Guest Posted September 15, 2020 Posted September 15, 2020 I have troubles getting my "random" LCHAR lists to work. I wonder does Skyrim have a maximum amount of LCHAR sublist it can handle? If you look at the picture attached, you see that I have first made a LCHAR list at the bottom containing the different type of mihail goblins (hereby called "No 4"). - Then this list goes into LCHAR No 3 which calls the amount of "No 4". Say you are a level 60, then a maximum of 8 goblins may spawn. - LCHAR No 3 goes into my mods "main" LCHAR list called "No 2". I could have skipped this list "No 3" by just adding all creatures directly into Skyrims vanilla spawn list (referenced as No 1. But I wanted to make all my edits in my own list and as little as possible into Skyrims vanilla list. - LCHAR No 2 goes into Skyrim vanilla LCHAR list referenced as No 1 Issue: In Creation Kit, everything seems to work fine when using the precalculate function. If I precalculate as level 60 (in Skyrims vanilla LCHAR list) all specified amounts with random variants of mihail goblins will spawn. However, ingame, ALWAYS one goblin spawns (this goes for all other creatures that I have set up the same way). So something is wrong here. I'm not totally certain of the flags to be used on the lchar lists. If anyone could point out if I'd done something wrong here. I have tried to tick of the "calculate for each item in count" flag, but it does not seem to make a difference. Is there a way to spawn this lists ingame? Cause that would make testing a hell of a lot easier
Guest Posted September 20, 2020 Posted September 20, 2020 Bumping since I still need advice on this one
Heroine HoneyCrotch Posted September 20, 2020 Posted September 20, 2020 If your lchar is not working, do you have bashed patch? You would need to rerun wrye, if not find your lchar in xedit and see if other mods touch lchar your attaching to
Guest Posted September 20, 2020 Posted September 20, 2020 1 hour ago, Heroine of the Night said: If your lchar is not working, do you have bashed patch? You would need to rerun wrye, if not find your lchar in xedit and see if other mods touch lchar your attaching to I dont think it has to do with a bashed patch. If you don't make a patch between mods it simply means one mod will overwrite another mod. In my case my creature mod overwrites everything else. Besides, all other creatures in my mod spawn. It just those creatures that I tried to spawn in random groups with random amounts that does not work. It has got me thinking that Skyrim is unable to call two or more subLcharLists. But I'm hoping someone can prove me wrong
Heroine HoneyCrotch Posted September 20, 2020 Posted September 20, 2020 10 minutes ago, Thor2000 said: I dont think it has to do with a bashed patch. If you don't make a patch between mods it simply means one mod will overwrite another mod. In my case my creature mod overwrites everything else. Besides, all other creatures in my mod spawn. It just those creatures that I tried to spawn in random groups with random amounts that does not work. It has got me thinking that Skyrim is unable to call two or more subLcharLists. But I'm hoping someone can prove me wrong If you have confirmed in xedit wrye/other mod is not overwriting lchar list could be engine. I have seen wrye not carry over what I wanted,had to manually copy from mod into bashed patch in xedit
Guest Posted September 21, 2020 Posted September 21, 2020 17 hours ago, Heroine of the Night said: If you have confirmed in xedit wrye/other mod is not overwriting lchar list could be engine. I have seen wrye not carry over what I wanted,had to manually copy from mod into bashed patch in xedit The Lchar is defently working at some extent. If you look at pic No 3 you see the lchar list that calls the amounts of mihails goblins. If I`m a level 60 character a maximum of 6 goblins can spawn. But it only spawns 1 goblin no matter what. So it is calling the creature from list No 4, but it just not calling it the exact number of times specified in LCHAR No 3. It's like it stops after one call. I know I explain poorly here. Not sure how to explain it correctly. But I wonder if it could be my mod setup in my game. It would be interesting to see if my mod would work for someone else. Perhaps without any other creature mods.
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