nehaberlan Posted December 7, 2020 Posted December 7, 2020 Hi, I have a sunbed mesh. I found several laydown markers. One of them is "XSLayfurniture.nif". It has "Sit, Behind" functions. As I've understood, it runs the animation "idlelaydown.hkx" animation file, which is in "meshes\actors\character\animations\female" folder. Because the sun bed has head part (I mean that it's an angled sun bed...), the vanilla animation that has a flat position was not good. So, I got "NCK30 Idle Replacers 1.4". Its "idlelaydown.hkx" has "semi lay down" position. My goal is to learn: How can I assign that "XSLayfurniture.nif" file to this new "idlelaydown.hkx" file, if I put this .hkx file in a different folder? For example, when I say "different folder", I have a mod named "test". I want to add "NCK30's new this semi lay down idle" in my Test mod. So, I created a new folder named "Test" in "meshes\actors\character\animations\female" folder. So, in NifSkope, I want to insert something (...that I don't know...), when a NPC(s) or PC sit on the sun bed (that has "XSLayfurniture.nif" on it...) use the "idlelaydown.hkx" that is in "meshes\actors\character\animations\female/Test" folder, not in vanilla folder. By this way, nobody needs to install or replace the vanilla .hkx's by NCK30's. What can you suggest? Or, do I need a script? If you can help me anyway, I'll really appreciate... Sincerely Yours... Nehaberlan...
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