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Failed to add actor


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Posted

ok so I decided to do a clean wipe so I uninstalled skyrim, vortex, and then reinstall all my mods i would go and install a few and check to see if the game would run, so I finely get all mods reinstalled and then start going through mcm and installing/ enabling the mods and every thing was going good, then i used the sexlabdebug (self) ( i think tats what its called. ) and no joy I got an error saying " Failed to add actor -- They have been already added to this thread " so i look in the logs and well not much luck there so I start uninstalling mods, and got down to 8 mods installed, and still same thing, so i did a wipe and started back over just to check and make sure there was no left over files. so I only installed the 8 mods I was down to before and still same thing.

these are the 8 mods I have installed.

Spoiler

    (0)    Skyrim.esm
    (1)    Update.esm
    (2)    Dawnguard.esm
    (3)    HearthFires.esm
    (4)    Dragonborn.esm
    (5)    SexLab.esm
    (6)    SkyUI_SE.esp
    (7)    FNIS.esp
    (8)    Alternate Start - Live Another Life.esp

and skse

and PapyrusUtil SE

 

and here is SexLabUtil.log from skse log folder.

 

Spoiler

SexLabUtil
Initializing Plugin
Registering Functions
Papyrus Loading File: ../SexLab/AnimationProfile_1.json
    File does not exists: Data/SKSE/Plugins/SexLab/../SexLab/AnimationProfile_1.json
---
Serialization: Save
Saving: MODS - Mod List
Saving mod list:
    (0)    Skyrim.esm
    (1)    Update.esm
    (2)    Dawnguard.esm
    (3)    HearthFires.esm
    (4)    Dragonborn.esm
    (5)    SexLab.esm
    (6)    SkyUI_SE.esp
    (7)    FNIS.esp
    (8)    Alternate Start - Live Another Life.esp
Saving: CRTP - Creature Types
Saving: STAT - Actor Stats
Save Done!
---
ActorStorage: 1

 

and here is the papyrus log file from the skse log folder.

 

Spoiler

Loading Version: 39
Init...
couldn't allocate trampoline, no free space before image
couldn't create codegen buffer. this is fatal. skipping remainder of init process.
Registering functions...
-done
Storage Saving...
Saving plugin list:
    [0]    Skyrim.esm
    [1]    Update.esm
    [2]    Dawnguard.esm
    [3]    HearthFires.esm
    [4]    Dragonborn.esm
    [5]    SexLab.esm
    [6]    SkyUI_SE.esp
    [7]    FNIS.esp
    [8]    Alternate Start - Live Another Life.esp
    PLGN Saved
    - empty!
    INTV Saved
    - empty!
    FLOV Saved
    - empty!
    STRV Saved
    - empty!
    FORV Saved
    - empty!
    INTL Saved
    - empty!
    FLOL Saved
    - empty!
    STRL Saved
    - objects: 1
    FORL Saved
    - empty!
    PKGO Saved
JSON SaveFiles - Done
    External JSON Saved
Save Done!

JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SuppressedAnimations.json
JSON: File does not exist, init empty root object...
IsValidObject(0x5000D62, 0x5000D62)
    Type: 77

 

 

and i have also tried with various animation packs installed as well. still same thing.

and sexlabdebug (target) dose work.

and every thing worked correctly before i clean wiped every thing.

so what am i missing?

Posted
25 minutes ago, Jgoftl said:

I have had similar issues that I can't figure out either with "Failed to add actor" but I usually get "Actor invalid".

Invalid actor could be a Skeleton Issue or a race Issue. Let's say the Race isn't the problem are you sure your Skeleton is installed correctly?

35 minutes ago, whitevamp said:

 

For that let's try with simple guessing. I am no Pro but most problems i ever had where fixed with just re register the Animations with SLAnimation Loader.

Try rebuilding your regestry and then register animations on the very first page of the mcm. Takes a few Minutes depending on how much Animations are to be added. To be a bit more detailed when ever i start a new game, i have too much animations to load for my game to recognize everything. Sometimes a specific Creature or 2 don't get their Animations, so i have to rebuild the Registry once and everything works. Again not the expert here and might not be the solution.

(Don't use the Debug Spells btw. Try another Trigger like Puppetmaster to test your Animations. Thats a good way to see if they will work with other Methods of triggering.)

Posted

Yes, skeletons are installed properly. The problem is when trying to run 3 some sex animations with two male creatures. All human animations work fine regardless of amount of required actors.

Posted
11 minutes ago, Jgoftl said:

Yes, skeletons are installed properly. The problem is when trying to run 3 some sex animations with to male creatures. All human animations work fine regardless of amount of required actors.

1 on 1 Anims work?

What Mod do you use for that and has the Human Character maybe a Devious Device equipped ? Those tend to block any Creature Anims for me.

Other guess would be that the Settings are not correctly, i would try to set the Creatures to be male in the mcm just to be sure. Since i am not an expert that would be the only thinks i can think of.

 

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