whatwhenwhy Posted October 30, 2020 Posted October 30, 2020 Hey guys! I could use some help finding out which mod is spamming my papyrus. These are the lines: [Active effect 8 on (000198CD)]._SLPNPC.onBeginState() - "_SLPNPC.psc" Line 94 [Active effect 8 on (000198CD)]._SLPNPC.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 8 on (000198CD)]._SLPNPC.OnEffectStart() - "_SLPNPC.psc" Line 78 [10/30/2020 - 04:57:22PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 8 on (000198CD)]._SLPNPC.onBeginState() - "_SLPNPC.psc" Line 94 [Active effect 8 on (000198CD)]._SLPNPC.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 8 on (000198CD)]._SLPNPC.OnEffectStart() - "_SLPNPC.psc" Line 78 [10/30/2020 - 04:57:22PM] WARNING: Assigning None to a non-object variable named "::temp12" stack: [Active effect 8 on (000198CD)]._SLPNPC.onBeginState() - "_SLPNPC.psc" Line 94 [Active effect 8 on (000198CD)]._SLPNPC.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 8 on (000198CD)]._SLPNPC.OnEffectStart() - "_SLPNPC.psc" Line 78 And this goes on and on. And I have no idea which mod is responsible for the SLPNPC scripts. Also noticed that CF is spamming two lines and I'm curious to know if it's normal? [CF][Framework] OnUpdate BEGIN [CF][Framework] OnUpdate END
Papitas Posted October 30, 2020 Posted October 30, 2020 I'm on a tablet, so I can't verify, but the load order for 000198CD tells me it may be Skyrim itself! If that's the case, I wouldn't worry too much. The Papyrus log is meant to be spammed (that's why don't play with it activated).
whatwhenwhy Posted October 31, 2020 Author Posted October 31, 2020 12 hours ago, Papitas said: I'm on a tablet, so I can't verify, but the load order for 000198CD tells me it may be Skyrim itself! If that's the case, I wouldn't worry too much. The Papyrus log is meant to be spammed (that's why don't play with it activated). Thanks for your reply! Had a random ctd, that's why I turned on and these two seemed the only things popping out from my papyrus log. Might be just memory issue then.
Papitas Posted November 1, 2020 Posted November 1, 2020 On 10/31/2020 at 2:29 AM, whatwhenwhy said: Thanks for your reply! Had a random ctd, that's why I turned on and these two seemed the only things popping out from my papyrus log. Might be just memory issue then. Yeah, that may be the case. In my experience, the most common reasons why Skyrim SE crashes are: Many things happening all at once. Some mod has corrupt assets. Any mod that uses SKSE causes it because: incompatiblities with another SKSE mod, needs updating or is badly programmed. The first one causes random, unpredictable and (QUITE) spare CTDs (that mostly happen while in battle), while the other two are more consistent.
whatwhenwhy Posted November 4, 2020 Author Posted November 4, 2020 On 11/1/2020 at 9:12 PM, Papitas said: Yeah, that may be the case. In my experience, the most common reasons why Skyrim SE crashes are: Many things happening all at once. Some mod has corrupt assets. Any mod that uses SKSE causes it because: incompatiblities with another SKSE mod, needs updating or is badly programmed. The first one causes random, unpredictable and (QUITE) spare CTDs (that mostly happen while in battle), while the other two are more consistent. Thanks for the tip! Previously was on LE and just recently started to play the SE version. Ported some mods form LE and over 200+ mods in I really started to get nervous that I've messed up something and I had no idea what / where / when . Started to get random CTDs but since I've managed to tracks down what was causing it.
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