Jump to content

Spouse/concubine limit


redrustred

Recommended Posts

Posted

Does anyone know of a way to increase these limits for an individual character? I don't want to create it as a religious change since that would really bloat the npcs all across my realm.

 

Back in CK2 I could create a new form of government, since you can set concubines in governments, the wiki for CK3 modding is very sparse, so I was wondering if anyone has tinkered or maybe spotted a modifier that might work for a trait, or government?

Posted

I was looking for a solution as well, for what ive seen its only possible creating or editing a doctrine in religion for that effect. Hopefully someone else will have a better solution.

Posted

The mods I've seen do it via direct religion edits or doctrines. I'm not sure how hard coded this is, or if it was the path of least resistance.

Posted

In CK2 you can added in with government aswell, so I just create a government for myself that I can get via a decision.

 

I'v looked for help from some other boards, like the official forums, from the list of modifiers so far, it does seem like it can't be done with traits.

Posted

Yeah, unfortunately for you the marriage/concubine settings in CK3 are entirely tied to religion rather than a mixture of religion and government like it was in CK2.  Maybe try modifying the can_marry_trigger in 00_marriage_triggers to change it from checking if "allowed_more_spouses = yes" to an OR check for either "allowed_more_spouses = yes" or "is_ai = no".  I haven't messed around enough with the marriage interactions yet.

  • 2 weeks later...
  • 3 months later...
Posted
 

Does anyone know of a way to increase these limits for an individual character? I don't want to create it as a religious change since that would really bloat the npcs all across my realm.

 

Back in CK2 I could create a new form of government, since you can set concubines in governments, the wiki for CK3 modding is very sparse, so I was wondering if anyone has tinkered or maybe spotted a modifier that might work for a trait, or government?

Can you specify the GOAL?

Is it just for the player?

Is it trait-related?

Something else?

Because I'm almost sure you CAN put an "OR {normal_conditions} {goal_conditions}" even into the doctrines, but you first need to specify the actual GOAL.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...