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Modern workflow for modeling armors in Blender?


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Posted

Hi.

As usual, I ask as my last resort. I've been searching for this for weeks, but I can't make this work.

 

What's the modern workflow for modeling armors in Blender?

 

I need to know:

  • How to import to blender.
  • How to export from Blender, including partition data. 

 

I've tried to use the only documented method, which seems to be from 2012 and uses a prehistoric version of Nifskope and Blender to modify the nif header so the Blender importer treats it as a Fallout 3 mesh (yeah, I even found why was necessary to modify the header).

 

Results: I can't import the CBBE body to make an armor for it. I just get an obscure error message that doesn't tell me a thing. Something like "Importing error". 

 

I've tried the last version of the nif plugin for Blender and it works as is, but if I import a mesh and export it as is, the exporter generates me quite a different internal structure for the newly created nif. If I remember correctly (right now I'm on a tablet), the newly created mesh doesn't have any skin partition data. 

 

Also, since I want to create a CBBE armor I suppose I could rig and skin it in Outfit Studio. Am I correct? 

  • 2 weeks later...
Posted

I want to know aswell. I think the error you are getting is about you trying to import an older mesh into a newer version of blender but I´m not sure. Really not sure what to do now myself. I´m trying to make something for Fallout 4 but it´s pretty much the same problem we have. 

Posted

I have no idea.

I rememberI tried to import the mesh doing many different things, but to no avail.

 

Hell, at this point I just gave up with this armor project of mine. 

Modding is supposed to make fun things for my game, but constantly battling against Skyrim and doing all kind of hacks just to get basic things done is the total opposite of fun to me

 

It's like a shitty job I don't even get paid for. 

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