Devastator Posted March 27, 2013 Posted March 27, 2013 Whenever I want save my changes, I cannot find .esp file in data folder. Only CS can see it, but nothing more. What should I do?
Ark of Truth Posted March 27, 2013 Posted March 27, 2013 You can only use the CS to open, edit and save ESPs. Your going to have to explain a bit more more what you are trying to do...
Devastator Posted March 27, 2013 Author Posted March 27, 2013 I wanted to edit/create new race. That doesn't matter, the problem is with save.
FinalCloud Posted March 27, 2013 Posted March 27, 2013 Try rephrasing your question, or explaining more clearly what your problem is, what you have said doesn't exactly make sense.
Duchess_Gummybuns Posted March 30, 2013 Posted March 30, 2013 I'm having a similar problem though. I'm running windows 7, I had Oblivion installed into Program Files x64 and didn't have the usual Vista/7 security issues as I'm running the CS, Oblivion & accompanying programs as an Admin (Through property settings.) I'm fully up to date on updates for Oblivion SI & CS. The CS usually allows me to edit downloaded .esps & make my own but none of the changes are recognized in game (After I activate the edited .esps) but when I reopen them in the CS it shows all modifications. I posted on another forum & I was advised to reinstall Oblivion into the Games section. This caused more problems & couldn't fix the original one so I'm currently switching it back (as it makes more sense & it's not a security problem. The .esps show up in the data folder & activate, they just don't effect the game.) If anyone can help, THANK YOU! I've been struggling with this problem for months & I'm an eager modder. I know my way with the basic programs & want to contribute my ideas. Thank you for any support given!!!
pringles89 Posted March 30, 2013 Posted March 30, 2013 I'm having a similar problem though. I'm running windows 7, I had Oblivion installed into Program Files x64 and didn't have the usual Vista/7 security issues as I'm running the CS, Oblivion & accompanying programs as an Admin (Through property settings.) I'm fully up to date on updates for Oblivion SI & CS. The CS usually allows me to edit downloaded .esps & make my own but none of the changes are recognized in game (After I activate the edited .esps) but when I reopen them in the CS it shows all modifications. I posted on another forum & I was advised to reinstall Oblivion into the Games section. This caused more problems & couldn't fix the original one so I'm currently switching it back (as it makes more sense & it's not a security problem. The .esps show up in the data folder & activate, they just don't effect the game.) If anyone can help, THANK YOU! I've been struggling with this problem for months & I'm an eager modder. I know my way with the basic programs & want to contribute my ideas. Thank you for any support given!!! hi, would need more details on what you are trying to mod, how you install/manage mods, and load order. based on information so far, it may be load order issue where your modifications are not being loaded into game.
gregathit Posted March 30, 2013 Posted March 30, 2013 Many plugins require that you use the CS with OBSE enabled or it will not save properly. Other plugins further require that you have the CS Extender. If you don't know what any of this is then you probably should not be attempting to modify that esm\esp file until you have read up on things and understand more.
Duchess_Gummybuns Posted April 4, 2013 Posted April 4, 2013 [spoiler=Load order]GameMode=OblivionOblivion.esmBeautiful People 2ch-Ed.esmx117race.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Creatures Add-On.esmFrancesco's Optional New Items Add-On.esmKvatch Rebuilt.esmTantrivayliaChimer.esmBreakUndies.esmCM Partners.esmLovers with PK.esmTamagoClub.esmHiyokoClub.esmLoversCreature.esmAll Natural.espAll Natural - SI.espOblivion Vwalk.espFrancesco's 7 days respawn time - 1-20 day lenght rescale.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Files 4.espFrancesco's Optional Files 2.espDLCShiveringIsles.espDLCShiveringIsles Vwalk.espImpeREAL City Unique Districts - All the Districts - Merged.espHarvest [Flora] - Shivering Isles.espLush & Gaudy SI Water.espMaleBodyReplacerV5.espBeautiful_Women_Vampires.espBeautiful_Women_Vampires Vwalk.espBeautiful_Women_SI.espBeautiful_Women_SI Vwalk.espBeautiful_Women_NotSoNice_Bonus.espBeautiful_Women_NotSoNice_Bonus Vwalk.espBeautiful_Women_DB_Addon.espBeautiful_Women_DB_Addon Vwalk.espHandsome_Gents_Vampires_50.espHandsome_Gents_SI.espHandsome_Gents_Bonus.espBetter Looking NPC.espBetter Dungeons.espRedBag - Dangerous Animals.espRedBag - Friendly Animals.esp1em_Vilja.espApachii_Goddess_Store.espCapucines Character Expansion.espCazy Hairs.espCool Hair & Eyelashes.espEyelashesForVanillaRaces1.0.espNo psychic guards harder v1.2.espSMYB Love Full.espKvatch Rebuilt.espKvatch Rebuilt Vwalk.espSuccubusRace.espMoonshadoweyes.espNude Humanlike Spriggan HGEC B.espBBBRoseoftheGuard.espKafei's Circlets Reforged.espRyk_SorceressArmor.espSDHeartbreaker.espSylvanArmor.espSounds of Cyrodiil.espminibloomers_recolor.espPeasant_Gowns_HGEC.espZealotF.espDangerous Waters.espDJS_Ride_Wild_Horses.espSeptim Mansion.espTantrivaylia.espTantrivaylia Vwalk.espPTMudwater.espElegance_HGEC.espTiamat the Firedrake.espKT_CustomRaceFix.espColourwheels Sexy Imperial Legion Vwalk.esplights for bliss.esplights for crucible.esppalace lights.espReneersNotesMod.espImmersive Interiors.espImmersive Interiors - Landscape Addon.espAW_Wings.espequipablestuff.espANBWearableEars.espBandit Hideouts.espPersonal Portable Paradise.espAnavirsPool.espAlluring Potion Bottles v3.espMagicContainer_StandAlone.espLynges Unlimited Death Reload Time.espPurge Cell Buffers - Loading.esp_Ren_BeautyPack_onlyhairs.espMore Female Servants.espDemoness.espYamsMazken.espn_Dywyll_Elves.esp0ssan_auriga UI Behavior Mod.espChaseCameraMod.espAncientGuardianRobe.espBlackLuster.espMSE Hairs And Eyes 03.espSkingrad_OpenRoad.espZira's Horse Modpack - Shadowmere.espZira's Horse Modpack - My Horses.espZira's Horse Modpack - More Horses.espZira's Horse Modpack - Heavy Legion Horses.espCallMountStableMaster.espRetma Dresses.espCL_Chillrend_Replacer.espElisyum.espOHs&blight2.espSophitia_BKS.espBIE.espColourwheels Sexy Imperial Legion.espCM Partners.espCM Partners Vwalk.espCM Partners NPC.espCM Partners NPC Vwalk.espCM Partners Extra NPCs.espCM Partners Extra NPCs Vwalk.espCM Partners More NPCs NE.espCM Partners More NPCs NE Vwalk.espMoonshadow Elves - Sc.espVA_BetterGold.espAlluring Wine Bottles.espadTreeHome.espLegend of Zelda Equipment (placed).espTamagoPlayerHUDkil.espTamagoBreak.espTamagoNews.espTamagoShop.espTamagoTopic.espTamagoConfide.espLoversTamagoClub.espLoversHiyokoShooter.espLoversEncounter.espHiyokoGenetics.espHiyokoGeneratorCreature.espTamagoSetBody.espLoversSetBody.espLoversDRader.espLoversAdultPlayPlusforSSP.espLoversVoiceSSPplus.espHiyokoGenerator.espLoversRaperS.espLoversOrgy.espLoversJoburg.espLoversBed.espLoversPayBandit.espLoversContraception.espLovers with PK.espLoversBitch.espLoversCreature.espLoversSoundCreature.espLoversStopCombatEx.espLoversSpermSplashEx.espLoversEscapeRapeVPlayer.espLoversHelpRapeVPlayer.espLoversSoundVolumeDown.espLoversRapeSlave.espLoversLight.espLoversPower.espLoversSlavePlay.espSetBody.espBeautiful People 2ch-Ed Vanilla Race.espBeautiful People 2ch-Ed Merged SKSRENs Hair Modules.espBeautiful People 2ch-Ed Merged RoseSims Hair Modules.espx117 Merged SKSRENs Hair Modules.espBeautiful People 2ch-Ed CustomRace.espBeautiful People 2ch-Ed Chocolate Elves.espBeautiful People 2ch-Ed MS Elves - Sc.espBeautiful People 2ch-Ed ENG Dialog.espBeautiful People 2ch-Ed ENG Race.espx117Race ENG Race.espBashed Patch, 0.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.espjhul_animations_specialanims.esp Sorry for the slow reply. I use OBMM, Nexus MM, & a modified Oblivion Launcher that launches OBSE. I was trying to make a downloaded player home companion friendly with pathgrids, bigger bed, etc. And I was modifying Kira's horses to have organs. (I already modified their meshes with nifscope & I was adding the parts in the CS, but those wont even be retained when I reopen them in the CS after saving. I figure this is due to lacking the CS Extender?) My modified .esps usually stay where they originally are in the load order prior to modifications, but self made .esps have a home at the very bottem of the load order so they have no chance of being overridden.
Guest ThatOne Posted April 4, 2013 Posted April 4, 2013 If a mod you edited seems to have been saved properly, but you cannot see the changes in game, try using it with a clean save (either a new game, or disable it, save, re-enable it and test). You should be able to edit a reference's model list (in your case, a horse) even without the CS extender. The extender is usually required for scripts that the normal CS cannot compile properly.
Duchess_Gummybuns Posted April 4, 2013 Posted April 4, 2013 I did & it caused an odd thing to my player home. Things I didn't even TOUCH were deleted & the things I moved were not changed. I think I'll have to delete that mod, save, & then redownload it after clearing my rycle bin.
Duchess_Gummybuns Posted April 6, 2013 Posted April 6, 2013 adTreeHome. It's on nexus. http://oblivion.nexusmods.com/mods/13237
DarkNinja13 Posted April 6, 2013 Posted April 6, 2013 I think I know what you guys are describing and I may be able to help fix it. After you save the .esp and close the construction set, immediately open OBMM and when it says something about "Files have been moved to Virtual store, do you want to move them back?" say yes and the files will return to the end of the mods you have running. I run Vista and every time I work on a mod I have to do this.
Duchess_Gummybuns Posted April 6, 2013 Posted April 6, 2013 Interesting. I do that every time I open OBMM. It brang more of my .esps to the forefront of my reach, but no in game changes. Like I said, no issue activation, only in expression.
Poontank Posted April 6, 2013 Posted April 6, 2013 Whenever I edit a file I open Wrye Bash with the 'Lock Times' option activated to get the edited esp put back to its correct position in the load order. It's because of the file's changed time stamp due to the edit. Immediately after saving a mod in the Construction Set it will be at the bottom of the load order because of this, Wrye Bash is intelligently restoring a correct time stamp for the file. Though I occasionally encounter CS weirdness, my edits to mods are most of the time correctly saved and do show up in the game as they should. Makes me wonder what could cause the issues you described? The mod in question that you are editing seems to have quite a lot of scripts included... You really should give the Construction Set Extender (a new version has come out a month ago!) a try to make sure you didn't break any of those scripts with the 'un-extended' CS. That's what I did to some mods without even knowing before I started to use the CSE.
Duchess_Gummybuns Posted April 6, 2013 Posted April 6, 2013 Can you break scripts by moving obscure misc items & placing pathgrids?
Guest ThatOne Posted April 7, 2013 Posted April 7, 2013 The scripts will still work as long as you didn't delete the objects, even if they were referencing the objects you moved. However, scripts will only reference persistent items. You can go into the edit window (double-click the object) and see if it has anything written on the top line. If it does, you probably don't want to mess around with it. Placing pathgrids shouldn't do any harm, so long as they make sense (that is, lead to accessible places that don't drop the NPC off world).
Poontank Posted April 7, 2013 Posted April 7, 2013 One handy function of the CS can be accessed by right-clicking on any object and selecting 'Use Info' from the appearing context menu. A small window will pop up containing every possible information on this particular object - placement in the game world, level lists the object might be on and attached scripts.
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