Seedling Posted December 14, 2020 Posted December 14, 2020 does adding traits to the ongoing game fuks it up like in CK2 ?
whateverdontcare Posted December 15, 2020 Posted December 15, 2020 In CK2 new traits would only fuck it up if they loaded earlier than existing traits. So if you're adding a mod to the base game it'd never be a problem, or adding a new trait to the end of a file. But I know CK3 requires an index number on each trait which I would hope fixes that.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.