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(Request) Vigil: The Longest Night


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I looked into it and fount the sprite for all NPC's excepet the MC.

If you want to take a look...

Great parts of NPC sprites are located in 

...\Vigil The Longest Night\vigil_Data\StreamingAssets\PC\Character

Any program capable of seeing Unity files will be able to access them (UABE,UNITYEX,UNITYGUI).

There is a file called hero which is suposed to be the MC. However after we take a look into it there is no sprite and only animationclips.

 

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  • 5 months later...

A thousand years later ........
Revisiting game and taking another quick look........

Meh quick test.....
image.png.35ba5aba2074be88f79c41f3cdf638f4.png

Spoiler

image.png.4672a8e1a6d01ae57aba825cf09d2da6.pngimage.png.d7b4c5dbcde0747acc373ffb3abec3f7.png

It's a bit tricky to make a proper nude mod....
But well Now I found how the character texture works and where to find them....

If you want to start modding yourself...
The file you want is image.png.9baf4c2a16a306cdefc0a8fdf8712aa6.png.

You will need 2 tools.
Unity Asset studio (to view/extract files)
UABE (Unity Asset Bundle extractor)
Google is your friend...
Modding Steps for modders.
 

Spoiler

 

Unity Asset Studio

 

image.png.c6f18d8cb13ef5a65558d606d45764f3.png


Choose the outfit you want to mod and extract.
After your file is modded.
Open equipments with uabe...
It will give you a warning about file being compressed and it needing to be uncompressed...
Click yes and give it a random name and save in another folder.

Now it should look like this...

Spoiler

image.png.03106cc4be43b44dfcc9a72a729e1545.png


Click "Info" and it will open your file...
Now go to your texture.... (the one you extracted with Asset studio)
 

Spoiler

image.png.1e9edea7e309cccbc916a82569f1d7f0.png

In this case the edited exture is "nude" tyoe texture2D
After selecting we click 
Plugins → Select Edit → Click OK → Click Load and select your edited texture → Click OK and ok again
 

Spoiler

image.png.67230687000f455114d34fb6ea31ee06.pngimage.png.d1a38b3d99d75cee95b19a37b681434c.png

After that
image.png.de440a53e30177a5bbd94ff06407823b.png
* meaning it was modified...
Back to UABE we click OK
Press yes to save....
Back here we click save.
image.png.2a77df5a7954095339617123010fe86d.png
And give a name (equipments)
After that backup the original and replace with the modded file....
The size will be bigger since it's not compressed but it will work just fine.
And that's how you mod your texture.
This is more a way for modding....
To distribute your mod so users are able to install it there is another method which will only create an exectuable file packed with the modified textures.
Similar to the one I'll attach to this post as I don't think I'll be modding this game.



Most of the process for creating mod is that (texture mod that is).....
If you are a modder and have any doubt feel free to contact me (status post or direct message).


For Users
Attached .exe file (created with UABE).
Info: If you feel unsafe feel free to scan with any anti-virus software you want. If you choose to proceed...
Installing:

Spoiler

Keep clicking yes until
image.png.7dc870193c5a25cad7607c5fcdf2ff85.png

Here select where equipments is located path = ...\vigil_Data\StreamingAssets\PC

image.png.921af6c320a30a8722ea1492ab698343.png
Click Next → Close.
You will have a slightly bigger uncompressed file and you original file will have a .bak extension (backup).


And you're done.
 

Mod Sample.exe

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  • 3 months later...

Thanks for great guide. I made some skins using your method, and it works like a charm! Now if you could give some hints how to create executable for other people. In my UABE the options for creating both installer and installer package are greyed out .

Here's some pics of my stuff. Ingame screens are pixelated as all hell (low resolution laptop...). So maybe I'll show Blender renders to?

pics_ingame_big.png

pics_blender_front.png

pics_blender_back.png

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  • 3 weeks later...

Well, thanks to Butler i managed to make some  exe's. But installation process is broken. For some reason the mod tries to install files only in the place the oryginal file is located. Even if you change the installation directory, It's no use. So in other words , useless for enyone except the autor. I tried Butler's "Mod Sample.exe" with the same, bad results. Anyhow , I'll drop textures here  if someone still want to use them. You just have to follow the instructions "The Butler" gave. It's simplier and quicker than it looks.

One more thing. You don't need to read the "Unity Asset Studio"part. Textures are ready so only follow "uabe" part.

 

I mean I can always post the edited file itself. But it's about 140MB after the changes.

Bare_Skin.zip Brown_Stripes.zip Brown_Underwear.zip White_Stripes.zip White_Underwear.zip

Edited by Turbulencja
Link to comment
10 minutes ago, Turbulencja said:

Well, thanks to Butler i managed to make some  exe's. But installation process is broken. For some reason the mod tries to install files only in the place the oryginal file is located. Even if you change the installation directory, It's no use. So in other words , useless for enyone except the autor. I tried Butler's "Mod Sample.exe" with the same, bad results. Anyhow , I'll drop textures here  if someone still want to use them. You just have to follow the instructions "The Butler" gave. It's simplier and quicker than it looks.

One more thing. You don't need to read the "Unity Asset Studio"part. Textures are ready so only follow "uabe" part.

 

I mean I can always post the edited file itself. But it's about 140MB after the changes.

Bare_Skin.zip 248.97 kB · 0 downloads Brown_Stripes.zip 257.16 kB · 0 downloads Brown_Underwear.zip 260.09 kB · 0 downloads White_Stripes.zip 257.55 kB · 0 downloads White_Underwear.zip 261.9 kB · 0 downloads

Oh wow, just picked this game up a few days ago myself. I had no idea anyone was working on a mod. Thanks! I'll try and get it set up tomorrow.

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  • 4 months later...
On 3/27/2021 at 3:11 AM, The Butler said:

A thousand years later ........
Revisiting game and taking another quick look........

Meh quick test.....
image.png.35ba5aba2074be88f79c41f3cdf638f4.png

  Reveal hidden contents

image.png.4672a8e1a6d01ae57aba825cf09d2da6.pngimage.png.d7b4c5dbcde0747acc373ffb3abec3f7.png

It's a bit tricky to make a proper nude mod....
But well Now I found how the character texture works and where to find them....

If you want to start modding yourself...
The file you want is image.png.9baf4c2a16a306cdefc0a8fdf8712aa6.png.

You will need 2 tools.
Unity Asset studio (to view/extract files)
UABE (Unity Asset Bundle extractor)
Google is your friend...
Modding Steps for modders.
 

  Reveal hidden contents

 

Unity Asset Studio

  Reveal hidden contents

image.png.c6f18d8cb13ef5a65558d606d45764f3.png


Choose the outfit you want to mod and extract.
After your file is modded.
Open equipments with uabe...
It will give you a warning about file being compressed and it needing to be uncompressed...
Click yes and give it a random name and save in another folder.

Now it should look like this...

  Reveal hidden contents

image.png.03106cc4be43b44dfcc9a72a729e1545.png


Click "Info" and it will open your file...
Now go to your texture.... (the one you extracted with Asset studio)
 

  Reveal hidden contents

image.png.1e9edea7e309cccbc916a82569f1d7f0.png

In this case the edited exture is "nude" tyoe texture2D
After selecting we click 
Plugins → Select Edit → Click OK → Click Load and select your edited texture → Click OK and ok again
 

  Reveal hidden contents

image.png.67230687000f455114d34fb6ea31ee06.pngimage.png.d1a38b3d99d75cee95b19a37b681434c.png

After that
image.png.de440a53e30177a5bbd94ff06407823b.png
* meaning it was modified...
Back to UABE we click OK
Press yes to save....
Back here we click save.
image.png.2a77df5a7954095339617123010fe86d.png
And give a name (equipments)
After that backup the original and replace with the modded file....
The size will be bigger since it's not compressed but it will work just fine.
And that's how you mod your texture.
This is more a way for modding....
To distribute your mod so users are able to install it there is another method which will only create an exectuable file packed with the modified textures.
Similar to the one I'll attach to this post as I don't think I'll be modding this game.



Most of the process for creating mod is that (texture mod that is).....
If you are a modder and have any doubt feel free to contact me (status post or direct message).


For Users
Attached .exe file (created with UABE).
Info: If you feel unsafe feel free to scan with any anti-virus software you want. If you choose to proceed...
Installing:

  Reveal hidden contents

Keep clicking yes until
image.png.7dc870193c5a25cad7607c5fcdf2ff85.png

Here select where equipments is located path = ...\vigil_Data\StreamingAssets\PC

image.png.921af6c320a30a8722ea1492ab698343.png
Click Next → Close.
You will have a slightly bigger uncompressed file and you original file will have a .bak extension (backup).


And you're done.
 

Mod Sample.exe 1.01 MB · 25 downloads

 

 

Nice guide!  I used it to make my own mod succesfully.  Now I notice that the unity asset tool lets me export meshes.  I tried messing with the body mesh,  but...  I don't know how to import it back into the game.  I tried a raw import, but the moment the body Mesh is called my game crashes.  If anybody knows of a workaround please let me know.  

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