Cursed Atelier Posted November 16, 2020 Posted November 16, 2020 Overview: The Earth is sucked into a war between alien species, and the heroine has to venture to worlds never before seen by mankind to find a way to stop it. The game is a sci-fi ero RPG with a focus on variety in combat mechanics. The character’s abilities will be determined by a wide variety of equipable weapons, psi amps, and support gear, and each combat area will have its own unique spin on battles. For a more details insight of the characters, do visit our website listed below. Game Trailer Original Release Date: 2020-01-07 Last Update: 2021-09-23 Developer: Cursed Atelier Patreon - SubscribeStar - Website - Discord - Twitter Censored: No Language: English Supported OS: Windows 8 and above. Current Version: v0.4f Genre: 2DCG, Animated, Female protagonist, Sci-fi, Adventure, Combat, Puzzle, RPG, Strategy, Visual Novel, Turn based Combat, Anal sex, Ahegao, BDSM, Creampie, Groping, Multiple penetration, Oral sex, Rape, Sex toys, Spanking, Tentacles, Vaginal sex Download Links: Google Drive Installation: 1. Simply extract and run. 2. Old saves are NOT compatible with latest versions due to addition of new content and plugins. Please start anew or select a continuation point in the beginning to avoid crashes or bugs. Important: Be advised, if you DON'T have a GPU that is WebGL compatible, you'll face crashes trying to play this game. If you do however have a compatible GPU but still experiencing crashes when scenes make transitions or choices get displayed, please update your drivers and troubleshoot any and all Window conflicts. If you're unsure whether or not your PC is capable of WebGL functionality, run "dxdiag" command in your "Run Prompt" and google your GPU model that gets displayed with keyword "webGL". Finally, to confirm your troubleshooting results, head to this website here and test if you can see the spinning cube. If you can, your WebGL issues have been successfully resolved, yay! Development Log: Beta [Current Version] v0.4f Beta: Removed snap for background and replaced it with an empty bitmap to resolve the "resolution" crash. Change particle setting options to off, min, max. Min will reduce the maximum amount of particles of each emitter to half, and doubled the wait duration of particle spawning in order to improve performance. Added Map Animation setting. Setting it to "Off" will set all animated parallax to be static images instead, while "Min" will have them skip every second frame and double the wait duration between frames. Updated the CacheManager to have it keep assets from a minimum of 3 maps to avoid unnecessary loading time. (There will still be lags when transitioning between maps/scenes, which is due to textures uploading to the GPU. We're currently still working on a solution for this). Forced the game to always launch in WebGL mode through the Community_Basic plugin. All animated parallaxes have been split. Known Issues: You may experience longer loading times at certain sections Light sources might cause slight visual glitches at times The Escape command can be used while under restraint, but doing so will cause issues You may experience longer loading times at certain sections Light sources might cause slight visual glitches at times v0.3 Performance Improvement Update: Improvement in stability Improvement in framerate Reduction of crashes Smaller Bug Fixes Developer Log v0.3 Beta New outfit with 7 expressions and 3 clothing condition states. Three new locations on Henosis. (all locations in the pleasure and commercial district unlocked) Four new NPCs with standing art and expressions. Eight new NPCs sprite graphics, 6 with custom animations. One new musical track to accompany the new event. New graphics and animations for choice boxes. Brand new Outfit Manager with new standing art/outfit cards and animations. Five new parallax graphics and light textures for the new event. Over 250 new graphic images. Two new H scenes. (Part of the new event) Ten mini lewd events. (Part of the new event) Ground work for the next planet laid out. Work on the combat system has been done, will be seen in the next planet update. (New ATB system, AI improvements, new functions to allow for more dynamic enemy skills and breakable tiles/objects.) New Status Menu graphics and animations in progress. (For a higher quality and polish) Work has been done on performance and fighting memory leaks. Developer Log vB 0.2.4: Fixed Tutorial Bug. Various attempts on fixing the random freeze bug during dialogues Various attempts on fixing the resolution crash for some unique cases. Added drop rate of materials to the soldiers. Added new lootable containers to the embassy. New dialogue variation in the embassy. New dialogue variation to Jem. Various Balancing changes. Fixed lamps that were passable in the robot dungeon. Fixed Panel behavior. Fixed FPS limiter not working as intended. Developer Log: vB 0.2.3: Combat Balancing Better Enemy Behavior Changed the draw method from manually drawing in canvas to using WebGL renderer on the lighting system (Boost in performance) New Laser Sprite and Animation Fixed Light textures to lag behind Fixed struggle skill not returning the item selection in combat Fixed Enemies applying the restraints when actor was already restraint Developer Log: vB 0.2.2: Fixed stationary guards facing the wrong way when they detect you. Various fixes on the Light Engine. Various Bug fixes. Robot Patrols fixed. New rendering/shading on combat cut-ins. New combat status picture variations. Folder clean up. Framework bugs fixed. Developer Log vB 0.2.1: Fixed crash on loading a save at the side view map. Fixed a missing image call during battle. Fixed a crash when a choice pops up during a dialogue. Adjusted Guard behavior. Fixed false error call on start up. Adjusted precache loading. Adjusted combat balancing. Replaced Enter/Cancel/Loading SFX. Technical changelog 0.2: Using newer NWJS version which increase the game performance. Game no longer paused when loading. New character sprite system, which can have more than 3 frames. Battle system tweaked. Complete controller and keyboard mapping support. Brandnew lighting (With raycasting) and stealth system. Art changelog 0.2: 1) Finished custom Henosis maps: Henosis overview map (elite, slum, hangar, commercial, residential, pleasure) Pleasure district map Commercial district map 2) Finished backgrounds/scenes: Henosis: Tripteen abandoned shrine Henosis spaceview Henosis overview map Hyperspace travel Brothel lobby Brothel room Cava's office Nightclub Hangar Dungeon exterior Pinup poster Caly crawling (3) Computer Screen 1 Computer Screen 2 Caly seducing (3) Mob defeat scene (10 x 2) Boss sex scene ((8 x 2) + 1) NPC1 sex scene (11) NPC2 sex scene (11) NPC3 sex scene (10) Setek: Vas pulling the sheet from Caly Caly tried to seduce Haar Option UI overhaul 3) Finished standing art: Boss 1 (3) Boss 2 (3) NPC 1 (3) Ovden (3) Cava (5) NPC 2 (3) NPC 3 (3) Haar (holographic) (4) Jens (holographic) (1) NPC4 (3) Overhaul of the shading on Caly's Standing art 4) Finished combat assets: Caly combat status w/ new enemies (3) Cut-ins ((10 x 2) + 4) Battleback (2) Enemies (8): Urtu Shield Urtu Sword Urtu Rifle Boss 1 Boss 2 (Buffing) Boss 2 (Weakened) Boss 2 (Defensive) Boss 2 (Offensive) 5) Finished weapon(s): New Rifle 6) Finished light textures (130) 7) Finished sprites: Caly nude Caly suit Music changelog 0.2: H_voluntary H_involuntary Commercial Area Theme Pleasure Area Theme Sneaking Theme Gameplay changelog 0.2: Added the option that players can knock out enemies from behind for a period of time New dungeon and various new areas. New dungeon enemies and bosses. 2 Boss fights. A new obtainable weapon. (Not useable yet.) Complete overhaul of all the existing lighting system. (Old dungeons feature new lighting.) New skill "Dash" for Caly in combat, for better and faster mobility. Added functionality for enemies to leap forward or backwards. Added Sideview maps with custom sprites and animations. ScreenShots: About Us: We're a small indie company based out of Switzerland working on our maiden project, VoidBound. Our staff members come from all walks of life and are scattered all around the globe giving us a unique perspective based on multicultural ideas, something we hope to incorporate into our game in one form or the other. Though we're relatively new to game development, VoidBound has been in the works for nearly two years now which has taught us a lot. From the bottom of our hearts, we thank you for giving us a chance and sincerely hope you enjoy the game as we continue to add and fine tune content over time.
Cursed Atelier Posted September 26, 2021 Author Posted September 26, 2021 New public update released. With version now standing at 0.4f, new content has been added with more improvements to the UI and combat balance. Please refer to the original post for more details and download link!
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