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[Seeking help] Making stackable HDT hairstyles for SE


nilead

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Posted

 Well, after realizing there is no such thing as Tobi's Double Dint for SSE, i thought to myself - how hard can this be?

 So i proceeded to try and convert Dints SE hair  (well, wigs) pack v1.5. Turned out - it can be quite fiddly. Who would have thought? Anyway,  after a while I got the hang of the process and made several wigs to stack with each other/actual hairstyles just by interchanging armor slots. Issue is - there is no collsion with body for wigs converted this way. Since iam a scrub poking with trial and error, its entirely unobvious ot me how changing slots prevent collisions (Wigs with vanilla slots maintain collision, and they use the same collision mesh).

 So, if someone wise in the TES5 physics could give me a breakdown where i screwd up, that would be great.

Posted

 Ok, after some more time with trial and error im even more confused. Assigning 142 slot in nifscope, 42 for armor addon and 41+42 for armor slots get the job done. Collision works for both actual hair and wig simultaniously. Wich is technicly enough to make a wig+hair setup.

Issue is - i want to combine two wigs, and  they dont seem to get collision unless they occupy slot 41 in it. Wich is a problem, considering there is only slot 41, and i need two meshes in it. Moreover, equiping second wig (131-31-31 slots) disables the collsion for the first one.

 Still would love some hints from SMP wizards out there.

 Edit: Issue got resolved by rebuilding collision mesh in bodyslide , works as intended with beforementioned slot setup.

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