joemann Posted October 15, 2020 Posted October 15, 2020 Does anybody know how to increase the size of the character_event_window? I can increase the size of the characters that appear in the window by changing <size> in gui\windows_event_gui Spoiler ### LEFT CHARACTER ### hbox = { widget = { name = "portrait_left" layoutpolicy_horizontal = expanding layoutpolicy_vertical = expanding portrait_event = { name = "portrait_left" datacontext = "[EventWindow.GetPortraitCharacter('left_portrait')]" visible = "[And(EventWindow.HasPortraitCharacter('left_portrait'), EventWindow.HasPortraitCharacter('right_portrait'))]" parentanchor = bottom|left size = { 600 658 } # 500 becomes 600 558 becomes 658 This increases the size of the character portrait_texture = "[EventWindow.GetAnimatedEventPortraitTexture('left_portrait', 'camera_event_left', PdxGetWidgetScreenSize(PdxGuiWidget.Self))]" alwaystransparent = "[Not(EventWindow.ShouldShowPortraitInfo('left_portrait'))]" tooltip_enabled = "[EventWindow.ShouldShowPortraitInfo('left_portrait')]" blockoverride "grayscale" {} highlight_icon = { name = "prison_bars" visible = "[Character.IsImprisoned]" size = { 280 500 } parentanchor = bottom|left effectname = "NoHighlight" spriteType = corneredTiled texture_density = 1.5 texture = "gfx/portraits/portrait_prison_body.dds" modify_texture = { name = "mask" texture = "gfx/portraits/portrait_mask_event.dds" spriteType = Corneredstretched blend_mode = alphamultiply } } } } but not the size of the window itself. I tried : Spoiler window = { name = "event_window" parentanchor = center size = { 1120 680 } # 1120 becomes 1500 580 becomes 680 This does NOT increase the size of the window position = { 220 0 } layer = middle alpha = 0 at the beginning of the same file, but no effect.
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