hetfet Posted October 17, 2020 Posted October 17, 2020 https://store.steampowered.com/app/720560/Vigil_The_Longest_Night/ The game was recently released. Game's engine is Unity, character can be undressed to underwear. Probably something reasonable could be done with resorep/texmod or modifying ingame texture. 4
roice3000 Posted October 17, 2020 Posted October 17, 2020 that would be great if there would be some mods
The Butler Posted October 17, 2020 Posted October 17, 2020 I looked into it and fount the sprite for all NPC's excepet the MC. If you want to take a look... Great parts of NPC sprites are located in ...\Vigil The Longest Night\vigil_Data\StreamingAssets\PC\Character Any program capable of seeing Unity files will be able to access them (UABE,UNITYEX,UNITYGUI). There is a file called hero which is suposed to be the MC. However after we take a look into it there is no sprite and only animationclips. 1
The Butler Posted March 27, 2021 Posted March 27, 2021 A thousand years later ........ Revisiting game and taking another quick look........ Meh quick test..... Spoiler It's a bit tricky to make a proper nude mod.... But well Now I found how the character texture works and where to find them.... If you want to start modding yourself... The file you want is . You will need 2 tools. Unity Asset studio (to view/extract files) UABE (Unity Asset Bundle extractor) Google is your friend... Modding Steps for modders. Spoiler Unity Asset Studio Choose the outfit you want to mod and extract. After your file is modded. Open equipments with uabe... It will give you a warning about file being compressed and it needing to be uncompressed... Click yes and give it a random name and save in another folder. Now it should look like this... Spoiler Click "Info" and it will open your file... Now go to your texture.... (the one you extracted with Asset studio) Spoiler In this case the edited exture is "nude" tyoe texture2D After selecting we click Plugins → Select Edit → Click OK → Click Load and select your edited texture → Click OK and ok again Spoiler After that * meaning it was modified... Back to UABE we click OK Press yes to save.... Back here we click save. And give a name (equipments) After that backup the original and replace with the modded file.... The size will be bigger since it's not compressed but it will work just fine. And that's how you mod your texture. This is more a way for modding.... To distribute your mod so users are able to install it there is another method which will only create an exectuable file packed with the modified textures. Similar to the one I'll attach to this post as I don't think I'll be modding this game. Most of the process for creating mod is that (texture mod that is)..... If you are a modder and have any doubt feel free to contact me (status post or direct message). For Users Attached .exe file (created with UABE). Info: If you feel unsafe feel free to scan with any anti-virus software you want. If you choose to proceed... Installing: Spoiler Keep clicking yes until Here select where equipments is located path = ...\vigil_Data\StreamingAssets\PC Click Next → Close. You will have a slightly bigger uncompressed file and you original file will have a .bak extension (backup). And you're done. Mod Sample.exe 8
Turbulencja Posted July 19, 2021 Posted July 19, 2021 Thanks for great guide. I made some skins using your method, and it works like a charm! Now if you could give some hints how to create executable for other people. In my UABE the options for creating both installer and installer package are greyed out . Here's some pics of my stuff. Ingame screens are pixelated as all hell (low resolution laptop...). So maybe I'll show Blender renders to? 5
Turbulencja Posted August 3, 2021 Posted August 3, 2021 (edited) Well, thanks to Butler i managed to make some exe's. But installation process is broken. For some reason the mod tries to install files only in the place the oryginal file is located. Even if you change the installation directory, It's no use. So in other words , useless for enyone except the autor. I tried Butler's "Mod Sample.exe" with the same, bad results. Anyhow , I'll drop textures here if someone still want to use them. You just have to follow the instructions "The Butler" gave. It's simplier and quicker than it looks. One more thing. You don't need to read the "Unity Asset Studio"part. Textures are ready so only follow "uabe" part. I mean I can always post the edited file itself. But it's about 140MB after the changes. Bare_Skin.zip Brown_Stripes.zip Brown_Underwear.zip White_Stripes.zip White_Underwear.zip Edited August 3, 2021 by Turbulencja 3
DORODERE Posted August 3, 2021 Posted August 3, 2021 10 minutes ago, Turbulencja said: Well, thanks to Butler i managed to make some exe's. But installation process is broken. For some reason the mod tries to install files only in the place the oryginal file is located. Even if you change the installation directory, It's no use. So in other words , useless for enyone except the autor. I tried Butler's "Mod Sample.exe" with the same, bad results. Anyhow , I'll drop textures here if someone still want to use them. You just have to follow the instructions "The Butler" gave. It's simplier and quicker than it looks. One more thing. You don't need to read the "Unity Asset Studio"part. Textures are ready so only follow "uabe" part. I mean I can always post the edited file itself. But it's about 140MB after the changes. Bare_Skin.zip 248.97 kB · 0 downloads Brown_Stripes.zip 257.16 kB · 0 downloads Brown_Underwear.zip 260.09 kB · 0 downloads White_Stripes.zip 257.55 kB · 0 downloads White_Underwear.zip 261.9 kB · 0 downloads Oh wow, just picked this game up a few days ago myself. I had no idea anyone was working on a mod. Thanks! I'll try and get it set up tomorrow.
Belmod Posted December 7, 2021 Posted December 7, 2021 On 3/27/2021 at 3:11 AM, The Butler said: A thousand years later ........ Revisiting game and taking another quick look........ Meh quick test..... Reveal hidden contents It's a bit tricky to make a proper nude mod.... But well Now I found how the character texture works and where to find them.... If you want to start modding yourself... The file you want is . You will need 2 tools. Unity Asset studio (to view/extract files) UABE (Unity Asset Bundle extractor) Google is your friend... Modding Steps for modders. Reveal hidden contents Unity Asset Studio Reveal hidden contents Choose the outfit you want to mod and extract. After your file is modded. Open equipments with uabe... It will give you a warning about file being compressed and it needing to be uncompressed... Click yes and give it a random name and save in another folder. Now it should look like this... Reveal hidden contents Click "Info" and it will open your file... Now go to your texture.... (the one you extracted with Asset studio) Reveal hidden contents In this case the edited exture is "nude" tyoe texture2D After selecting we click Plugins → Select Edit → Click OK → Click Load and select your edited texture → Click OK and ok again Reveal hidden contents After that * meaning it was modified... Back to UABE we click OK Press yes to save.... Back here we click save. And give a name (equipments) After that backup the original and replace with the modded file.... The size will be bigger since it's not compressed but it will work just fine. And that's how you mod your texture. This is more a way for modding.... To distribute your mod so users are able to install it there is another method which will only create an exectuable file packed with the modified textures. Similar to the one I'll attach to this post as I don't think I'll be modding this game. Most of the process for creating mod is that (texture mod that is)..... If you are a modder and have any doubt feel free to contact me (status post or direct message). For Users Attached .exe file (created with UABE). Info: If you feel unsafe feel free to scan with any anti-virus software you want. If you choose to proceed... Installing: Reveal hidden contents Keep clicking yes until Here select where equipments is located path = ...\vigil_Data\StreamingAssets\PC Click Next → Close. You will have a slightly bigger uncompressed file and you original file will have a .bak extension (backup). And you're done. Mod Sample.exe 1.01 MB · 25 downloads Nice guide! I used it to make my own mod succesfully. Now I notice that the unity asset tool lets me export meshes. I tried messing with the body mesh, but... I don't know how to import it back into the game. I tried a raw import, but the moment the body Mesh is called my game crashes. If anybody knows of a workaround please let me know.
fauscovai Posted February 14, 2022 Posted February 14, 2022 I was able to do it and created a Zip file you can just drag an drop into your main game folder to replace the equipments file with the modded one. Highly recommend that you back up the equipments file first . Enjoy! Vigil The Longest Night.rar 16
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