Poetic Motion Posted March 18, 2013 Posted March 18, 2013 All of Bravil Underground's men have 'Purple colored' body... Other men in the Tamriel have no problem. REQUIREMENTS:· OBSE 20 or higher· Oblivion.esm· Shivering Isles.esp· Lovers with PK v1.4.1-6 rev91 or higher· LoversSlaveTrade 1.0· MBP 1.4a and MBP++ v98· Lovers Creatures 2.0· Lovers bitch meshes\textures - the esp file is not needed. Aboves are required Mod for Bravil Underground. I think some of texture in MBP file is clashed, but it was not solved when I reinstall MBP and MBP++ How can I swap men's body texture in the Bravil Underground...? Or is there any patch to make no need other body mod or Vanilla texture?
fejeena Posted March 18, 2013 Posted March 18, 2013 Make your own No-MBP-Version. It is easy with Tes4Edit, all NPCs in 1 "folder". No tedious search, as with the CS. More info http://www.loverslab.com/topic/13759-bravil-underground-v096-final-edition/page-40?do=findComment&comment=282032
Baconsama Posted March 24, 2013 Posted March 24, 2013 Hey,about the LSTBravil underground plugin,I'm having some problems. 1) No slave can be sold,sometimes it says that the slave isn't valid, or even the npc agrees and then a dialog appears: ''*client name* is able to trade!!'', or close to that (after the npc agreeing to the price,which I didn't even tell it) 2) I can't train slaves continously,it always appears: ''*slave name* is not a valid slave!'' 3) Minor issues but still can be annoying since it overrides another sentences,which is a random npc nearby saying ''How can I help'' or alike. The phrases aren't 100% as they appear in game,but if it's needed I can provide screenshots.
pringles89 Posted March 29, 2013 Posted March 29, 2013 this was a conversation on another thread which may help so what constitutes a "valid" slave, ive tried a random bandit and a named npc form down in the bar, does it have to be an npc from the vanilla game?Random bandits/guards should work but are not recommended since they respawn and enslaving many can lead to game bloat. Named NPCs from the vanilla game should definitely work. I don't know what bar you are referring to, NPCs hanging around Silverhome on the Water should be fine. I've enslaved NPCs from From 2chLives also. Enslaving NPCs from Bravil Underground can work depending on who they are. For what it's worth, the script that generates the "...is not a valid slave!!" message checks to make sure the slave has low level processing and is a persistent reference. Dunno how helpful that is unless you are going to fire up CS and check out the particular slave you are having problems with. Thanks Sarnaath. Your hint helped me to find a way around this problem. I made some changes to CS to make changes to slaves with the message "not a valid slave" to get them to behave like other slaves. 1. Uncheck "Quest Item" if it is checked 2. Uncheck "No low level processing" if it is checked 3. Check "PC Level Offset" 4. Select in "Cell View" the cell which uses the slave (the cell containing npc originally can be found by right clicking on the npc in the "Object Window" and select "Use Info") 5. Right-click on the npc to edit and select "Edit" to add text (without spaces) to the "Reference Editor ID:". 6. Check the box "persistent reference" if it is not already checked or grayed out 7. Save CS for details see http://tesalliance.org/forums/index.php?/tutorials/article/50-my-simple-creature-companion-tutorial/
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