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Creation Kit - OnMovableActivatorEnterTrigger ? xD


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Posted

So i have finaly finished my amazing Ore Gathering...

Spoiler

 

 

But now i want to make realistic Smelting :D

 

instead of "Using" Furniture i want to make Script that force you to GRAB iron ore and PUT it into FURNANCE with Your hands...

as You can see on Video i already have working ores and ores that you can grab...

 

but there is one problem...

 

ores that You can "Take" to your inventory are MiscObjects and with them there is no problem to detect OnTriggerEnter Event...

however ores that you can only "Hold" are Movable Activators...

 

If we continue breaking Ore objects will change as following:

Huge Ore ( Static ) -> Ore ( Activator ) -> Ore ( Misc Object )

 

 

 

I was testing with all collision Layers for Trigger Boxes but NON of them want to work with Activators...

 

 

Its hard for me to explain what i rly want xD so im gonna draw picture :D

s1.png.897ebb894eabb0e9f0585c7f3cee4481.png

 

Any1 can help me with that ? :c....

 

 

as i said i was already trying with ALL Trigger Collision Layers...

non of them works :c...

 

  • 1 month later...
Posted

? I don't think you can query the triggerbox for the world object of the ore.

But you could check for the player and if the PC his having ore in the inventory.

 

 

It's probably the same issue that you have in the Foresaken Cave with the bowl to open the secret door.

Take a look there.

 

Another idea could be to create your own ore and make it equippable. Your triggerbox could now check if this special ore is equipped (a.k.a. holding it in your hands)

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