blank_v Posted October 23, 2020 Posted October 23, 2020 Ok, so im working on new Arena in my new location... and everything works fine... so i wanted to make some Gates for player Animals and Gladiators Arena: Spoiler And for that i wanted to use Vanila Cage Door -> Clutter\Common\MetalCageLongGate01.nif I created script for that Gate to move it up and down: Spoiler Scriptname QLG_SimpleScript_SwitchTranslate extends ObjectReference ObjectReference Property PositionA Auto ObjectReference Property PositionB Auto Float Property Speed Auto Bool Property StartPose Auto Bool Pose Event OnInit() Pose = StartPose If( Pose ) TranslateToRef( PositionA, 999 ) Else TranslateToRef( PositionB, 999 ) EndIf EndEvent Event OnActivate( ObjectReference QRef ) If( Pose ) Pose = false TranslateToRef( PositionB, Speed ) Else Pose = true TranslateToRef( PositionA, Speed ) EndIf EndEvent ; TheEnd But when i started my game to test everything when i open / close gate there are two animations played one Vanila and one my Script... so i deleted my Script and tested it and yes... gate is moving whioutscript... but... Float Property Speed Auto i don't want to use Vanila Movment... because i want to open Gate Slowly when Arena is preparing and before player start fight... and gate should close faster, gate also should open FAST for ENEMY NPCs so... First open -> slowly Close -> Fast Open for NPCs -> very fast so i don't want this Vanila animation... i think its somewhere in NifSkope and i was trying to find it but idk where it is :/... Any1 can help me to remove that Vanila Animation ? T_T... Plz... :c... //Edit: ofc. talking about this gate: Spoiler
worik Posted October 23, 2020 Posted October 23, 2020 Not at my Ck right now, but I thiink I have seen such a setting in the CK with the object itself. ?
blank_v Posted October 23, 2020 Author Posted October 23, 2020 3 minutes ago, worik said: Not at my Ck right now, but I thiink I have seen such a setting in the CK with the object itself. ? My duplicate: Spoiler Vanila Static: ( it can't be static ) Spoiler Vanila Door: ( it can't be door, player can't open Gate by using it, only Script should be able to do that ) Spoiler
worik Posted October 23, 2020 Posted October 23, 2020 Try here : https://www.creationkit.com/index.php?title=SetAnimationVariableFloat_-_ObjectReference
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