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[Solved] DAR causes too many animations error... How do I fix it?


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  • 4 weeks later...
  • 4 weeks later...
Posted
On 1/3/2022 at 6:47 PM, Highborn said:

Is this for AE or 1.5.97 version?

it says special edition, i'll assume it can't fit anniversary edition if the version differs from one to another

by the way i used the LE version and it works like a charm, thanks !

  • 2 months later...
Posted

Not sure if this is still relevant but I was getting that warning while using the mod and managed to stop the message from appearing by opening the DynamicAnimationReplacer.ini file that comes with the mod, found under Data/meshes/SKSE/PLugins/, and changing the hexadecimal value for AnimationLimit to something like 0x61A8 (25000).

 

The default is 0x4000 (16384)

  • 2 weeks later...
  • 3 months later...
Posted
21 hours ago, ChibakoShiba said:

I tried using the 32k anim version of the DAR and it still doesnt work, the one i got is from the nexus post

Go in the forum post and u will find the latest version.

Posted
On 8/17/2022 at 7:03 PM, ChibakoShiba said:

I tried using the 32k anim version of the DAR and it still doesnt work, the one i got is from the nexus post

It is not working for AE version, also don't try to edit the ini file. You won't get T-pose but a crash when performing killmove or mount a horse.

Posted (edited)
1 hour ago, duy123a said:

It is not working for AE version, also don't try to edit the ini file. You won't get T-pose but a crash when performing killmove or mount a horse.

I think it does. There is a version for AE in the forum thread i talked about.

Edited by XarisZ
Posted
6 hours ago, XarisZ said:

I think it does. There is a version for AE in the forum thread i talked about.

Can you give me a link to the forum thread?

Posted
4 hours ago, duy123a said:

image.png.1b7b96884728e372aae44ce6c6835e33.png
image.png.cc54f016df92d0065319f68f7e5726b8.pngimage.png.88c1ee6d253392164aa592d70503224e.png
I can't find it, even on the previous pages.

 

You maybe need to go waaaay back. Keep searching. I dont have it bookmarked. If i remember i found it at 150~

Posted
1 hour ago, XarisZ said:

 

You maybe need to go waaaay back. Keep searching. I dont have it bookmarked. If i remember i found it at 150~

I give up then, read back from 150 to 180. Page 160 is about update AE version, around 180 is another update to newest AE version. Maybe I will continue but too lazy to do that...

Posted
On 8/20/2022 at 3:58 AM, duy123a said:

I give up then, read back from 150 to 180. Page 160 is about update AE version, around 180 is another update to newest AE version. Maybe I will continue but too lazy to do that...

 

Question when you modified the ini did you just double the value?

I found the CTD when mounting stopped when using a value in-between the default and double

Posted (edited)
1 hour ago, Xaram said:

 

Question when you modified the ini did you just double the value?

I found the CTD when mounting stopped when using a value in-between the default and double

Don't modify the ini, you will get CTD when mounting the horse or perform killmove.

Edited by duy123a
Posted
4 hours ago, duy123a said:

Don't modify the ini, you will get CTD when mounting the horse or perform killmove.

 

I only experienced the CTD when it was set to double of the default value. When I changed the value to 0x7000 I experienced no CTD from mounting(didn't test kill moves) but I currently have around 24k animations from what the Dar log is saying.

  • 2 months later...
  • 1 month later...
Posted (edited)

tnx is working with 1.5.97

i have issues killmove with bristlebacks and more killmoves with 32k

can someone fix?

Edited by dragon720

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