monsta88 Posted January 26, 2021 Posted January 26, 2021 Hi there, in my new game I have a crash around certain areas. I have this NetScriptFW crash log (this is not the full): Spoiler Unhandled native exception occurred at 0x7FF79D598C67 (SkyrimSE.exe+3D8C67) on thread 5604! FrameworkName: NetScriptFramework FrameworkVersion: 8 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 12 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 26 Jan 2021 08:30:02.865 Probable callstack { [0] 0x7FF79D598C67 (SkyrimSE.exe+3D8C67) BSFaceGenNiNode::unk_3D8980+2E7 [1] 0x7FF79D599868 (SkyrimSE.exe+3D9868) UpdateMorphingJob_3D9850+18 [2] 0x7FF79DDF4C48 (SkyrimSE.exe+C34C48) BSJobs__JobThread::unk_C34930+318 [3] 0x7FF79DDCD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [4] 0x7FFD7D5A7034 (KERNEL32.DLL+17034) [5] 0x7FFD7F0BD0D1 (ntdll.dll+4D0D1) } Registers { AX: 0x1F3156549A0 (void*) BX: 0x1F344375D80 (BSFaceGenNiNode*) -> (Name: null) CX: 0x0 (NULL) DX: 0x7FF7A00E57B0 (SkyrimSE.exe+2F257B0) (void*) SI: 0x0 (NULL) DI: 0x1F344375C00 (BSDynamicTriShape*) -> (Name: `?|??`) BP: 0x0 (NULL) SP: 0x6C84DFF630 (BSFaceGenNiNode**) -> (Name: null) IP: 0x7FF79D598C67 (SkyrimSE.exe+3D8C67) (void*) R8: 0xB2 (u8):[178] R9: 0x3 (u8):[3] R10: 0x1F346A70C18 (void*) R11: 0xB0 (u8):[176] R12: 0x0 (NULL) R13: 0x7FF7A01B7700 (SkyrimSE.exe+2FF7700) (void*) R14: 0x1F23B6048E0 (BSFaceGenMorphDataHead*) R15: 0xFF00 (u16):[65280] Flags: 0x10202 XMM0: 5.26354424712089E-315 XMM1: 5.63460857458155E-315 XMM2: 6.26204500834093E-315 XMM3: 0 XMM4: 0 XMM5: 0 XMM6: 0 XMM7: 5.76275263709167E-315 XMM8: 5.39824124557083E-315 XMM9: 5.26354424712089E-315 XMM10: 0 XMM11: 0 XMM12: 0 XMM13: 0 XMM14: 0 XMM15: 0 Can I figure out somehow which mod it refers to? Seems like one with facegen data, but I have several in the load order atm. I can of course disable them one by one and try it, but I wonder if there is a better way than that. Thanks, M
monsta88 Posted January 27, 2021 Author Posted January 27, 2021 It seems I figured it out, need more testing though. It was OBIS Loot, and it was damn hard to find it, because I always have this mod in the load order and never had any issues with it. The solution was to move it deeper in the load order.
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