Frosferes Posted December 29, 2020 Posted December 29, 2020 I have some werewolf weight morph meshes that I'm trying to port to SSE. When used in LE they merge correctly at intermediate weight values. I ran them through nif optimiser for use in SSE, but now the character model distorts at any weight value that isn't 0 or 100. I opened the meshes in nifscope and saw that the NiNode blocks are numbered differently. I believe this is causing a SkinInstance mismatch when the game merges the meshes. Am I correct that this could be the issue and that it is something that only affects SSE? Is there a way to batch renumber blocks in nifskope or other software?
Frosferes Posted December 30, 2020 Author Posted December 30, 2020 On further investigation it turns out the problem isn't with the NiNode numbers. The vertex indicies are ordered differently between the meshes causing mismatches. Does anyone know of a way to fix this?
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