DontBotherMe Posted April 4, 2013 Posted April 4, 2013 So I have been working from 8 o'clock at night to 4 o'clock in the morning to get sexout up and running. And from my experience it is running very smoothly. The NVSE shows the version, the clothing is good, pregnancy and store are working, with small talk I have the possibility of fucking anybody, but there is one tiny problem. THERE ARE NO ANIMATIONS Firstly, I would like to know which file provides the animations in order for me spot the problem. Then problem is with any sex, even though I convince them to have sex, partner or traveller they just stand there. While working as a prostitute, I get the caps and the doormen running after me but no animation. I have installed sexout with fomm, according to the wikia guidelines. I have the current plugins. Sexout.esm Sexout CommonResources Sexout pregnancyv3 Sexout slavery sexout Legion Sexout store smaller talk sexout companions sexout tryout sexout consequences sexout sex sexoutsexkey sexoutzaz sexout rapist sexout breeder Some other additional files such as scr, sexoutng core/data and other clothing without the esp files. Only the clothing is missing the esp files and I can find them in store and they work. But the animations don't. Could you please help
zippy57 Posted April 4, 2013 Posted April 4, 2013 Please post your entire load order, not an excerpt.
Servus Posted April 4, 2013 Posted April 4, 2013 FIRST: Thanks and my respect to all mod authors and all of you here for the great mods and support. SECOND: I'm joining the band wagon: I have litteraly "no fucking animations" [spoiler=Load order]FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmSexout.esmSexoutCommonResources.esmThe Mod Configuration Menu.espFAFFNV.espSexoutSex.espTotal active plugins: 15Total plugins: 15 [spoiler=Install order]1. Fallout NV + All DLC's2. NVSE v3b2 + NVSE Extender v11 plugins (data/NVSE/Plugins)3. MCM4. SexoutNG Data then SexoutNG Core5. BNB SexOUT Version (modified by me with only kf files BNBBody\Data\meshes)6. FAFFNV (no overwrites)7. Astymma’s skeleton8. SCR Data then SCR Core9. SexoutSEX PluginAll mods are the latest version including the main game patch. [spoiler=Observations]- The bodies are standing one inside the other.- The game is loading the NVSE normaly (NVSE versoin 3 revision 0 beta 2)- The sexout sound token is loaded in the invetory and is working.- The sexout animation token's are loaded in the inventory but not working.- The final animation is working I think (the bodies fall on the floor with the male ejaculating) - The bodies are dressing and undressing proper. - The save is from a clean new game.The above obseravtions apply for every choise. I'm new on this forum and to SexOUT and the help is much appreciated. LE: I solve it. It seems like the FAFFNV.esp was the culpit. I still have a question: - The face animations from FAFFNV are included or should i add them?
DontBotherMe Posted April 5, 2013 Author Posted April 5, 2013 For Zippy 57, the order above is the order than it opens in fomod. the subscript are other files that don't have a esm, esp etc. My observations of the misssing animations is much more different. The animations don't occur at all, but the people are forced into an idle stance. They can be interacted with and the only way to make them move is to shoot them (or near them) For servus, what is this faffnv
Servus Posted April 5, 2013 Posted April 5, 2013 Axepriests Face Aches for FNV it handles face animations.
zippy57 Posted April 5, 2013 Posted April 5, 2013 For Zippy 57, the order above is the order than it opens in fomod.That is not your load order. We need your load order.
astymma Posted April 6, 2013 Posted April 6, 2013 Axepriests Face Aches for FNV it handles face animations. FAFF for NV is already included in SexoutNG. If you also use the FAFFNV esp, you WILL break Sexout's animations. Using both is redundant.
Servus Posted April 7, 2013 Posted April 7, 2013 Yes I learned that the hard way. Didn't know if SexOUT NG has all FAFFNV animations, so I thought...well...i got much to learn. Is there any way to implement a set of position rules? Depends on the environment the bodies are going through floors, objects, walls and this leads to incorrect positions in animations. A funny example just to make a point, I jumped and start the conversation...the animation initiated in the air with the bodies positioned way off. It was a doggy style animation with her ass 20cm lower and him humping in the air... but nevertheless, she was enjoying it. ) Thanks for your clarification on FAFF animations.
Saber2th Posted April 13, 2013 Posted April 13, 2013 Axepriests Face Aches for FNV it handles face animations. FAFF for NV is already included in SexoutNG. If you also use the FAFFNV esp, you WILL break Sexout's animations. Using both is redundant. It is???!! I've been playing NV for so long without even realizing. I don't seem to see that option anywhere in MCM, and my character is still using the poker face every time.
astymma Posted April 13, 2013 Posted April 13, 2013 You misunderstand. Even FAFF doesn't have an interface for using it. With the original FAFF and the version in Sexout, you still have to use the animations via script or the console.
Saber2th Posted April 14, 2013 Posted April 14, 2013 You misunderstand. Even FAFF doesn't have an interface for using it. With the original FAFF and the version in Sexout, you still have to use the animations via script or the console. Ah I see, thanks for clearing that up.
MadGAD Posted April 18, 2013 Posted April 18, 2013 Took this from Animated Prostitution mod an nexus, JoshNZ copyright. No idle play'sIf you get no idles... AKA thay just stand there then its becouse you have the infomas KNOCKDOWNIDLE bug.This is a WELL known bug and has bean in bethsoft games since MORROWIND. And as far as I know I was the first to beable to fix it.To fix...1) Move AP to last in load list (Bad option)2) Remove the entery KNOCKDOWNIDLE from your OTHER mods. (Umpa ect), Here is a step buy step how to.Fixing the KNOCKDOWNIDLE conflict bug.Open FOMMClick the TOOLS tab -> TESsnip (this will bring up another window)Click FILE -> OPEN -> F3UmpaAnimation.esp (Or what ever the conflict is)(In the top left block there are 3 expanding menus) Click on GRUP (IDLE)Scroll down the list until you find: IDLE (KnockedDownIdles)Click on that entry and hit DELETEClick FILE -> SAVE --------------------------- in my own case (not author but mine own) Sexout anims was override by XFO - 4 - Perks - Paths.esp or Gravedigger.esp (I merge them in one). After deleting this row sexout works well. Don't forget to make backups!
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