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Streams of Magic


YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

 

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WHAT IT IS
Master-level concentration spells intended to be used in late game instead of Novice-level ones.
Stream of Flames - stronger version of Flames
Stream of Sparks - stronger version of Sparks
Stream of Frostbite - stronger version of Frostbite
Stream of Self-Healing - stronger version of Healing (changed the name to more strongly imply who gets healed)
Stream of Treatment - stronger version of Healing Hands (changed the name to more strongly imply who gets healed)

Why would you want this? Because concentration spells are as easy to use as a machinegun. You start the game with a set of those and it's a shame to switch to projectile spells later, just because the concentration spells have gotten weak over time.

 

HOW TO GET
The spell tomes are buyable from vendors who normally sell other Expert level spells.
In vanilla Skyrim this means Restoration spells from Colette and Destruction spells from Faralda (maybe Enthir too).

Slight chance to get them from a different vendor or as a random reward, just like other Expert spells.

Vendors from other mods also might have them in stock, depending on which leveled lists they use.

Spell tomes have a base cost of 1000 each (that's how much it's worth to vendors, without modifiers - not a very useful info for a buyer, but if you want to compare with other spellbooks in CK - this is the go-to value).

 

Alternatively you can use the console commands. First type:

help "stream of"

This way you'll learn the IDs of the spell tomes. Then you can obtain them with:

player.additem [insert ID here] 1

 

DETAILED DESCRIPTION
Spell magnitude and magicka cost set in line with other Expert level spells (meaning: really powerful spells that eat a shitload of mana).
I'm not setting them in line with Master spells, because of balance issues and difficulties to even compare.
(Long 3 sec pre-cast, area of effect only, meant for 1-shotting enemies, unobtainable before special quests).

 

All perk interactions are preserved:
- fear from flames
- slow from ice
- disintegration from electricity
- stamina restore from heals
- and so on
The only exception: half-cost perk set to Expert level instead of Novice or whatever.

 

Spell ranges, visuals, calculation methods and other things remain unchanged.

 

POSSIBLE CONFLICTS
This mod will conflict with any other that edits these 4 leveled lists:
LItemSpellTomes75Restoration
LItemSpellTomes75AllRestoration
LItemSpellTomes75Destruction
nLItemSpellTomes75AllDestruction
However, any conflict should be easy to solve with a merge patch.
Or just load my mod before the other ones, lose the ability to buy my spells, and get them with console commands.


  • Submitter
  • Submitted
    09/27/2020
  • Category
  • Requires
  • Regular Edition Compatible
    No

 

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In case of a leveled list, the list has items.

Say, vanilla game has items A, B and C on the list.

Mod #1 edits the list into:

A, B, C, G, H

Mod #2 edits it into:

A, B, C, X, Y

You have to open them all in CK or SSEEdit, then create Mod #3, which also edits the list into:

A, B, C, G, H, X, Y

 

There may be some scripts in SSEEdit that automate the process, not sure, I do it by hand most of the time.

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  • 2 weeks later...

Or you can use that. I do it by hand, but people who aren't modders can just use Wrye to make it easier for themselves.

 

Or they could learn modding and join our ranks. Upload some mods, give back to community. I'm not against automation tools, but I feel like they stop a person from personal growth :)

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