Guest Posted January 8, 2021 Posted January 8, 2021 Apprently I am doing something wrong here. I'm trying to add an amulet to a "wisplike" creature. The amulet consists of three subparts. They are all connected to the wisp spline 3 bone. The amulet has correct texture paths and shows up in nifscope/outfitstudio. But not in creation kit and ingame. Â Does anyone see or know what I am missing? Â Â Â Â Â Â wisp.nif
VersuchDrei Posted January 8, 2021 Posted January 8, 2021 All the whisp objects have a body part of 30, while the amulet has a body part of 35. I guess the ArmorAddon form of the whisp does not have Biped Slot 35 set, so it won't show objects that use this slot. So you need to set the Body Part property of the BSDismemberSkinInstance node of the three NiTriShape nodes of the amulet to 30 (you only need to type in the two digit number, NifSkope will fill in the rest).
Guest Posted January 8, 2021 Posted January 8, 2021 3 hours ago, Skitskurr said: All the whisp objects have a body part of 30, while the amulet has a body part of 35. I guess the ArmorAddon form of the whisp does not have Biped Slot 35 set, so it won't show objects that use this slot. So you need to set the Body Part property of the BSDismemberSkinInstance node of the three NiTriShape nodes of the amulet to 30 (you only need to type in the two digit number, NifSkope will fill in the rest). Thank you ! That did the trick. Now I learned something new in nifscope too. Been wondering for a long time why some parts are invinsible and some not :)
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