted April 13, 2013 Yes i do so ... for example i go to run GECK (latest version installed over steam with bAllowMultipleMasterLoads=1 set) with nvse_loader -editor (latest version) . i click on file->data and mark FalloutNV.esm, Sexout.esm and SexoutCommonResource.esm with a double click. I select SexoutBrutalRapers.esp and click "Set as Active File". I Open the script with: Gameplay->Edit Scripts ... Scripts->Open .. 00SexoutRapersStalker ... the script will displayed. If i click double in the script editor window (or change something in the script) ... i can not exit the script editor over Script->Exit. Any Resolution or hint whats wrong ? You need Geck Powerup, it will give you error messages as to why scripts won't save, get the latest version too, there is an outdated one on Nexus as well as a new one, read the scripting help thread in my sig for more info, there's a fair few quirks to learnm one of them being satrting GECK from a NVSE enabled shortcut rather then the GECK icon The reason your scripts won't save is you are opening scripts with NVSE commands in a GECK that doesn't have them.
HMTSM Posted April 14, 2013 Author Posted April 14, 2013 Thank you ver much, after a complete resinstall it works now and i become a error message: (and much error messages while loading) Item 'SexoutSEFFCumVagHumanMale' not found for parameter Magic Item. Compiled script not save. So if i understand the error message there was something missing. So now back to my initial question: where can i find out which module is missing to edit the script .... ? Thanks for help.
Halstrom Posted April 14, 2013 Posted April 14, 2013 Thank you ver much, after a complete resinstall it works now and i become a error message: (and much error messages while loading) Item 'SexoutSEFFCumVagHumanMale' not found for parameter Magic Item. Compiled script not save. So if i understand the error message there was something missing. So now back to my initial question: where can i find out which module is missing to edit the script .... ? Thanks for help. SexoutSEFFCumVagHumanM is in SCR so if you are getting a message saying it's not found you must not have SCR installed correctly.
HMTSM Posted April 14, 2013 Author Posted April 14, 2013 So now have da a complete reinstall of game, sexout and ALL Stuff written in the SCR threat ( a huge work of 8 hours taken ... SCR is a big download party to install everything) (ah used fom to install everything) When i opened DATA file "FalloutNV.esm, Sexout.esm and SexoutCommonResource.esm and brutalrapers" a error box pops up: "MASTERFILE: Armor 'SexoutSCRToken****' needs to have biped slots selected in the editor. (this will go feeled 100 times ^^ ) . After all Errors clicking 'Yes' a new error occures: 'DAFAULT: (Faction Reaction Error) Faction 'SexoutSlaverFaction' (01011787) is a Friend of Ally of Faction 'SoxoutSlaveFaction' (01011788), but Faction 'SexoutSlaveFaction' (01011788) is not a Friend of Ally of Faction 'SexoutSlaverFaction' (01011787). After this i can begin to work. Open the script changing anything will result in the same error: 'SCRIPTS: Script '00SexoutRapersStalker', line 206: Item 'SexoutSEFFCumVagHumanMale' not found for parameter Magic Item. Compiled Script not saved! Must i give up? ... I despear!!! ..
Halstrom Posted April 14, 2013 Posted April 14, 2013 So now have da a complete reinstall of game, sexout and ALL Stuff written in the SCR threat ( a huge work of 8 hours taken ... SCR is a big download party to install everything) (ah used fom to install everything) When i opened DATA file "FalloutNV.esm, Sexout.esm and SexoutCommonResource.esm and brutalrapers" a error box pops up: "MASTERFILE: Armor 'SexoutSCRToken****' needs to have biped slots selected in the editor. (this will go feeled 100 times ^^ ) . After all Errors clicking 'Yes' a new error occures: 'DAFAULT: (Faction Reaction Error) Faction 'SexoutSlaverFaction' (01011787) is a Friend of Ally of Faction 'SoxoutSlaveFaction' (01011788), but Faction 'SexoutSlaveFaction' (01011788) is not a Friend of Ally of Faction 'SexoutSlaverFaction' (01011787). After this i can begin to work. Open the script changing anything will result in the same error: 'SCRIPTS: Script '00SexoutRapersStalker', line 206: Item 'SexoutSEFFCumVagHumanMale' not found for parameter Magic Item. Compiled Script not saved! Must i give up? ... I despear!!! .. You're on the right track, these aren't your problems, they are just warnings about things in other mods loaded as masters, you can ignore the Biped error & Faction reaction messages, just Yes to all those, there's also 2 about an effect Chameleon having no effects or something similar, you can ignore those too, just get used to those messages and watch if you create any new ones, I'm used to clicking the Yes to all 5 or 6 times to edit anything. Hmm it appears at some stage in SCR I've shortened SexoutSEFFCumVagHumanMale to SexoutSEFFCumVagHumanM and it's not happy of course so just change that and you should be ok. I just duplicated it so both will be in the next release of SCR as I must have missed that other mods were using this one when I tidied up my naming conventions, what mad are you working on so I can update it to the new naming convention.
HMTSM Posted April 15, 2013 Author Posted April 15, 2013 Ok seams now it works ! ... Thank you very much for your help.
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