MeatBeatus Posted January 4, 2021 Posted January 4, 2021 To my knowledge, I've installed every mod as directed, human animations play just fine but creature animations don't even start. I've got creatures enabled in Sexlab, FNIS creatures, creature framework, MNC, everything I need to get "down to business", but I just can't get animations with creatures to actually start. Only 2 things I've noticed that might be an issue, MNC doesn't have a MCM menu when I think I remember it having one in Oldrim, and when I first created the character (fresh save) it told me I had too many animations, but that hasn't appeared since.
gregathit Posted January 4, 2021 Posted January 4, 2021 Did you run FNIS? What does the output log say?
MeatBeatus Posted January 4, 2021 Author Posted January 4, 2021 39 minutes ago, gregathit said: Did you run FNIS? What does the output log say? Several times, and I actually don't know what an output log is.
gregathit Posted January 4, 2021 Posted January 4, 2021 The pinned threads are your friend: https://www.loverslab.com/topic/22241-sexlab-troubleshooting-support-guide/
MeatBeatus Posted January 4, 2021 Author Posted January 4, 2021 1 hour ago, gregathit said: The pinned threads are your friend: https://www.loverslab.com/topic/22241-sexlab-troubleshooting-support-guide/ Nothing there helped but I did manage to fix it in an unexpected way, updating Mod Organizer 2. When I loaded an older save, it gave me an error the new one doesn't, something about an SKSE co save being invalid, which after some searching is a result of an outdated MO2 install. Updated MO2 and ran FNIS again, and it works on both saves now. I'm pretty sure my MO2 install was a year out of date if not more.
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