whitevamp Posted January 27, 2021 Posted January 27, 2021 ok so I decided to do a clean wipe so I uninstalled skyrim, vortex, and then reinstall all my mods i would go and install a few and check to see if the game would run, so I finely get all mods reinstalled and then start going through mcm and installing/ enabling the mods and every thing was going good, then i used the sexlabdebug (self) ( i think tats what its called. ) and no joy I got an error saying " Failed to add actor -- They have been already added to this thread " so i look in the logs and well not much luck there so I start uninstalling mods, and got down to 8 mods installed, and still same thing, so i did a wipe and started back over just to check and make sure there was no left over files. so I only installed the 8 mods I was down to before and still same thing. these are the 8 mods I have installed. Spoiler (0) Skyrim.esm (1) Update.esm (2) Dawnguard.esm (3) HearthFires.esm (4) Dragonborn.esm (5) SexLab.esm (6) SkyUI_SE.esp (7) FNIS.esp (8) Alternate Start - Live Another Life.esp and skse and PapyrusUtil SE and here is SexLabUtil.log from skse log folder. Spoiler SexLabUtil Initializing Plugin Registering Functions Papyrus Loading File: ../SexLab/AnimationProfile_1.json File does not exists: Data/SKSE/Plugins/SexLab/../SexLab/AnimationProfile_1.json --- Serialization: Save Saving: MODS - Mod List Saving mod list: (0) Skyrim.esm (1) Update.esm (2) Dawnguard.esm (3) HearthFires.esm (4) Dragonborn.esm (5) SexLab.esm (6) SkyUI_SE.esp (7) FNIS.esp (8) Alternate Start - Live Another Life.esp Saving: CRTP - Creature Types Saving: STAT - Actor Stats Save Done! --- ActorStorage: 1 and here is the papyrus log file from the skse log folder. Spoiler Loading Version: 39 Init... couldn't allocate trampoline, no free space before image couldn't create codegen buffer. this is fatal. skipping remainder of init process. Registering functions... -done Storage Saving... Saving plugin list: [0] Skyrim.esm [1] Update.esm [2] Dawnguard.esm [3] HearthFires.esm [4] Dragonborn.esm [5] SexLab.esm [6] SkyUI_SE.esp [7] FNIS.esp [8] Alternate Start - Live Another Life.esp PLGN Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - objects: 1 FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SuppressedAnimations.json JSON: File does not exist, init empty root object... IsValidObject(0x5000D62, 0x5000D62) Type: 77 and i have also tried with various animation packs installed as well. still same thing. and sexlabdebug (target) dose work. and every thing worked correctly before i clean wiped every thing. so what am i missing?
RevanCathal Posted January 27, 2021 Posted January 27, 2021 I have had similar issues that I can't figure out either with "Failed to add actor" but I usually get "Actor invalid".
Gukahn Posted January 27, 2021 Posted January 27, 2021 25 minutes ago, Jgoftl said: I have had similar issues that I can't figure out either with "Failed to add actor" but I usually get "Actor invalid". Invalid actor could be a Skeleton Issue or a race Issue. Let's say the Race isn't the problem are you sure your Skeleton is installed correctly? 35 minutes ago, whitevamp said: For that let's try with simple guessing. I am no Pro but most problems i ever had where fixed with just re register the Animations with SLAnimation Loader. Try rebuilding your regestry and then register animations on the very first page of the mcm. Takes a few Minutes depending on how much Animations are to be added. To be a bit more detailed when ever i start a new game, i have too much animations to load for my game to recognize everything. Sometimes a specific Creature or 2 don't get their Animations, so i have to rebuild the Registry once and everything works. Again not the expert here and might not be the solution. (Don't use the Debug Spells btw. Try another Trigger like Puppetmaster to test your Animations. Thats a good way to see if they will work with other Methods of triggering.)
RevanCathal Posted January 27, 2021 Posted January 27, 2021 Yes, skeletons are installed properly. The problem is when trying to run 3 some sex animations with two male creatures. All human animations work fine regardless of amount of required actors.
Gukahn Posted January 27, 2021 Posted January 27, 2021 11 minutes ago, Jgoftl said: Yes, skeletons are installed properly. The problem is when trying to run 3 some sex animations with to male creatures. All human animations work fine regardless of amount of required actors. 1 on 1 Anims work? What Mod do you use for that and has the Human Character maybe a Devious Device equipped ? Those tend to block any Creature Anims for me. Other guess would be that the Settings are not correctly, i would try to set the Creatures to be male in the mcm just to be sure. Since i am not an expert that would be the only thinks i can think of.
RevanCathal Posted January 27, 2021 Posted January 27, 2021 I have had this issue even without DD installed. 1 on 1 Creature animations always work fine.
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