ExodusTransonicMercury Posted January 22, 2021 Posted January 22, 2021 Hi! I finally managed (thanks SSE's ESLs and ESP-FEs, MergePlugins and zMerge) to pull mostly pretty much all I wanted on my SE load order : variety in armors and weapons, adventures in Skyrim and other lands, a few SL mods (though I had to let go of a few stuff such as Wartimes' Daughter, Defeat, The Last Refuge (and addons), SL Survival among others, to save for each multiples esp slots or because of issues with those). Cleaned most of the usual blackfaces by editing the files in SSEdit. The last MergePlugins merged plugins have been disabled and are being replaced by zMerge merge plugins (on the hypothesis that some were potentially erroneous though possible to merge without errors in MergePlugins).  At the end of the line, the result is pretty neat in-game. Except the "bad endings".  I hope the answer wasn't given recently (I found threads here and on Reddit that shared similarity in the problem but I didn't wanted to necro them, + the attempted fixes there didn't worked).  I currently experience long delays before the animations start (more than usual). Some animations correctly load eventually, while others don't. The PC stands -often in mid-air- and moves on stand (idles). The angle of the camera is frozen where he look at some point (I'm using Look What You See). The NPC moves on stand. I have full control over camera.  From the console (screenshots): - The succession of "ActorAlias[Name] - Distance From WaitRef[ID] : [distance]" could be the source of the delay? - The animations do start and end, with orgasm at some point, according to the log.  I was just testing it (and testing Cursed Loot's rape feature as well, as DCL is one of the few SL mods on this load order), and I'm almost sure the same animation was announced and played out right twice before failing a third time.   Given I also have recurrent problems with Death Alternative (going in bleedout by fighting or falling from height often, quite possibly always stuck the PC indefinitely into bleedout kneeling), it kills the thrill of the bad endings (virtually all end up in reloading a pre-defeat, which defeats the purpose)(which is a shame given Sanguine's Debauchery seemed to run exceptionally well on this load order). I'm leaving aside Sexlab Defeat for now for the same reasons, though DA might have been the cause of my problems since the beginning. Any advice on settings to have a fluid game with any or both of those mods? or if SL Defeat on its own would be a good alternative.  I'll be happy to be hear any suggestion (such as engines fixes or loading "boosters", though I believe I have all compatible and up-to date fixes). I believe I have all the requirements and compatibility patches for my mods. I fear the answer to my problem is "you've got too many mods", though I hope someone has experienced similar problems and found the fix.   Down here information that might be relevant.  I use Vortex, up to date. I don't intend to use another mod organizer.  here my load order (merge plugins detailed). Spoiler 05 * Unofficial Skyrim Special Edition Patch.esp 06 * RSkyrimChildren.esm 07 * ImCh.esm 08 * Schlongs of Skyrim - Core.esm 09 * BSAssets.esm 0A * MajesticMountains_Landscape.esm 0B * BSHeartland.esm 0C * Dwarfsphere.esp 0D * Penitus_Oculatus.esp 0E * BS_DLC_patch.esp OF * Campfire.esm 10 * Falskaar.esm 11 * Vigilant.esm 12 * ZaZAnimationPack.esm 13 * Gray Fox Cowl.esm 14 * SexLab.esm 15 * SexLabAroused.esm 16 * Devious Devices - Assets.esm 17 * Devious Devices - Integration.esm 18 * daymoyl.esm 19 * EFFCore.esm 1A * Heels Sound.esm 1B * Resources - The Great Cities.esp 1C * Paradise_City_RESOURCES.esm 1D * Devious Devices - Expansion.esm 1E * Devious Devices - Contraptions.esm 1F * CreatureFramework.esm 20 * Immersive Sounds - Compendium.esp 21 * Prometheus_No_snow_Under_the_roof.esp 22 * WARZONES - SSE - Civil Unrest.esp 23 * TrueStormsSE.esp 24 * Obsidian Weathers.esp 25 * SMIM-SE-Merged-All.esp 26 * EnhancedLightsandFX.esp 27 * Weapons Armor Clothing & Clutter Fixes.esp 28 * Dark_Forests.esp 29 * Merge World Overhaul.esp (Immersive Farms.esp, Shadowmarks.esp, The Forts of Skyrim-Rebuilt.esp, GKShacks.esp, Man Those Borders!.esp, Nordic Ruins of Skyrim.esp, Point The Way.esp, hillinalta2.esp, fallentreebridgesSSE.esp, fallenbridgesSSE-Patch.esp) 2A * Merge Northern Holds Coast and Sea Overhaul.esp (DepthsOfSkyrim.esp, Praxus1_ColdBeachShack.esp, Darkwater Crossing.esp, Skaal Village.esp, Solitude Skyway SE.esp, Windhelm Lighthouse.esp, Northern Marsh Bridges SE.esp, Enhanced Ships of Solitude SSE.esp, KvHarborside.esp, middenexpandedlitesse.esp) 2B * Merge Morthal-Hjaalmarch Markath-Reach Overhaul.esp (Great Town of Ivarstead.esp, Great Town of Shor's Stone.esp, Great Village of Mixwater Mill.esp, Great Town of Karthwasten.esp, SnowhawkRuins.esp, Sky City.esp) 2C * iNeed.esp 2D * iNeed - Extended.esp 2E * fortdawnguardimmersive.esp 2F * The Great Cities - Minor Cities and Towns.esp 30 * BluePalaceTerrace.esp 31 * Summermyst - Enchantments of Skyrim.esp 32 * Relationship Dialogue Overhaul.esp 33 * GreatWarSkyrim.esp 34 * Sanctuary Reborn.esp 35 * Cutting Room Floor.esp 36 * Skyrim Immersive Creatures Special Edition.esp 37 * Enhanced Solitude SSE.esp 38 * Skysan_ELFX_SMIM_Fix.esp 39 * SkyrimSewers.esp 3A * Palaces Castles Enhanced.esp 3B * FDIPCEPatch.esp 3C * Blues Skyrim.esp 3D * Merge Whiterun Hold Overhaul.esp (Gildergreen Regrown.esp, High Hrothgar Enhanced.esp, Goodfellow's Whiteun Hold.esp, TacticalValtheim.esp, Fall of Granite Hill.esp, Kato's Riverwood.esp, WarmaidenReforged.esp) 3E * Civil War Aftermath.esp 3F * Beasts of Tamriel.esp 40 * MoreNastyCritters.esp 41 * Helgen Reborn.esp 42 * Windhelm Expansion.esp 43 * Undriel_QuaintRavenRock.esp 44 * moonpath.esp 45 * Merge Moonpath Fixes.esp (Moonpath Music - Sky and Lighting fix - merged.esp, Moonpath Navmesh Fix.esp) 46 * The Great City of Solitude.esp 47 * The Great Village of Old Hroldan.esp 48 * Skyrim Bridges.esp 49 * EconomyOverhaulandSpeechcraftImprovements.esp 4A * OpulentThievesGuild.esp 4B * Whistling Mine.esp 4C * Soljund's Sinkhole.esp 4D * Settlements Expanded SE.esp 4E * Reliquary of Myth.esp 4F * Combat Evolved.esp 50 * Immersive Weapons.esp 51 * DIVERSE SKYRIM.esp 52 * OBIS SE.esp 53 * Thunderchild - Epic Shout Package.esp 54 * This Is Jorrvaskr.esp 55 * AVExpansion.esp 56 * OBIS Loot SE.esp 57 * hydra_slavegirls.esp 58 * Hunterborn.esp 59 * HearthfireMultiKid.esp 5A * hearthfireextended.esp 5B * OwnCivilWar.esp 5C * Hothtrooper44_ArmorCompilation.esp 5D * JRMoonpathtoElsweyrPatch.esp 5E * StressAndTrauma.esp 5F * SLAnimLoader.esp 60 * SimplyKnock.esp 61 * SOS - VectorPlexus Regular Addon.esp 62 * EconomyOverhaul CV - DawnofSkyrim Patch.esp 63 * followingmercer.esp 64 * Thieves Guild Requirements.esp 65 * WACCF_Armor and Clothing Extension.esp 66 * YurianaWench.esp 67 * SimplyBiggerTreesSE.esp 68 * Here There Be Monsters.esp 69 * Better Harvesting.esp 6A * Merge Lore Weapons Expansion.esp (Lore Weapon Expansion - Daedric Crescent.espn Goldbrand.espn Relics of the Crusader.esp) 6B * sanguinesDebauchery.esp 6C * Merge Followers.esp (Immersive Followers.esp, SassyGirls.esp, Hoth+UFO Patch (UFO is not required), Matti.esp) 6D * The Brotherhood of Old.esp 6E * Wintersun - Faiths of Skyrim.esp 6F * cliffs.esp 70 * CFTO.esp 71 * Run For Your Lives.esp 72 * CollegeOfWinterholdImmersive.esp 73 * Schlongs of Skyrim.esp 74 * Lore Weapon Expansion.esp 75 * ImmersiveFactionOutfits.esp 76 * Merge Metalsaber Aela Serena Valerica.esp (AelaStandalone.esp + Qw_AelaStandalone_USSEP Patch.esp, Serana.esp and Valerica.esp from Seranaholic, Metalsabers Elegant Elves, Beautiful Orcs, Beautiful Mages of Skyrim) 77 * AretinoHome.esp 78 * Riften Docks Overhaul.esp 79 * WhiterunDefenses.esp 7A * Paradise_City_Merged.esp 7B * NarrativeLoot Complete.esp 7C * Stonehills Reborn.esp 7D * Bruma - Better Defendable.esp 7E * YellowKing.esp 7F * Deviously Cursed Loot.esp 80 * Dawnguard Sentries SE.esp 81 * Clockwork.esp 82 * Keld-Nar.esp 83 * Merge Standalone Weapons.esp (InsanitySorrow Weapons Pack.esp, Dwemer Longrifle.esp, TheLostRoscreanBlade.esp, skyforgedWeapons.esp) 84 * ZaFromTheDeepsV2.esp 85 * SimpleSlavery.esp 86 * Immersive Horses.esp 87 * Immersive Patrols II.esp 88 * Guards_Armor_Replacer.esp 89 * DIS_Heavy_Legion.esp 8A * SexLab_Dialogues.esp 8B * GiantsForceOfNature.esp 8C * imp_helm_legend.esp 8D * Boethiah's Bidding.esp 8E * Hold Riders.esp 8F * SLPrivacy.esp 90 * PrvtIRoyalArmory.esp 91 * Identity Crisis.esp 92 * Merge Deadly Dragons - Diverse Dragons Collection.esp (Deadly Dragons - Diverse Dragons Collection.esp, DeadlyDragon Optionals.esp, Main Towns Not Safe Zones, DeadlyDragons.esp, DiverseDragonsCollectionSE.esp) 93 * LrsamwaysExpandedSkyrimWeaponry.esp 94 * Retirement.esp 95 * DiverseWerewolvesCollection.esp 96 * Merge Animallica and Wild Herds.esp 97 * OldHroldanRuins.esp 98 * Fredas_Night_Fashion.esp 99 * Markarth Entrance Overhaul.esp 9A * Midwood Isle.esp 9B * MI Alt Ship Loc 2.esp 9C * The Amazing World of Bikini Armors REMASTERED.esp 9D * PumpingIron.esp 9E * Streamlined Bleak Falls and Golden Claw.esp 9F * SaveTheBrotherhood.esp A0 * HelgenReborn+CFTO.esp A1 * PrinceandPauper.esp A2 * stendarrsbeaconenhancedRv4sse.esp A3 * vxbetrayal.esp A4 * Provincial Courier Service.esp (this one and others are supposed to be in a zMerge plugin, but Wrye Bash keep enabling them back, and I usually end up getting rid of to avoid the trouble) A5 * daymoyl_DawnguardAddon.esp A6 * [SunJeong] Ninirim Collection.esp A7 * ForgottenCity.esp A8 * SpousesEnhancedSE.esp A9 * Sneak Tools.esp AA * The Paarthurnax Dilemma.esp AB * tpos_forgottencity_entrance.esp AC * House Map Markers Legendary.esp AD * Settlements Expanded SE - No Snow Under the Roof Patch.esp AE * Merge Standalone Armors Clothes V2.esp ([Melodic] Fire Soul, Nordic Wanderer.esp, Nordic Wanderer Beast Races.esp, SkyblivionSteelArmor.esp, RM_Barbarian.esp , [SunJeong] Black Leather Thief.esp, BosmerHeaddresses.esp, Wooden Frame Packs.esp) AF * Lucien.esp B0 * Haem Projects Goblands.esp B1 * Savos Aren's Regrets.esp B2 * Fortified Whiterun - Full Version - Dawn of Skyrim 1.4 patch.esp B3 * LoversComfort.esp B4 * BeyondSkyrimMerchant.esp B5 * bs tamrielic influence.esp B6 * WarmongerArmory_SSE.esp B7 * Men of Winter.esp B8 * radovar's revenge.esp B9 * All Geared Up.esp BA * UIExtensions.esp BB * AddItemMenuSE.esp BC * Bijin AIO.esp BD * Whistling City Ruins.esp BE * Maelstrom.esp BF * My Home Is Your Home.esp C0 * Apocalypse - Magic of Skyrim.esp C1 * Merge Apocalypse addons.esp (Ocato's Recital - Auto Dispel.esp, More Apocalypse.esp) C2 * DSerArcheryGameplayOverhaul.esp C3 * AssassinEnchantment.esp C4 * Sneak Tools Vanilla Hoods.esp C5 * aAxeRSCtweaks.esp C6 * JRMoonpathBrumaPatch.esp C7 * Lucien-Moonpath-Patch.esp C8 * The_Sinister_Seven.esp C9 * Forge Water Fix - CRF Patch.esp CA * BlockSteal.esp CB * BurdensOfSkyrim.esp CC * GeneralGoodsSaltFlour.esp CD * K2 Naked Mage.esp CE * Cinematic Dragon Soul Absorbtion.esp CF * Crime Overhaul.esp D0 * Ecotone Dual Sheath Patch.esp D1 * Enhanced WheelMenu Control.esp D2 * FollowersDeathChance_EFFv2.esp D3 * GIST soul trap.esp D4 * Guards Attack Hostiles.esp D5 * honedmetal.esp D6 * iHUD.esp D7 * Immersive Horses - BS Bruma Patch.esp D8 * Intoxication.esp D9 * KatanaCrafting.esp DA * XyzNightEyeNPC.esp DB * UltimateCombat.esp DC * Thief skills rebalance for Ordinator.esp DD * RaceMenuHH.esp DE * Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp DF * SD Addons.esp E0 * MigSlowAtk.esp E1 * Followers_StealthKills.esp E2 * suspiciouscityguards.esp E3 * TKDodge.esp E4 * HitStop.esp E5 * TKRecoil.esp E6 * TGBC.esp E7 * WetandCold.esp E8 * DIS_Armor_Fractions.esp E9 * Devious Devices For Him.esp EA * Hunterborn - Soups and Stews.esp EB * LeftHandRings.esp EC * dD - Enhanced Blood Main.esp ED * Unique Uniques.espp EE * Skyland Watercolor - Slow Green.esp EF * XPMSE.esp F0 * Merge Eyes and HairV2.esp (Eyes of Beauty, EoB Elves Editions, Apachii, KS Hairdos, SGHair) F1 * FNIS.esp F2 * Trade & Barter.esp F3 * Complete Crafting Overhaul_Remastered.esp F4 * aMidianBorn_ContentAddon.esp F5 * NordWarUA's Race Armor Expansion.esp F6 * Ordinator - Perks of Skyrim.esp F7 * Apocalypse Adjustments - Ordinator.esp F8 * Apocalypse - Ordinator Compatibility Patch.esp F9 * Merge Ordinator addons.esp (Immersive performance for Ordinator, Ordinator Spellscribe Sound Addon, Ordinator-Throne of Nirn Improved) FA * Lock_Overhaul.esp FB * Alternate Start - Live Another Life.esp FC * RealisticWaterTwo.esp FD * Atlas Map Markers.esp FE(000) * Remove Mods from System Menu.esl FE(001) * MajesticMountains_Moss.esp FE(002) * RealisticWaterTwo - Resources.esm FE(003) * The Green Wall.esl FE(004) * SnowWhaleBones.esl FE(005) * BlackSacramentArmor.esl FE(006) * DF_T19.esl FE(007) * DevilsDaedraArmor.esl FE(008) * Frostbite.esl FE(009) * hdtHighHeel.esm FE(00A) * LindaOutfit.esl FE(00B) * Sexy Imperial General Armor.esl FE(00C) * SmithingAndSmeltingImproved.esl FE(00D) * SolitudeLightHouseFix.esl FE(00E) * SurvivalControlPanel.esp FE(00F) * [dint] BDO Striker BI.esl FE(010) * Ecotone Dual Sheath.esl FE(011) * TissHeadTrack.esl FE(012) * SleepTight.esl FE(013) * FloraRespawnFix.esp FE(014) * Hearthfires Houses Building Fix.esp FE(015) * SkyUI_SE.esp FE(016) * Bee Hives.esp FE(017) * NSUTR_bugfixes.esp FE(018) * ICNs_ImmersiveCollegeNPCs.esp FE(019) * Immersive Movement.esp FE(01A) * Mortal Enemies.esp FE(01B) * Calcelmo Has Standards.esp FE(01C) * ELFX Fixes.esp FE(01D) * ELFX - NoPlayerHomes.esp FE(01E) * FDIPCEnhancedPatch.esp FE(01F) * BDBrumaCreatures.esp FE(020) * JaxonzMCMKicker.esp FE(021) * Minotaurs for Dan.esp FE(022) * JK's Dragonsreach.esp FE(023) * Jk Dragonsreach Castle Enhanced patch.esp FE(024) * FDIELnFXPatch.esp FE(025) * Vigilant Voiced.esp FE(026) * BluePalaceTerrace-EnhancedSolitude-Patch.esp FE(027) * BluePalaceTerrace-PalacesCastlesEnhanced-Patch.esp FE(028) * Noisy Thief.esp FE(029) * 3BBB.esp FE(02A) * [Odd] Hellraiser.esp FE(02B) * MHWBanbaro.esp FE(02C) * WARZONES - SSE - Civil Unrest MCM.esp FE(02D) * HearthfireMultiKid_LastName.esp FE(02E) * RoM - SIC Patch.esp FE(02F) * Oakwood.esp FE(030) * AncientLand2.esp FE(031) * Armor Variants Expansion - WACCF Patch.esp FE(032) * AngasMillReborn.esp FE(033) * RoM - Wintersun Patch.esp FE(034) * CollegeEntry.esp FE(035) * CWIEnLFXSEPatch.esp FE(036) * NARC SE for Falskaar.esp FE(037) * Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp FE(038) * Qw_ACE_BSHeartland Patch.esp FE(039) * BSHeartland - Unofficial Patch.esp FE(03A) * OpulentThievesGuildPatch.esp FE(03B) * TGCoS [PATCH - Dark Forests of Skyrim SE].esp FE(03C) * GreatCitiesBridgesPatch.esp FE(03D) * PCE - Skyrim Sewers Patch.esp FE(03E) * PCE - ELFX PATCH.esp FE(03F) * helmetwithcirclet.esp FE(040) * giant8toe.esp FE(041) * RoriksteadBasaltCliffs.esp FE(042) * Keld-Nar + Clockwork Patch.esp FE(043) * Royal Armory Tweaks-ICoW.esp FE(044) * Manor Roads.esp FE(045) * This Is Jorrvaskr - KASA.esp FE(046) * Quaint Raven Rock - ELFX Patch.esp FE(047) * EFFDialogue.esp FE(048) * RDO - EFF v4.0.2 Patch.esp FE(049) * ABT SE - Kevkas All-in-One.esp FE(04A) * GreatCitiesFalskaarPatch.esp FE(04B) * (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp FE(04C) * RoM - Dragon Priest Masks Pack.esp FE(04D) * CommunityOverlays3.esp FE(04E) * BarbarianPaints.esp FE(04F) * CommunityOverlays1_0T30.esp FE(050) * SR - ELFX patch.esp FE(051) * SR - Tweaks.esp FE(052) * Enhanced Solitude SSE USSEP Patch.esp FE(053) * Wintersun - Balance Tweaks.esp FE(054) * EconomyOverhaul CV - WACCF Patch.esp FE(055) * CWRepairs.esp FE(056) * EconomyOverhaul CV - CuttingRoomFloor Patch.esp FE(057) * Blacksmith Forge Water Fix SE USSEP.esp FE(058) * Windhelm Expansion - Skyrim Sewers Patch.esp FE(059) * Flame Meshes Patch.esp FE(05A) * RoM - CRF Patch.esp FE(05B) * Undriel_QRR_Clockwork_Patch.esp FE(05C) * Settlements Expanded SE - The Great Village of Old Hroldan Patch.esp FE(05D) * No Snow Under The Roof - CRF Patch.esp FE(05E) * Settlements Expanded SE - CFTO Patch.esp FE(05F) * PCE - USSEP+CRF Patch.esp FE(060) * Old Hroldan Ruins - Great Villiage Patch.esp FE(061) * Skyrim Flora Overhaul.esp FE(062) * Settlements Expanded SE - Soljunds Sinkhole Patch.esp FE(063) * ICNs_Lite.esp FE(064) * Quaint Raven Rock - USSEP Patch.esp FE(065) * RTDocks - Clockwork.esp FE(066) * Settlements Expanded SE - Whistling Mine Patch.esp FE(067) * CWICRFSEPatch.esp FE(068) * Wintersun - USSEP Patch.esp FE(069) * Project AHO Unofficial Patch.esp FE(06A) * Unofficial Carved Brink Patch.esp FE(06B) * RTDocks - CFTO.esp FE(06C) * Markarth Entrance Overhaul - CFTO Patch [ESL].esp FE(06D) * BuxomWenchYuriana-TheGreatCitiesMinorCitiesandTowns patch.esp FE(06E) * CFTO - The Great City of Solitude Patch.esp FE(06F) * RoM - WMA Patch.esp FE(070) * GreatCitiesWaresofTamrielPatch.esp FE(071) * MyGiantPet.esp FE(072) * Riverwood Bridge Reborn.esp FE(073) * Wintersun - SIC Patch.esp FE(074) * Delphine's Map Reveals Dragon Mounds.esp FE(075) * BSBrumaBSMerchantPatch.esp FE(076) * CRF + Bridges Patch.esp FE(077) * USSEP - The Great City of Solitude Patch.esp FE(078) * TAWOBA REMASTERED Leveled List.esp FE(079) * Men of Winter - Skills&Perks Module.esp FE(07A) * USSEP-Immersive Weapons Patch.esp FE(07B) * IW_Bijin_Patch.esp FE(07C) * AllThievesGuildJobsConcurrently.esp FE(07D) * RDO - CRF + USSEP Patch.esp FE(07E) * LucienReplacer.esp FE(07F) * S3DRocks.esp FE(080) * MajesticMountains.esp FE(081) * HFE-CRF-Patch.esp FE(082) * GreatCitiesMoonpathPatch.esp FE(083) * BustyWenchYuriana-TheGreatCityOfSolitude Patch.esp FE(084) * JorrvaskrTrapdoor.esp FE(085) * BorderSense.esp FE(086) * Elizabeth's Tower - Azura Shrine.esp FE(087) * RoM - Apocalypse + Summermyst Patch.esp FE(088) * Archmage.esp FE(089) * Armor Variants Expansion - ACE Patch.esp FE(08A) * Sneak Tools Vanilla Masks.esp FE(08B) * RoM - ICH Patch.esp FE(08C) * CWRepairSGW.esp FE(08D) * RSChildren.esp FE(08E) * Prince and the Pauper SE - RS Children Patch.esp FE(08F) * BSHeartlandFRF.esp FE(090) * BS Bruma Patch.esp FE(091) * BikiniRobes_OutfitReplacerCompatibility.esp FE(092) * Priest Vendors SE.esp FE(093) * BlacktalonArmorV1.3.esp FE(094) * BlendedRoads.esp FE(095) * ForgottenCityBruma.esp FE(096) * C5Kev's Herme Mora Priestess CBBE.esp FE(097) * C5Kev's Sexy Bondage Armor CBBE.esp FE(098) * C5Kev's Text From The Black Books CBBE.esp FE(099) * AutoRescaleDisabler.esp FE(09A) * CBBE.esp FE(09B) * CoW Entry Requirements.esp FE(09C) * TBoO & SS Patch.esp FE(09D) * D13 Faster Get up Stand up Animations.esp FE(09E) * Dalish_Vallaslin.esp FE(09F) * Dawnguard - HoV Req.esp FE(0A0) * DeadlySpellImpacts.esp FE(0A1) * Qw_DeadlySpellImpacts_ISC Patch.esp FE(0A2) * Frost Meshes Patch.esp FE(0A3) * DragonbornAscendant.esp FE(0A4) * DustEffectsSSE.esp FE(0A5) * ELFX Fake Light Remover.esp FE(0A6) * EffDistancefix.esp FE(0A7) * RSC Enhanced Solitude Patch.esp FE(0A8) * Falskaar - Bruma Patch.esp FE(0A9) * Qw_ACE_SkyrimImmersiveCreatures Patch.esp FE(0AA) * Fixes for Armor and Clothing Extension.esp FE(0AB) * ForswornDagger.esp FE(0AC) * GourmetGourd.esp FE(0AD) * HFE-CFTO-Patch.esp FE(0AE) * HFE-iNeed-Patch.esp FE(0AF) * NordWar Helgen Armor.esp FE(0B0) * Hunterborn - Wintersun Patch.esp FE(0B1) * StLU - Immersive Level Up Message.esp FE(0B2) * Immersive Patrols - Guards Armor Replacer patch.esp FE(0B3) * Incognito.esp FE(0B4) * LB Lady Alina SSE.esp FE(0B5) * NPCsSwim.esp FE(0B6) * LeftHandRings-1stPersonView.esp FE(0B7) * McmOresFirewoods.esp FE(0B8) * SMIM-RatwayChandellierFix.esp FE(0B9) * sandboxcylinderheight.esp FE(0BA) * Immersive Movement - Mortal Enemies Patch.esp FE(0BB) * NoBSAIProjectileDodge.esp FE(0BC) * ObsidianWeatherBrumaPatch.esp FE(0BD) * Obsidian Weathers for Vigilant.esp FE(0BE) * Obsidian Weathers MCM.esp FE(08F) * Open Civil War Tweaks.esp FE(0C0) * PCE - Royal Armory Patch.esp FE(0C1) * Guards Armor Replacer - Men of Winter Patch.esp FE(0C2) * PickpocketChanges.esp FE(0C3) * MHIYH - BedPatchPackageFac.esp FE(0C4) * PnP - HFMultiKid Patch.esp FE(0C5) * AHO CRF Spell Creation Patch.esp FE(0C6) * ARTHOakwood_RSChildrenPatch.esp FE(0C7) * FalskaarRSChildrenPatch.esp FE(0C8) * RSC Falskaar Patch.esp FE(0C9) * RSC Keld-Nar Patch.esp FE(0CA) * CRF_RSChildrenPatch.esp FE(0CB) * RSC_USSEP_AventusFix.esp FE(0CC) * RSC Forgotten City Patch.esp FE(0CD) * RSC Settlements Expanded SE Patch.esp FE(0CE) * RSChildren Patch - BS Bruma.esp FE(0CF) * RaceMenu.esp FE(0D0) * Relationship Dialogue Overhaul - Immersive Horses Patch.esp FE(0D1) * RevampedDSArmorCBBESE.esp FE(0D2) * RoyalArmoryTypoPatch.esp FE(0D3) * AretinoHome - ELFX Patch.esp FE(0D4) * yangyang_SavageArmor.esp FE(0D5) * ScrapArmor.esp FE(0D6) * Settlements Expanded SE - RS Children Patch.esp FE(0D7) * Sheps_Tattoo_Collection.esp FE(0D8) * ShoutPronunciations.esp FE(0D9) * SimpleForsworn.esp FE(0DA) * SkygazerMoonsSize.esp FE(0DB) * Skyland Imperial Forts and Dungeons.esp FE(0DC) * Sleep to Level Up.esp FE(0DD) * Stonehills - USSEP Water Remover.esp FE(0DE) * Companions Radiant Quests Requirement.esp FE(0DF) * Gray Cowl - WACCF Patch.esp FE(0E0) * Men of Winter - Compatibility Patch.esp FE(0E1) * ToplessForswornAllowNecklace.esp FE(0E2) * Beyond Bruma - Trade and Barter Patch.esp FE(0E3) * TrollBoneArmor.esp FE(0E4) * Obsidian_TS_Wet&Cold_Patch.esp FE(0E5) * TsunTsun Armor Remastered.esp FE(0E6) * DIS_Armor_Fractions_OBIS.esp FE(0E7) * [SunJeong] Ves.esp FE(0E8) * ObsidianWaterFix.esp FE(0E9) * True Storms - Obsidian Weathers - Patch .esp FE(0EA) * DIS_Armor_Fractions_WACCF.esp FE(0EB) * Immersive Armors UFA Fix.esp FE(0EC) * Windhelm Docks Map Marker.esp FE(0ED) * HH Enhanced - Shadows Patch.esp FE(0EE) * Wintersun - CRF Patch.esp FE(0EF) * Wolfpaint_Face.esp FE(0F0) * ZAZpatch.esp FE(0F1) * Lupine_ZiovendianBodypaints.esp FE(0F2) * [Christine] Airisu.esp FE(0F3) * [Christine] Akavir Ren.esp FE(0F4) * [Christine] Altmer Archer.esp FE(0F5) * [Christine] Clockwork.esp FE(0F6) * [Christine] Dragon Breaker.esp FE(0F7) * [Christine] Dragon Veil.esp FE(0F8) * [Christine] Earth Warden.esp FE(0F9) * [Christine] Forsworn Retribution.esp FE(0FA) * [Christine] High Queen.esp FE(0FB) * [Christine] Hunterborn.esp FE(0FC) * [Christine] Nord Ascended.esp FE(0FD) * [Christine] Shunned Draugr.esp FE(0FE) * [Christine] Wood Warden.esp FE(0FF) * [Christine] Zhurong.esp FE(100) * Armor Variants Expansion - CRF Patch.esp FE(101) * BS_Campfire.esp FE(102) * Hunterborn - Campfire Patch.esp FE(103) * RaceMenuPlugin.esp FE(104) * SR - Wintersun patch.esp FE(105) * SR - USSEP patch.esp FE(106) * SR - EWSTDB.esp FE(107) * [Christine] Nocturnal's Embrace.esp FE(108) * Devious Devices - BRRF.esp FE(109) * Falskaar - Bug Fixes.esp FE(10A) * Hunterborn - iNeed Patch.esp FE(10B) * RoM - LHRM Patch.esp FE(10C) * ISC Enhanced Blood Patch.esp FE(10D) * EBT - IC PATCH.esp FE(10E) * NARC SE patch - Beyond Skyrim Bruma.esp FE(10F) * Guards Armor Replacer - WACCF Patch.esp FE(110) * RoM - Unique Uniques Patch.esp FE(111) * Qw_ACE_CRF Patch.es FE(112) * Gray Cowl of Nocturnal - Unofficial Patch.esp FE(113) * Wet&Cold - WaterFix - Addon.esp FE(114) * Armor Variants Expansion - LWE Patch.esp FE(115) * Bruma - iNeed Patch.esp FE(116) * iNeed Bruma Water Patch.esp FE(117) * SR - RS Children Patch.esp FE(118) * NARC SE patch - Forgotten City.esp FE(119) * PCE - RDO Patch.esp FE(11A) * HelgenRebornRSChildrenPatch.esp FE(11B) * Gray Cowl of Nocturnal - iNeed Patch.esp FE(11C) * SunDaytimeNorth_MM_default.esp FE(11D) * Armor Variants Expansion - OBIS Patch.esp FE(11E) * Falskaar - iNeed Patch.esp FE(11F) * IFDImmPatrolsIIPatch.esp FE(120) * NARC SE patch - Gray Cowl of Nocturnal.esp FE(121) * SIC HB patch.esp FE(122) * ICOW_MOW_Patch.esp FE(123) * IFDWACCFPatch.esp FE(124) * NARC SE patch - Immersive Horses.esp FE(125) * EconomyOverhaul CV - WetAndCold Patch.esp FE(126) * NARC SE patch - SIC.esp FE(127) * Qw_BijinAIO_CRF Patch.esp FE(128) * Devious Devices SE patch.esp FE(129) * Qw_BijinAIO_ICoWinterhold Patch.esp FE(12A) * Qw_ISC_CRF Patch.esp FE(12B) * Qw_WACCF_ISC Patch.esp FE(12C) * RoM - ISC Patch.esp FE(12D) * Qw_WACCF_RSChildren Patch.esp FE(12E) * SOSRaceMenu.esp FE(12F) * DIS_Armor_Fractions_Vigilant.esp FE(130) * imp_helm_Immersive_Armors.esp FE(131) * Kardia Armor.esp FE(132) * [COCO] Pinup Cheongsam.esp FE(133) * RaceMenuMorphsCBBE.esp FE(134) * IW_ABT_Patch.esp FE(135) * IW_MenofWinter_Patch.esp FE(136) * Containers and Leveled Lists Fixes.esp FE(137) * CLLF - ACE Patch.esp FE(138) * CLLF - Cutting Room Floor Patch.esp FE(139) * CLLF - WACCF Patch.esp FE(13A) * Falskaar - CLLF Patch.esp FE(13B) * Gray Fox Cowl - CLLF Patch.esp FE(13C) * Keld-Nar - Trade and Barter Patch.esp FE(13D) * Trade and Barter - Priest Vendors Patch.esp FE(13E) * EconomyOverhaul CV - TradeandBarter Patch.esp FE(13F) * Hothtrooper44_ArmorCompilation_CCOR_Patch.esp FE(140) * AVExpansion-CCOR Patch.esp FE(141) * CCOR-LHRM Patch Master.esp FE(142) * DIS_Armor_Fractions_CCOR.esp FE(143) * imp_helm_legend_WACCF_AMB_Patch.esp FE(144) * CCOR_Campfire_Patch.esp FE(145) * Immersive Weapons_CCOR_Patch.esp FE(146) * KatanaCrafting_CCOR_Patch.esp FE(147) * Armor Variants Expansion - amidianBorn_ContentAddon Patch.esp FE(148) * Unique Uniques_CCOR_Patch.esp FE(149) * NWRAE - AMB Content Addon Patch.esp FE(14A) * Ordinator Enchantment Tweaks.esp FE(14B) * CoWER+Ordinator Patch.esp FE(14C) * CCOR_Ordinator.esp FE(14D) * EconomyOverhaul CV - Ordinator Patch.esp FE(14E) * Ordinator - Beyond Skyrim Bruma Patch.esp FE(14F) * CWIOrdinatorPatchSSE.esp FE(150) * *Alternate Start - Bruma.esp FE(151) * Alternate Start - TGV Old Hroldan patch.esp FE(152) * Deviously Cursed Loot LAL AddOn.esp FE(153) * Alternate Start - ELFX Patch.esp FE(154) * PCE - Live Another Life Patch.esp FE(155) * RoriksteadBasaltCliffs - Alternate Start Patch.esp FE(156) * ELFX Fixes Ragged Flagon Fix.esp FE(157) * WACCF_BashedPatchLvlListFix.esp FE(158) * Sum_WACCF_Patch.esp FE(159) * One ImCh Patcher.esp FE(15A) * Bashed Patch, 0.esp  I use SKSE64 up to date (1.5.97). I received no warning from any source regarding SKSE.  I'm using the latest update of the XPM32 skeleton (4.80). Problems with animations seemingly didn't started with the installation.  I was using FNIS 7.6 but switched to FNIS XXL 7.6 before the problem occured. I had installed creatures animations BEFORE adding FNIS Creatures 7.6 (I had 0thought of a SL-lite game but forgot to install FNIS Creatures when installing packs of animations). When I run it, I get the following: Spoiler FNIS Behavior V7.6 XXL  22/01/2021 10:43:37 Skyrim SE 64bit: 1.5.97.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones)  male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix"  Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%) Patch: * DServant's "Archery Gameplay Overhaul SE"  (CTD:0,1%) Reading Billyy_Creature V1.0 ...    ChAnims:519   CTD:3,4%   pOpt:1,0% Reading Billyy_CreatureHumanoids V1.0 ...    ChAnims:285   CTD:1,8%   pOpt:0,4% Reading Billyy_Human V1.0 ...    ChAnims:461   CTD:2,8%   pOpt:0,7% Reading Billyy_HumanDD V1.0 ...    ChAnims:200   CTD:1,2%   pOpt:0,3% Reading Billyy_HumanFurnitureInvis V1.0 ...    ChAnims:40   CTD:0,3%   pOpt:0,1% Reading Billyy_HumanLesbian V1.0 ...    ChAnims:130   CTD:0,8%   pOpt:0,2% Reading DD V4.0.0 ...    ChAnims:725(576)   CTD:13,1%   pOpt:1,0% Reading DD2 V4.0.0 ...    ChAnims:374(374)   CTD:10,7%   pOpt:0,0% Reading DD3 V4.1.0 ...    ChAnims:119(119)   CTD:2,9%   pOpt:0,0% Reading DDC V1.2 ...    ChAnims:58   CTD:0,4%   pOpt:0,2% Reading DDSL V4.0.0 ...    ChAnims:410   CTD:2,8%   pOpt:0,9% Reading Deviously Cursed Loot V6.3 ...    ChAnims:23   CTD:0,2%   pOpt:0,1% Reading FNISBase V7.6 ...    ChAnims:0   CTD:0,0%   pOpt:0,0% Reading FNISCreatureVersion V7.0 ...    ChAnims:0   CTD:0,0%   pOpt:0,0% Reading FunnyBizBound V12.0 ...    ChAnims:180   CTD:1,1%   pOpt:0,3% Reading FunnyBizFC V10.0 ...    ChAnims:146   CTD:0,9%   pOpt:0,2% Reading FunnyBizFemDom V1.0 ...    ChAnims:85   CTD:0,5%   pOpt:0,1% Reading FunnyBizGroup V8.0 ...    ChAnims:471   CTD:3,0%   pOpt:0,8% Reading FunnyBizGuro V5.0 ...    ChAnims:108   CTD:0,7%   pOpt:0,2% Reading FunnyBizLover V7.0 ...    ChAnims:156   CTD:1,0%   pOpt:0,2% Reading FunnyBizMolag V1.0 ...    ChAnims:339   CTD:2,1%   pOpt:0,5% Reading FunnyBizMtb V3.0 ...    ChAnims:23   CTD:0,2%   pOpt:0,0% Reading FunnyBizNecro V10.0 ...    ChAnims:442   CTD:2,8%   pOpt:0,7% Reading FunnyBizRape V11.0 ...    ChAnims:310   CTD:1,9%   pOpt:0,5% Reading FunnyBizUn V12.0 ...    ChAnims:590   CTD:3,6%   pOpt:0,9% Reading MoreNastyCritters V1.0 ...    ChAnims:344   CTD:2,2%   pOpt:0,6% Reading RydinAnimationPack V0.5 ...    ChAnims:33   CTD:0,2%   pOpt:0,1% Reading sanguinesDebauchery >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<  V?.? ...    ChAnims:103(17)   CTD:1,2%   pOpt:0,0%     NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation) Reading SexLab V1.63 ...    ChAnims:882   CTD:5,6%   pOpt:1,5% Reading SexLabAP V1.63 ...    ChAnims:142   CTD:0,9%   pOpt:0,2% Reading SexLabAroused V2.9 ...    ChAnims:5   CTD:0,1%   pOpt:0,0% Reading SexLabCreature V1.63 ...    ChAnims:177   CTD:1,2%   pOpt:0,3% Reading XPMSE V7.2 ...    ChAnims:164(164)   CTD:2,2%   pOpt:0,0% Reading YurianaWench V?.? ...    ChAnims:4   CTD:0,1%   pOpt:0,0% Reading ZaZAnimationPack V7.00 ...    ChAnims:829   CTD:3,6%   pOpt:0,0% All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 5 sets: 44 total groups: 201 added file slots: 1520 alternate files: 1250 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Billyy_Creature V1.0 ... Reading FunnyBizFC V1.0 ... Reading SexLabCreature V1.63 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading RydinAnimationPack V1.0 ...  8877 animations for 35 mods successfully included (character). ChAnims: 8877  CTD:73,0%  pOpt:12,1%  max: 12153  LC: 19109 (max. 26162)  2748 animations for 6 mods and 39 creatures successfully included..  1 Warning(s).  0 possible consistence issues  Nothing out of the usual. I don't trust myself to correct Sanguine's warning or optimize (could be a requirement to solve the issue?) using GenerateFNISForModders (though it might be easier and less risky than I believe), and I read the warnings didn't caused issues.  Thanks for any suggestion or help in figuring out what is going on !  I've taken a few screenshots of the console and scenes -but they did not load in the right order).
slizer40000 Posted January 22, 2021 Posted January 22, 2021 Have you looked at your save game in SaveTool/FallrimTools? Â If you see a lot of active scripts/suspended stacks in the dozens then you're suffering from script lag. Script lag causes animations, especially multiple actor animations, to not work properly because the system is starving for resources. Â You can help the game process SLab scripts by running fewer script heavy mods. A temporary way to alleviate this animation problem is to open the character menu and to wait until the actors line up for the animations. It is not a solution though. Â Also, close to 256 esp plugins is pushing it. You have DD, campfire, and wet and cold, which are script heavy mods.
anjenthedog Posted January 22, 2021 Posted January 22, 2021 In my game, from time to time I've run into some very heavy script lag from either a or more than one mod, a crapped out animation that ended broken (you were attacked for instance, and it didn't recover correctly), multiple animations running,  and or environmental script loading  (ie, large roaming groups of animals humans, etc in certain areas of the wild, plus weather and so forth)  For instance, if an animation was loading slowly, if I opened console, I'd almost surely see some line pass by (with SL debugging on) saying  Timerlag = <SomeVeryLargeVariableValue>  (or something like that. haven't looked-for or seen it in a while, so my term for the lag may be slightly off)  corresponding to the delay in script progression I see in game.  What I found was that when I encounter such delays, it's best for me to (rapidly) find an indoor refuge where I create a new save clean said save, reload said cleaned save then sit it out for a while, perhaps a game day or two, then make a new save, clean it, and move on.  This usually seems to clear whatever was bugging out. And not doing so often resulted in "unexpected" CTDs or generally sluggish game response.  Do you have Elephant's Script Latency tester installed? https://www.nexusmods.com/skyrimspecialedition/mods/24124  This is, in my experience, a good tool to check to see if conditions are going south. it will flag a problem long before your player starts lagging noticeably or before you launch an animation that slows to a grind or fails to load. I usually fire it up (in notification mode only) if I see any glitching in my character movements or I'm in an area like the region between Whiterun and Rorikstead (where I see most of my heavy environmental loading and somewhat routine and imo related CTDs)  Â
anjenthedog Posted January 23, 2021 Posted January 23, 2021 PS> I didn't initially want to quote any hard numbers, as one person's game has its own "native" lag values due to hardware and mod loading, but for the sake of ... idk... something... I will say that personally, for my game, I get concerned if Elephant reports anything > ~85-90 ms in a sustained manner during play (not just after a menu has been closed or the game is otherwise purposefully interrupted. That will appear as a large lag but is transitory. Â
ExodusTransonicMercury Posted January 23, 2021 Author Posted January 23, 2021 Thank you both for your answers!  Concerning FallrimTools: I've tested many saves, some had around a dozen active scripts, none had suspended stacks.   Concerning the TimerLag, I havevarious results depending on the item: - For SyncDone(prepare), it is always negative values, from ~-115 to ~-3 - For SyncDone(starUp), SyncDone(Sync), (and others?) during the animation, it is almost always around 9,5 - For SyncDone(Reset) goes from 20 to 29 I'll have to test those values with NPC teleportation enabled (see bellow).   13 hours ago, slizer40000 said: You can help the game process SLab scripts by running fewer script heavy mods. A temporary way to alleviate this animation problem is to open the character menu and to wait until the actors line up for the animations. It is not a solution though.  Also, close to 256 esp plugins is pushing it. You have DD, campfire, and wet and cold, which are script heavy mods. That's why I switched from Frostfall and RnD to Frostbite and iNeed for my SE load order, as they were allegedly less heavy-script. Is there any good alternative for survival mods? (featuring cold/frost, wet/humidity, Hunterborn/Camping-like features) I'm having difficulty to reduce my load order, most likely candidates would be dungeons/quests (forgotten city, gray cowl, etc., I just dumped Sinister Seven).   Thanks as well for Elephant's Script Latency Tester, I didn't knew about this one. I will surely use it if testing demonstrate further need for troubleshooting.  Seemingly, the problem originated from the "NPC teleportation" (the feature that enable NPC close to the PC to walk towards them before the animation) enabled in Sexlab (though I forgot to check the TimerLag, if there was any). Character next to each other had up to tens of lines trying to place themselves, I will post it to the Sexlab Framework page. I'll have to test again to confirm that there isn't any more animations that don't start at all). Given this, I'm replacing SL Privacy Immersive by Normal version (unsure it uses the same mechanics, but (I haven't seen NPC-NPC situation so far) but that'll solve similar situations in the future.Â
anjenthedog Posted January 23, 2021 Posted January 23, 2021 FWIW, when cleaning saves, I purge both unattached instances AND undefined elements. Moreover, I routinely check and clean my saves thee days, as early on I didn't and I had regular, repetitive, predictable problems that I need not have suffered.  Glad you seem to have found the culprit  I'd recommend installing and trying Elephant's Script Tester so you become familiar. It's low impact/overhead and really does come in handy, if nothing else, for a sanity check and confirmative that all is well once and a while. If you have other tools that will do its job, great, but if not, you're shortchanging yourself by not installing it (And using it)Â
slizer40000 Posted January 24, 2021 Posted January 24, 2021 On 1/23/2021 at 1:08 PM, ExodusTransonicMercury said: Thank you both for your answers!  Concerning FallrimTools: I've tested many saves, some had around a dozen active scripts, none had suspended stacks.   Concerning the TimerLag, I havevarious results depending on the item: - For SyncDone(prepare), it is always negative values, from ~-115 to ~-3 - For SyncDone(starUp), SyncDone(Sync), (and others?) during the animation, it is almost always around 9,5 - For SyncDone(Reset) goes from 20 to 29 I'll have to test those values with NPC teleportation enabled (see bellow).   That's why I switched from Frostfall and RnD to Frostbite and iNeed for my SE load order, as they were allegedly less heavy-script. Is there any good alternative for survival mods? (featuring cold/frost, wet/humidity, Hunterborn/Camping-like features) I'm having difficulty to reduce my load order, most likely candidates would be dungeons/quests (forgotten city, gray cowl, etc., I just dumped Sinister Seven).   Thanks as well for Elephant's Script Latency Tester, I didn't knew about this one. I will surely use it if testing demonstrate further need for troubleshooting.  Seemingly, the problem originated from the "NPC teleportation" (the feature that enable NPC close to the PC to walk towards them before the animation) enabled in Sexlab (though I forgot to check the TimerLag, if there was any). Character next to each other had up to tens of lines trying to place themselves, I will post it to the Sexlab Framework page. I'll have to test again to confirm that there isn't any more animations that don't start at all). Given this, I'm replacing SL Privacy Immersive by Normal version (unsure it uses the same mechanics, but (I haven't seen NPC-NPC situation so far) but that'll solve similar situations in the future.  Forgotten City is not a problem at all. Its scripts only run during the quest. It's a well done mod. No experience with gray cowl of nocturnal.  IIRC Warzones is a also a script heavy mod.  City and location mods are generally not script-heavy. Scripted custom companion and survival mods that poll PC and NPC stats and states constantly consume the most resources. If you want to keep a mod, see if you can increase the polling rate to 60+ seconds.
ExodusTransonicMercury Posted January 25, 2021 Author Posted January 25, 2021  On 1/23/2021 at 3:50 PM, anjenthedog said: FWIW, when cleaning saves, I purge both unattached instances AND undefined elements. Moreover, I routinely check and clean my saves thee days, as early on I didn't and I had regular, repetitive, predictable problems that I need not have suffered.  Glad you seem to have found the culprit  I'd recommend installing and trying Elephant's Script Tester so you become familiar. It's low impact/overhead and really does come in handy, if nothing else, for a sanity check and confirmative that all is well once and a while. If you have other tools that will do its job, great, but if not, you're shortchanging yourself by not installing it (And using it) I will in the next days, I've been recently using a lot of stuff I had neglected for some time for whatever reason (afraid, uninterested, simply didn't worked for stupid reason, etc.) (using SSEEdit5 to modify some stuff and resolve black faces, Wrye Bashing, zMerge), and that done me only (or at least mostly).  Just to go a bit back in time, if you'll allow it, I was interested by the timelager values. They seems to be relatively the same as before the changes I made to my load order (and some C++, fixes updates/removal) and MCM mods. Does they seemed right? (I don't know their exact meaning, how to read them in terms of scale, what to think of negative values...)   12 hours ago, slizer40000 said: Forgotten City is not a problem at all. Its scripts only run during the quest. It's a well done mod. No experience with gray cowl of nocturnal.  IIRC Warzones is a also a script heavy mod.  City and location mods are generally not script-heavy. Scripted custom companion and survival mods that poll PC and NPC stats and states constantly consume the most resources. If you want to keep a mod, see if you can increase the polling rate to 60+ seconds. I was more thinking in terms of "whatever stuff I can dump to reduce stuff to be loaded, scripted, heavy, and not necessarily something I need" (in the same way when anything goes wrong on my computer and I can't find quickly the cause, I start taking out.  I "finally" have stuttering while in the city of Bruma but that's it (maybe testing again in Whiterun Hold. I am tailoring the NPC-scannings mods' MCM to find something efficient.  Warzones (and/or Open Civil War) have proved to interact well with the non-followers NPC-NPC rapes (I missed it so far in SE) in terms of NPC interactions (Imperials and/or Stormcloak platoons often spawning at the gate of Whiterun, the Imperials always winning thanks to the Whiterun Guard support sometimes ending up catching Carlotta behind Arcadia's Cauldron), resources consumption-issued problems were pretty random)(it was in LE, and IIRC, apropos was a good way to know those stuff were going on).
Grey Cloud Posted January 25, 2021 Posted January 25, 2021 14 hours ago, slizer40000 said: Its scripts only run during the quest. That is basically true of all scripts - they run when they are supposed to run. All this nonsense about 'script heavy' is just that - nonsense. Nobody ever defines what constitutes 'heavy' and nobody ever gives a source for the notion.
Grey Cloud Posted January 25, 2021 Posted January 25, 2021 On 1/22/2021 at 10:52 PM, anjenthedog said: I usually fire it up (in notification mode only) if I see any glitching in my character movements or I'm in an area like the region between Whiterun and Rorikstead (where I see most of my heavy environmental loading and somewhat routine and imo related CTDs)Â What scripts would be running in the middle of the plains? Or, put another way, why would environmental loading have a bearing on script load? Heavy environmental loading = heavy memory usage which can result in CTDs on an incorrectly configured game.
anjenthedog Posted January 25, 2021 Posted January 25, 2021 3 hours ago, Grey Cloud said: What scripts would be running in the middle of the plains? Or, put another way, why would environmental loading have a bearing on script load? Heavy environmental loading = heavy memory usage which can result in CTDs on an incorrectly configured game. To be perfectly honest, I'm no "expert" and have no expert insight/idea what's "really" going on. My "procedure" is simply based on experience as a player to avoid crashing when I recognize an emergent problem. All I know is what I "see". I do know that lag increases (for my game) substantially in the area (not always but regularly), and it sometimes spikes to hundreds of millesconds, whereupon my character's movement begins to stutter and then the game generally CTDs. It's always the area between Whiterun and Rorikstead. Â
Grey Cloud Posted January 25, 2021 Posted January 25, 2021 20 minutes ago, anjenthedog said: I do know that lag increases (for my game) substantially in the area (not always but regularly), and it sometimes spikes to hundreds of millesconds, whereupon my character's movement begins to stutter and then the game generally CTDs. It's always the area between Whiterun and Rorikstead. Could be things spawning in such as the various creatures or bandits etc putting strain on your game. Could be a bad mesh, e.g. a plant or grass which only 'grows' in that particular area. Could be a grass mod or similar using big textures.
slizer40000 Posted January 30, 2021 Posted January 30, 2021 On 1/25/2021 at 1:02 PM, Grey Cloud said: That is basically true of all scripts - they run when they are supposed to run. All this nonsense about 'script heavy' is just that - nonsense. Nobody ever defines what constitutes 'heavy' and nobody ever gives a source for the notion. Â In my interpretation "script heavy" refers to mods that have scripts polling/scanning the PC and/or nearby NPCs often enough to result in suspended stacks or broken quests in areas like Riverwood. When I notice the game is losing its marbles, I just remove the mod and start another save. Â For instance, some custom follower mods run non-adjustable poll scripts so often that I saw over 1000 active scripts and suspended stacks in my save. Ruined that playthrough.
Grey Cloud Posted January 30, 2021 Posted January 30, 2021 9 hours ago, slizer40000 said: Â In my interpretation "script heavy" refers to mods that have scripts polling/scanning the PC and/or nearby NPCs often enough to result in suspended stacks or broken quests in areas like Riverwood. When I notice the game is losing its marbles, I just remove the mod and start another save. Â For instance, some custom follower mods run non-adjustable poll scripts so often that I saw over 1000 active scripts and suspended stacks in my save. Ruined that playthrough. What you are describing are the symptoms - the cause is badly written or broken mods. My current save on a test game (LE) I have been abusing for several months has 4 active scripts after 155 hours with 450 mods including 100+ followers. Active scripts seldom get into double figures in any of my games.
ExodusTransonicMercury Posted February 17, 2021 Author Posted February 17, 2021 In the end, it seems like it was some animations packs (or a too big numbers of animations) who were somehow messing with the whole animation process. I've removed other mods to have a way smoother game (through not perfect and CTD-free yet).  Regarding the discussion on "script-heavy"/badly written mods, I wanted to know if either had managed to find the right mods combinations to have a smooth and immersive (no major breaks, virtually no CTD, little to no use of console, little to no stutter), using : - survival and immersion mods (frost, wet, hunger, thirst (with wells), sleep, hunting/foraging). I'm using Frostfall (I've been, told to use Frostbite but disliked it. allegedly it runs smoothly with the right MCM settings), RnD (I've been told to use iNeed but disliked it), Campfire (strong "script-heavy" reputation), Hunterborn (+sleep tight and gotobed) - weather mods (Obsidian, Wet and Cold, True Storms, I'm looking into switching from Obsidian to Cathedral) - combat and archery mods (Ultimate Combat, TK's mods (bad rep), ABT, AGO, True Armor (haven't tested it yet))(AI, dodge, arrows bleedouts and recovery - death and kink mods (something dynamic, not much of heavy bondage/slavery, NPC relationships, aimed at survival, horror and immersion, less towards bestiality and more towards humans and humanoids rape and relationships) (SL/SLA/DD/DA/Defeat/DCL/SS + From the Deeps + a few NPC mods such as SLEN, Further Lover's Confort, SL Sexlife, utilities, and SD+, SCB and SL Survival at most) - wildlife mods (Animallica, SIC at a minimal level (without the goblins, the night spawns, the additional spawns, etc.), Beast of Tamriel) - NPC/Civil War overhauls (Warzones and Open Civil War, but also Diverse Skyrim (no impact?), Immersive Patrols, Man Those Borders, possibly Hold Riders This may sound greedy, but those are the major categories I can't play without no matter the kind of playthrough I want (well, except the kink part. I can still just play the game), and which I have seen here and there being (erroneously or not?) so-called "script-heavy", causing CTDs, stutters and lags.  I'd glad and interested if you had any alternatives (or not, maybe some combinations are correct) or settings to advice me.
Tlam99 Posted February 17, 2021 Posted February 17, 2021 Leaving the console open for troubleshooting is ok. However, to do so everytime when animations are starting is not a good idea. Already started scrips run, but new ones will be stacked, even those triggered by running scripts. Timing becomes messed up. Closing the console then triggers a mess, all stacked start the same time. Stack dump may be a result. Try it and check your saves.
Bluegunk Posted February 15, 2022 Posted February 15, 2022 On 2/17/2021 at 12:38 AM, ExodusTransonicMercury said: In the end, it seems like it was some animations packs (or a too big numbers of animations) who were somehow messing with the whole animation process. I've removed other mods to have a way smoother game (through not perfect and CTD-free yet). Sorry to necro this older thread, but did you have any particular packs that you removed that improved things?
ExodusTransonicMercury Posted February 24, 2022 Author Posted February 24, 2022 On 2/15/2022 at 1:47 PM, Bluegunk said: Sorry to necro this older thread, but did you have any particular packs that you removed that improved things? I don't recall this at all, sorry.
Bluegunk Posted February 24, 2022 Posted February 24, 2022 32 minutes ago, ExodusTransonicMercury said: I don't recall this at all, sorry. OK and thanks. No worries!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.