Nymra Posted October 6, 2020 Posted October 6, 2020 Ok, think I got it... hmm, think I figured it out.... Seems I was close right at the beginning, just missed a "==" instead of a "=" lol details.... (see below for the updated script). the question from my second post still stands tho. Can I somehow check if a mod event is active? Especially DHLP suspend? Ok, I suspect this is dead easy for anybody who had a half decent basic education on the matter, but for me this seems impossible ^^ So I crawl here for help... What I want: - I want this Function to Check if "DHLP-suspend" is active or not. If it is active, it should do nothing. If it is not active it should activate "DHLP-suspend" mod event Please ignore the script technique, its not my script I m just altering it to improve it. To explain: This is a script that "links" different events in a mod (sex scenes, furniture capture etc) and I want to protect them from other mods interfering with them starting Sex Scenes in that period (killing everything in the process :)) Thank you already for giving me primary school lessons DHLP = false ;(this is the base condition before anything happens) Function Immobilize(Bool value = true) if libs.PlayerRef.IsSneaking() libs.PlayerRef.StartSneaking() endif if value libs.PlayerRef.StopCombat() libs.PlayerRef.StopCombatAlarm() if DHLP = false ;(this should activate when the base condition is met) SendModEvent("dhlp-Suspend") DHLP = true ;(this should change the base condition to prevent DHLP from stacking on top of each other) endif libs.PlayerRef.PlayIdle(Poses[1]) Game.SetPlayerAIDriven(true) Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1, 1, 1) else SendModEvent("dhlp-Resume") DHLP = false ;(this should revert the DHLP condition back to the base state because it is no longer needed) Game.EnablePlayerControls() Game.SetPlayerAIDriven(false) libs.PlayerRef.PlayIdle(Poses[0]) endif EndFunction EDIT: hmm, think I figured it out.... Seems I was close right at the beginning, just missed a "==" instead of a "=" lol details.... bool DHLP = false Function Immobilize(Bool value = true) ;NYMRA: this immobilizes the PC. Happens multiple times in different situations! searchword: qqq if libs.PlayerRef.IsSneaking() libs.PlayerRef.StartSneaking() endif if value if DHLP == false SendModEvent("dhlp-Suspend") Debug.Notification("NDUN dhlp ON") ;NYMRA -> avoid Sexlab starts DHLP = true endif libs.PlayerRef.StopCombat() libs.PlayerRef.StopCombatAlarm() libs.PlayerRef.PlayIdle(Poses[1]) Game.SetPlayerAIDriven(true) ;Game.DisablePlayerControls(1, 1, 0, 0, 1, 0, 1, 0, 0) ;SAVE ORIG Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1, 1, 1) ;NYMRA - avoids breaking out of furniture else SendModEvent("dhlp-resume") Debug.Notification("NDUN dhlp OFF") ;NYMRA -> avoid Sexlab starts DHLP = false Game.EnablePlayerControls() Game.SetPlayerAIDriven(false) libs.PlayerRef.PlayIdle(Poses[0]) endif EndFunction
Nymra Posted October 6, 2020 Author Posted October 6, 2020 or maybe there is an easier by checking directly if the mod event is active? Sadly this is even more out of my scope I think and google did not yield any results
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