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Posted
3 hours ago, StaticPhobia2 said:

Nothing is overwriting it? That kind of error is almost 100% a skeleton mismatch. Using the latest version? Also, try saving and then restarting. Sometimes physics don't kick in until the game is restarted.

So I ended up doing a large amount of install/reinstalling. The solution I found to be best is to initialize a new game, leave the looks menu, and then console into the looksmenu. Best guess is that it is actually the prewar zone causing issues, but I can't confirm. Thanks for providing some groupthink though since it help me troubleshoot.

Posted

Now that I have things working though, I can say that this is a very fun physics set for AAF. Only suggestion is to maybe slow down the bounce a little to reduce the little flicker that breasts do in more intense scenes, However, I trust your judgement to produce something good so don't mind me.

  • 5 weeks later...
Posted
18 minutes ago, mexicanget2kill said:

DUDE LOVED IT!

just a bit less funky... i konw i know.. go get mtm physcs.. but i like urs better. gain just a tiny bit more in control. at least so u dont see ur tits glitching while running. great job

Nice! Thanks!

 

As I posted on a earlier version:

 

Force = Mass x Acceleration

 

Acceleration = (Distance / Time) / Time

 

Tiddies are no exception to the laws of physics.

 

So, if you have Walking animation increasing Distance x 10 over AAF animation, and decreases time by x10, that means your final equation is going to make your Force x1000. That's a lot of force. This is the reason we can't make physics look good with both AAF animation and running animation. IF we did animation like nier automata, where they have two sets of animation, a deceleration animation and an acceleration animation for movement, then perhaps that would be possible.

 

But, I'll play with it some more, finding the best balance.

Posted
4 hours ago, StaticPhobia2 said:

Nice! Thanks!

 

As I posted on a earlier version:

 

Force = Mass x Acceleration

 

Acceleration = (Distance / Time) / Time

 

Tiddies are no exception to the laws of physics.

 

So, if you have Walking animation increasing Distance x 10 over AAF animation, and decreases time by x10, that means your final equation is going to make your Force x1000. That's a lot of force. This is the reason we can't make physics look good with both AAF animation and running animation. IF we did animation like nier automata, where they have two sets of animation, a deceleration animation and an acceleration animation for movement, then perhaps that would be possible.

 

But, I'll play with it some more, finding the best balance.

Since Fusion girl was updated to 8.0 and with all those 3bone changes. Some outfits that are not updated are compatible with 8.0 but they dont get as much jiggle. Unless u actually go trough outfit studio and apply the weight bones yourself. So maybe theres something that can be done in this direction. Asigning some bone weights to the outfits that stress the jiggle but when you take the cloths off hey mama. As it should be in reality. BOOM realistic jiggle now, IMMERSSION AS F?¡%K.    BTW just tested the jiggle in AAF looks fantastic.

Posted
2 hours ago, mexicanget2kill said:

Since Fusion girl was updated to 8.0 and with all those 3bone changes. Some outfits that are not updated are compatible with 8.0 but they dont get as much jiggle. Unless u actually go trough outfit studio and apply the weight bones yourself. So maybe theres something that can be done in this direction. Asigning some bone weights to the outfits that stress the jiggle but when you take the cloths off hey mama. As it should be in reality. BOOM realistic jiggle now, IMMERSSION AS F?¡%K.    BTW just tested the jiggle in AAF looks fantastic.

You could lesson the bone weights, I have my own weighted body but I've opted out from releasing edits to bodies from now on, so that'd be up to you. Repaint the weights in outfit studio and then copy those weights to outfits, or just Breast bone 02 Right and Left, or just one breast bone for uniboob.

Posted
5 hours ago, StaticPhobia2 said:

You could lesson the bone weights, I have my own weighted body but I've opted out from releasing edits to bodies from now on, so that'd be up to you. Repaint the weights in outfit studio and then copy those weights to outfits, or just Breast bone 02 Right and Left, or just one breast bone for uniboob.

smart, ill give it  go. CHEERS!

  • 2 years later...

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