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Skyrim CK - how to disable "that"


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Posted

Ok, so im working on new Arena in my new location...

and everything works fine... so i wanted to make some Gates for player Animals and Gladiators

 

Arena:

Spoiler

72850_20201023051906_1.png.4cf7712eacc958846ed3eda53aa9789d.png

 

And for that i wanted to use Vanila Cage Door

 -> Clutter\Common\MetalCageLongGate01.nif

 

I created script for that Gate to move it up and down:

Spoiler

Scriptname QLG_SimpleScript_SwitchTranslate extends ObjectReference  

	ObjectReference Property PositionA Auto
	ObjectReference Property PositionB Auto
	
	Float Property Speed Auto
	
	Bool Property StartPose Auto

	Bool Pose
Event OnInit()
	Pose = StartPose
	If( Pose )
		TranslateToRef( PositionA, 999 )
	Else
		TranslateToRef( PositionB, 999 )
	EndIf
EndEvent

Event OnActivate( ObjectReference QRef )
	If( Pose )
		Pose = false
		TranslateToRef( PositionB, Speed )
	Else
		Pose = true
		TranslateToRef( PositionA, Speed )
	EndIf
EndEvent
; TheEnd

 

 

But when i started my game to test everything when i open / close gate there are two animations played

one Vanila and one my Script...

 

so i deleted my Script and tested it and yes... gate is moving whioutscript...

 

but...

 

    Float Property Speed Auto

 

i don't want to use Vanila Movment...

because i want to open Gate Slowly when Arena is preparing and before player start fight...

 

and gate should close faster, gate also should open FAST for ENEMY NPCs

 

so...

First open -> slowly

Close -> Fast

Open for NPCs -> very fast

 

so i don't want this Vanila animation...

 

i think its somewhere in NifSkope and i was trying to find it but idk where it is :/...

Any1 can help me to remove that Vanila Animation ? T_T...

 

Plz... :c...

 

//Edit:

ofc. talking about this gate:

Spoiler

72850_20201023051906_1.png.b1a5ed74c44e3d77bbf6b52a0e6ea4c2.png

 

Posted

Not at my Ck right now, but I thiink I have seen such a setting in the CK with the object itself. ?

Posted
3 minutes ago, worik said:

Not at my Ck right now, but I thiink I have seen such a setting in the CK with the object itself. ?

 

My duplicate:

Spoiler

s1.png.ba0c34cc14442920244c5f50488a4d6b.png

Vanila Static: ( it can't be static )

Spoiler

s2.png.ab8007d34a58c360d88474f5aef6f3eb.png

Vanila Door: ( it can't be door, player can't open Gate by using it, only Script should be able to do that )

Spoiler

s3.png.d3f03081e08528781d01410fc252dde6.png

 

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