Jump to content

3ds Max skinning issue


Veta

Recommended Posts

Posted

I am trying to make skeever "armor"        ( just a skeever hanging onto your back) .

So I make the positioning and then I skin it but it is badly wieghted and looks messed up ingame,

I tried to edit the envelopes and set the absolute effect of those that were red and orange to 0 but it doesn't seem to be working ,after I change two or more bones it seems to be re-adding the weight on it's own .

 

 

Does anyone know of a way to fix this or another way to add the skever onto the body ?( excluding the attach button , that shit won't work)

NSFW

 

The "armor"

 

8119MAx.JPG

 

 

 

 

 

The problem

 

36Envelopes.JPG

 

 

Posted

I'm no expert but man that's going to stretch like hell in game.

Maybe try separating each section of the skeever from top to bottom in accordance to the body's spines (spine 0, 1, & 2) and also the pelvis since it seems to be around that region also.

Just set the weights for each section in a rigid manner and then blend each section to one another for a nice stretch.

 

Just putting my ideas out there... whatever :sleepy:

Posted

I have been hard at work trying to understand weighting , I have made some progress but now there seems to be another problem the textures are black , I searched the nif file the textures seem to be in place , does anyone have an idea why this might be happening .

 

 

This is the file( just the meshes) but it is not complete .

 

 

Pics

 

TGYur1t.jpg

 

 

 

h2MwlaN.jpg

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...