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I'm working on a child follower mod but she isnt following me despite having dialogue


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Posted

I'm trying to do it make Dorthe a follower, not by using a mod but by making my own overrides in SSEdit. I made a copy of NordRace and set her to be that race. I also set current and potential follower factions to -1 and 0.

 

She has dialogue option, and I'm able to summon her via the EFF shout "Leader's Teleportation", so the NPC is clearly in the system as a follower faction member.

 

But she immediately walks home to Alvor's house, so I removed all the AI package entries for her, but still nothing.

 

I loaded a clean save as well, walked over to Alvor's, recruited her but she just sits there in the house.

 

What else could I try?

Posted
22 minutes ago, timstertimster said:

I'm trying to do it make Dorthe a follower, not by using a mod but by making my own overrides in SSEdit. I made a copy of NordRace and set her to be that race. I also set current and potential follower factions to -1 and 0.

 

She has dialogue option, and I'm able to summon her via the EFF shout "Leader's Teleportation", so the NPC is clearly in the system as a follower faction member.

 

But she immediately walks home to Alvor's house, so I removed all the AI package entries for her, but still nothing.

 

I loaded a clean save as well, walked over to Alvor's, recruited her but she just sits there in the house.

 

What else could I try?

If I were to make a guess, her relationship with Alvor might be overriding her follower function somehow so she will not stray more than the distance that Dorthe normally would from Alvor. It has been a long time since I remember playing around with modding to make non-traditional follower types tag along on adventures so just take that as a hypothesis. 

Posted
4 minutes ago, FauxFurry said:

If I were to make a guess, her relationship with Alvor might be overriding her follower function

That is an excellent guess - I'll try overriding that relationship entry. Thank you

Posted

unfortunately this did not work either, removing the AlvorDorthe relationship reference. Maybe there is something inside the cell, or some kind of quest? ugh...

 

Update, if anyone interested (50 views on topic in 2 days, I guess it's interesting enough), the problem was a quest related xMarker that was used by a package for Dorthe - apparently she is required to be there during Alvor's questline (MQ102A). I checked script fragments and doesnt look like her being absent will break the main quest line, so I removed her marker and it's object reference and presto, Dorthe is now able to follow me around. I suspect this is the case with many NPC's. I kind of think there ought to be a mod that overrides this, so you can have actual NPC's from the vanilla game be your fans, instead of constantly having to use generic ones or the very(!) few good ones.

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