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.xml workflow


Frosferes

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Is anyone able to provide a step by step workflow for importing and exporting the rigidbody and constraint data contained in HDT PE .xml files in and out of 3ds Max and/or Blender for use in Skyrim LE? I know about JFF but it would be nice to be able to visualise what's being edited since I'm a noob at this sort of thing.

 

Thanks

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