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Ultimate Combat creature animations incompatible with sexlab creature animations?


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Posted

When I generate FNIS with the Ultimate combat patch checked, the output does not use any of ultimate combat's creature attacking animations (Giants, draugr, falmer).

 

If I overwrite the FNIS output files with Ultimate combat creature behaviors, the combat animations will work but then I don't get the sexlab creature animations.  The game will still run without CTDs , however it will not use animations from both mods at the same time.

 

I've looked on the nexus mod page and there doesn't seem to be any answers. Is there a way to use both mods together? 

Posted
39 minutes ago, 75575 said:

When I generate FNIS with the Ultimate combat patch checked, the output does not use any of ultimate combat's creature attacking animations (Giants, draugr, falmer).

 

If I overwrite the FNIS output files with Ultimate combat creature behaviors, the combat animations will work but then I don't get the sexlab creature animations.  The game will still run without CTDs , however it will not use animations from both mods at the same time.

 

I've looked on the nexus mod page and there doesn't seem to be any answers. Is there a way to use both mods together? 

read the mod's front page:

Quote

- Use with FNIS
This mod works without FNIS, but patch is required if you use with FNIS together.

1. Download the latest FNIS (http://www.nexusmods.com/skyrim/mods/11811/).
2. Run Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe.
3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.
4. Press the "Update FNIS Behavior".
5. Wait until the installation is complete.

Posted

Yes, I ran FNIS with the TKDodge/Ultimate combat patch checked.

Tested this in SSE game with only SL , Ultimate combat, FNIS,  and fnis creature.
Place a falmer or draugr and it just won't do any of the special attacks like 3x slashing combo.
Am I missing something, does it work correctly in your game?

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