xenodoax Posted January 15, 2021 Posted January 15, 2021 Experienced modders: please help with this Blender texture issue I'm facing. I'm trying to fill in holes in the mesh manually using Blender by extending vertices and filling the polygons as I go along. First off, if there's a better way to do this, please enlighten me. Now for the issue I'm facing with the above method. My texture keeps getting distorted when I export and view in game. Is there a setting in Blender I'm missing? I'm trying to match the geometry of the mesh as best as I can. I've exported an image of the issue in game and the corresponding mesh in Blender. Any help is appreciated as I'm self-taught with Blender and don't know every part of it.
tk2004 Posted January 15, 2021 Posted January 15, 2021 The textures are assigned by UV Editing in blender. Spoiler Filling the holes is a daunting task, so it's easier to use the finished body mesh included in other mods.
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