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Help with SLATE - Ayasato Doggy no vaginal tag


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Posted

Hi All,

  So I downloaded SLATE for the first time today. I am trying to rectify a situation where the excellent Ayasato anim pack (Doggy specifically) does not have a Vaginal tag associated. I noticed this the other day when a dude pumped a female and there was no message from Fertility Mode that an insemination had taken place.

 

I loaded up SLATE

I selected All FM Doggy category

To my astonishment it was not listed

I selected categories until I found it listed

The only option was to add the Doggystyle tag to it

I did this believing that after I did so, it would appear in the All FM Doggy category

I exited MCM, saved and reloaded the save per instructions

I selected All FM Doggy and again it was not listed. If it was listed there I could simply add a Vaginal tag and done

 

I'm stumped I don't know what to do??

 

 

THANKS!!!!

Posted
36 minutes ago, jpee1965 said:

I'm stumped I don't know what to do??

 

 

THANKS!!!!

Option 1: Directly edit the json files.

Preferred since Ayasato hasn't updated in a long time.  Go to the Ayasato animations SLALAnims\json folder branch.  (If you are using Mod Organizer or similar, it will be listed under wherever those files get put.)  Open "AyasatoAnims.json" with a text editor.  Find the "tags:" line for the animation you want to change (it is at the end of each animation) and add the tags you want.  Recomend both "Doggy" and "DoggyStyle" for such cases, since not every mod looks for the same tag.

 

Option 2: Customize SLATE.

Find wherever you put your custom SLATE settings, or just wherever SLATE is added.  Folder path is: SKSE\Plugins\SLATE.  First, add "Doggy" to SLATE's "SLATE_STandard_Tags.json" if it isn't already there.  Now it will be selectable if you need it.

 

Second, may as well solve this problem in an automated fashion and add a section for making Doggy tags uniform (mine has this from another download, but I don't recall the source.  Might be the original file has one option but not both.  Dunno.)  In "SLATE_Custom_AnimSets.json", add a section like this:

            /* Make Doggy tags uniform: searches for animations with any of the tags 'Doggy,Doggie,Dogy,Dogie' but without 'DoggyStyle' and lets you add 'DoggyStyle' to them */
            "Make Doggy tags uniform",
            "2",
            "Doggy,Doggie,Dogy,Dogie",
            "FALSE",
            "DoggyStyle",
            "DoggyStyle",

Then add another that looks for "DoggyStyle" without "Doggy" attached.

            /* Make Doggy tags uniform: searches for animations with any of the tags 'DoggyStyle' and lets you add 'Doggy' to them */
            "Make Doggy tags uniform 2",
            "2",
            "DoggyStyle",
            "TRUE",
            "Doggy",
            "Doggy",

Then it can be done automatically.

 

Personally, I would do all of the above.  Having the automated system is good, but with an animation set that isn't updated often, there's no need to have to do this every time.  Edit the originals and they'll always be what you want.

Posted
On 12/4/2020 at 5:41 PM, Seijin8 said:

Option 1: Directly edit the json files.

Preferred since Ayasato hasn't updated in a long time.  Go to the Ayasato animations SLALAnims\json folder branch.  (If you are using Mod Organizer or similar, it will be listed under wherever those files get put.)  Open "AyasatoAnims.json" with a text editor.  Find the "tags:" line for the animation you want to change (it is at the end of each animation) and add the tags you want.  Recomend both "Doggy" and "DoggyStyle" for such cases, since not every mod looks for the same tag.

 

I have tried to do this, but I get a message that MS Word won't save the file in the format needed without missing information or something.  Thanks so much for your very thoughtful input!!

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