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The jump from UUNP to BHUNP is pretty managable....


modslave

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Posted

But I'm finding myself somewhat confused by batch converting UUNP armors over to BHUNP in a way that actually seems to convert the sets over to use the new 3BBB breast bones. I can convert sets pretty easy in the normal way, but when worn in game the breast area of most armors that were originally for UUNP that I've converted tends to inflate a bit while wearing armor, and the physics are extremely weird, jumping makes the breasts set sideways after you come down, sometimes motion causes them to flop about completely unrealistically.

 

Once I take the armor off everythings fine and the breast size is back to normal. I've poured over the BHUNP page on the Nexus and while it does indicate that Bodyslide conversion is as easy as it usually is I don't see anything specifically referencing how to batch build around this obvious new bone issue.

 

So here I am, asking the LL oracles for guidance cause if anyone knows where the best references for this process are, its you all.

Posted

Well I've got the conversion manual and it appears to indicate that the bone assignments are done per individual set of armor in OS.

 

Which sure, I get that and understand how to do it but theres literally no way to batch build categories?

Posted

Remade the build for bhunp a while ago as well, and it looks like batch conversion is not an established process. It probably can be automated by serious script wizardry, but overall low amount of content for LE implies that it hasnt been done yet. So i guess ill just second this thread.

Edit: This script is the type of wizardry i refered to https://www.nexusmods.com/skyrim/mods/75363/

 

Posted

Well the basic process of removing the UUNP breast bone references is pretty simple and then theres just the batch process of exporting/saving the new Bodyslide references fron UUNP references to BHUNP references.

 

I can conceptualize what needs to be done here but I've never specifically done it but the overall process seems relatively doable and then you could effectively have a UUNP > BHUNP body/outfit conversion reference you could then apply to groups.

 

But again this is a bit more arcane than I'm used to doing and I consider myself a fairly strong end user.

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