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Construction Set fail at save


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Posted

I'm having a similar problem though. I'm running windows 7, I had Oblivion installed into Program Files x64 and didn't have the usual Vista/7 security issues as I'm running the CS, Oblivion & accompanying programs as an Admin (Through property settings.) I'm fully up to date on updates for Oblivion SI & CS.

 

The CS usually allows me to edit downloaded .esps & make my own but none of the changes are recognized in game (After I activate the edited .esps) but when I reopen them in the CS it shows all modifications. I posted on another forum & I was advised to reinstall Oblivion into the Games section. This caused more problems & couldn't fix the original one so I'm currently switching it back (as it makes more sense & it's not a security problem. The .esps show up in the data folder & activate, they just don't effect the game.)

 

If anyone can help, THANK YOU! I've been struggling with this problem for months & I'm an eager modder. I know my way with the basic programs & want to contribute my ideas. Thank you for any support given!!!

Posted

I'm having a similar problem though. I'm running windows 7, I had Oblivion installed into Program Files x64 and didn't have the usual Vista/7 security issues as I'm running the CS, Oblivion & accompanying programs as an Admin (Through property settings.) I'm fully up to date on updates for Oblivion SI & CS.

 

The CS usually allows me to edit downloaded .esps & make my own but none of the changes are recognized in game (After I activate the edited .esps) but when I reopen them in the CS it shows all modifications. I posted on another forum & I was advised to reinstall Oblivion into the Games section. This caused more problems & couldn't fix the original one so I'm currently switching it back (as it makes more sense & it's not a security problem. The .esps show up in the data folder & activate, they just don't effect the game.)

 

If anyone can help, THANK YOU! I've been struggling with this problem for months & I'm an eager modder. I know my way with the basic programs & want to contribute my ideas. Thank you for any support given!!!

 

 

hi, would need more details on what you are trying to mod, how you install/manage mods, and load order.  based on information so far, it may be load order issue where your modifications are not being loaded into game.

Posted

Many plugins require that you use the CS with OBSE enabled or it will not save properly.  Other plugins further require that you have the CS Extender.  If you don't know what any of this is then you probably should not be attempting to modify that esm\esp file until you have read up on things and understand more.

Posted

[spoiler=Load order]GameMode=Oblivion

Oblivion.esm
Beautiful People 2ch-Ed.esm
x117race.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Creatures Add-On.esm
Francesco's Optional New Items Add-On.esm
Kvatch Rebuilt.esm
TantrivayliaChimer.esm
BreakUndies.esm
CM Partners.esm
Lovers with PK.esm
TamagoClub.esm
HiyokoClub.esm
LoversCreature.esm
All Natural.esp
All Natural - SI.esp
Oblivion Vwalk.esp
Francesco's 7 days respawn time - 1-20 day lenght rescale.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Files 4.esp
Francesco's Optional Files 2.esp
DLCShiveringIsles.esp
DLCShiveringIsles Vwalk.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
Harvest [Flora] - Shivering Isles.esp
Lush & Gaudy SI Water.esp
MaleBodyReplacerV5.esp
Beautiful_Women_Vampires.esp
Beautiful_Women_Vampires Vwalk.esp
Beautiful_Women_SI.esp
Beautiful_Women_SI Vwalk.esp
Beautiful_Women_NotSoNice_Bonus.esp
Beautiful_Women_NotSoNice_Bonus Vwalk.esp
Beautiful_Women_DB_Addon.esp
Beautiful_Women_DB_Addon Vwalk.esp
Handsome_Gents_Vampires_50.esp
Handsome_Gents_SI.esp
Handsome_Gents_Bonus.esp
Better Looking NPC.esp
Better Dungeons.esp
RedBag - Dangerous Animals.esp
RedBag - Friendly Animals.esp
1em_Vilja.esp
Apachii_Goddess_Store.esp
Capucines Character Expansion.esp
Cazy Hairs.esp
Cool Hair & Eyelashes.esp
EyelashesForVanillaRaces1.0.esp
No psychic guards harder v1.2.esp
SMYB Love Full.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt Vwalk.esp
SuccubusRace.esp
Moonshadoweyes.esp
Nude Humanlike Spriggan HGEC B.esp
BBBRoseoftheGuard.esp
Kafei's Circlets Reforged.esp
Ryk_SorceressArmor.esp
SDHeartbreaker.esp
SylvanArmor.esp
Sounds of Cyrodiil.esp
minibloomers_recolor.esp
Peasant_Gowns_HGEC.esp
ZealotF.esp
Dangerous Waters.esp
DJS_Ride_Wild_Horses.esp
Septim Mansion.esp
Tantrivaylia.esp
Tantrivaylia Vwalk.esp
PTMudwater.esp
Elegance_HGEC.esp
Tiamat the Firedrake.esp
KT_CustomRaceFix.esp
Colourwheels Sexy Imperial Legion Vwalk.esp
lights for bliss.esp
lights for crucible.esp
palace lights.esp
ReneersNotesMod.esp
Immersive Interiors.esp
Immersive Interiors - Landscape Addon.esp
AW_Wings.esp
equipablestuff.esp
ANBWearableEars.esp
Bandit Hideouts.esp
Personal Portable Paradise.esp
AnavirsPool.esp
Alluring Potion Bottles v3.esp
MagicContainer_StandAlone.esp
Lynges Unlimited Death Reload Time.esp
Purge Cell Buffers - Loading.esp
_Ren_BeautyPack_onlyhairs.esp
More Female Servants.esp
Demoness.esp
YamsMazken.esp
n_Dywyll_Elves.esp
0ssan_auriga UI Behavior Mod.esp
ChaseCameraMod.esp
AncientGuardianRobe.esp
BlackLuster.esp
MSE Hairs And Eyes 03.esp
Skingrad_OpenRoad.esp
Zira's Horse Modpack - Shadowmere.esp
Zira's Horse Modpack - My Horses.esp
Zira's Horse Modpack - More Horses.esp
Zira's Horse Modpack - Heavy Legion Horses.esp
CallMountStableMaster.esp
Retma Dresses.esp
CL_Chillrend_Replacer.esp
Elisyum.esp
OHs&blight2.esp
Sophitia_BKS.esp
BIE.esp
Colourwheels Sexy Imperial Legion.esp
CM Partners.esp
CM Partners Vwalk.esp
CM Partners NPC.esp
CM Partners NPC Vwalk.esp
CM Partners Extra NPCs.esp
CM Partners Extra NPCs Vwalk.esp
CM Partners More NPCs NE.esp
CM Partners More NPCs NE Vwalk.esp
Moonshadow Elves - Sc.esp
VA_BetterGold.esp
Alluring Wine Bottles.esp
adTreeHome.esp
Legend of Zelda Equipment (placed).esp
TamagoPlayerHUDkil.esp
TamagoBreak.esp
TamagoNews.esp
TamagoShop.esp
TamagoTopic.esp
TamagoConfide.esp
LoversTamagoClub.esp
LoversHiyokoShooter.esp
LoversEncounter.esp
HiyokoGenetics.esp
HiyokoGeneratorCreature.esp
TamagoSetBody.esp
LoversSetBody.esp
LoversDRader.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
HiyokoGenerator.esp
LoversRaperS.esp
LoversOrgy.esp
LoversJoburg.esp
LoversBed.esp
LoversPayBandit.esp
LoversContraception.esp
Lovers with PK.esp
LoversBitch.esp
LoversCreature.esp
LoversSoundCreature.esp
LoversStopCombatEx.esp
LoversSpermSplashEx.esp
LoversEscapeRapeVPlayer.esp
LoversHelpRapeVPlayer.esp
LoversSoundVolumeDown.esp
LoversRapeSlave.esp
LoversLight.esp
LoversPower.esp
LoversSlavePlay.esp
SetBody.esp
Beautiful People 2ch-Ed Vanilla Race.esp
Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
x117 Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed CustomRace.esp
Beautiful People 2ch-Ed Chocolate Elves.esp
Beautiful People 2ch-Ed MS Elves - Sc.esp
Beautiful People 2ch-Ed ENG Dialog.esp
Beautiful People 2ch-Ed ENG Race.esp
x117Race ENG Race.esp
Bashed Patch, 0.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
jhul_animations_specialanims.esp

 

 

Sorry for the slow reply. I use OBMM, Nexus MM, & a modified Oblivion Launcher that launches OBSE. I was trying to make a downloaded player home companion friendly with pathgrids, bigger bed, etc. And I was modifying Kira's horses to have organs. (I already modified their meshes with nifscope & I was adding the parts in the CS, but those wont even be retained when I reopen them in the CS after saving. I figure this is due to lacking the CS Extender?) My modified .esps usually stay where they originally are in the load order prior to modifications, but self made .esps have a home at the very bottem of the load order so they have no chance of being overridden.

Guest ThatOne
Posted

If a mod you edited seems to have been saved properly, but you cannot see the changes in game, try using it with a clean save (either a new game, or disable it, save, re-enable it and test).

 

You should be able to edit a reference's model list (in your case, a horse) even without the CS extender. The extender is usually required for scripts that the normal CS cannot compile properly.

Posted

I did & it caused an odd thing to my player home. Things I didn't even TOUCH were deleted & the things I moved were not changed. I think I'll have to delete that mod, save, & then redownload it after clearing my rycle bin.

Guest ThatOne
Posted

Which mod are you attempting to edit?

Posted

I think I know what you guys are describing and I may be able to help fix it.

 

After you save the .esp and close the construction set, immediately open OBMM and when it says something about "Files have been moved to Virtual store, do you want to move them back?" say yes and the files will return to the end of the mods you have running.

 

I run Vista and every time I work on a mod I have to do this.

Posted

Interesting. I do that every time I open OBMM. It brang more of my .esps to the forefront of my reach, but no in game changes. Like I said, no issue activation, only in expression.

Posted

Whenever I edit a file I open Wrye Bash with the 'Lock Times' option activated to get the edited esp put back to its correct position in the load order. It's because of the file's changed time stamp due to the edit. Immediately after saving a mod in the Construction Set it will be at the bottom of the load order because of this, Wrye Bash is intelligently restoring a correct time stamp for the file.

 

Though I occasionally encounter CS weirdness, my edits to mods are most of the time correctly saved and do show up in the game as they should. Makes me wonder what could cause the issues you described? The mod in question that you are editing seems to have quite a lot of scripts included... You really should give the Construction Set Extender (a new version has come out a month ago!) a try to make sure you didn't break any of those scripts with the 'un-extended' CS. That's what I did to some mods without even knowing before I started to use the CSE.

Guest ThatOne
Posted

The scripts will still work as long as you didn't delete the objects, even if they were referencing the objects you moved.

However, scripts will only reference persistent items. You can go into the edit window (double-click the object) and see if it has anything written on the top line. If it does, you probably don't want to mess around with it.

 

Placing pathgrids shouldn't do any harm, so long as they make sense (that is, lead to accessible places that don't drop the NPC off world).

Posted

One handy function of the CS can be accessed by right-clicking on any object and selecting 'Use Info' from the appearing context menu. A small window will pop up containing every possible information on this particular object - placement in the game world, level lists the object might be on and attached scripts.

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