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3 hours ago, Gristle said:

Thanks for the suggestion. I'll look into how to test the SexLab sexuality setting to improve the conditions. The SLSF 'Likes Men" fame is a bit crude by itself, as it just increases when your PC has sex with men.  But... that sex might have been forced, so it doesn't necessarily mean your PC likes men. So, SexLab sexuality may be a good way to refine this. (And probably SLSF Submissive fame as well.) I suppose another idea is to compare SLSF 'Likes Women' to 'Likes Men' fame values as opposed to just looking at one or the other - to get a better sense of overall preferences. 

 

As for why SLSF increased 'Likes Men' fame for your PC, I don't know. It's only supposed to increase from SL activity with men. You should probably reset your SLSF fame levels and keep an eye on it.

In my case my PC was just part of a gang bang or a threesome. There were other men but the target was a girl. 

 

No forced sex with nobody...

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11 hours ago, Gristle said:

I don't know of any SLSF settings that would cause this. You are running a lot more mods than I am and I'm not sure which mod is causing the issue. The walking around comments are all "Hello" category random dialogue comments. Something must be suppressing these NPC "Hello" comments. Do you get the vanilla "Hello" comments, e.g., the "arrow in the knee, " "stole your sweet roll," "mages poking around Saarthal," "lightly armored means..." type comments? Do you get comments during SL animations (these are a mix of "Hello" and "Idle" comments)?  If I had to guess, I would think it might be a mod that is forcing you into dialogue with NPCs.

 

EDIT:  I don't see Fuz Ro D-oh on your mod list. That is a requirement.

 

yes, i'm getting comments during sl animations and when I interact with an npc but as you said I'm not getting any "hello" comments, not even the vanilla ones. My guess, might be either SL survival catcalling setting or maybe babo dialogues

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Hi

 

I'm getting errors in pappy....

 

Spoiler

[10/07/2021 - 02:55:01PM] Cannot open store for class "TIF__07039ECA", missing file?
[10/07/2021 - 02:55:01PM] Error: Unable to bind script TIF__07039ECA to topic info 38039ECA on <nullptr quest> because their base types do not match
[10/07/2021 - 02:55:01PM] Cannot open store for class "TIF__07243FD4", missing file?
[10/07/2021 - 02:55:01PM] Error: Unable to bind script TIF__07243FD4 to topic info 38243FD4 on <nullptr quest> because their base types do not match

Shouldn't the TIF__07039ECA refer to SLSFC__07039ECA in the esp? In anycase no file exists in the scripts folder.

 

And I'm getting a billion of these...

 

Spoiler

[10/07/2021 - 03:32:27PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2E06E8CB)].CC_GuardEVP.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:32:28PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2E05F222)].CC_PassengerManager.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:35:13PM] Info: *Achievement 47 awarded - a winnar is you!*
[10/07/2021 - 03:35:59PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35060FA3)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:00PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35061005)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:10PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BD82)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:11PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35061006)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:12PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BD7F)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:12PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BD92)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:13PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35061004)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:24PM] VM is freezing...
[10/07/2021 - 03:36:24PM] VM is frozen
[10/07/2021 - 03:36:24PM] Saving game...
[10/07/2021 - 03:36:25PM] VM is thawing...
[10/07/2021 - 03:36:25PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BDAA)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:37:01PM] VM is freezing...
[10/07/2021 - 03:37:01PM] VM is frozen
[10/07/2021 - 03:37:02PM] Saving game...
[10/07/2021 - 03:37:02PM] VM is thawing...
[10/07/2021 - 03:37:27PM] Error:  (2E05F29F): cannot start scene because its parent quest was not running.
stack:
    [ (2E05F29F)].Scene.Start() - "<native>" Line ?
    [ (2E05F217)].CC_StartQuestScript.OnTriggerEnter() - "CC_StartQuestScript.psc" Line ?
[10/07/2021 - 03:37:33PM] Error: Cannot check worn items against a None keyword
stack:
    [ (0009B7B1)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:37:50PM] VM is freezing...
[10/07/2021 - 03:37:50PM] VM is frozen
[10/07/2021 - 03:37:50PM] Saving game...
[10/07/2021 - 03:37:51PM] VM is thawing...
[10/07/2021 - 03:37:51PM] Error: Cannot check worn items against a None keyword

 

 

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16 hours ago, Nevropath said:

In my case my PC was just part of a gang bang or a threesome. There were other men but the target was a girl. 

 

No forced sex with nobody...

So, 'Likes Men' fame increases during group sex with other men even though one or more women are involved.  That (combined with the possibility of forced sex with men) does mean that the SLSF 'Likes Men' fame isn't by itself a good way to determine if the PC really does like men (i.e., is gay or bi).  Combining a 'Likes Men' test with a 'Submissive' test would probably help in some cases, and comparing 'Likes Men' to 'Likes Woman' fame is probably also an improvement (i.e., if the 'Likes Woman' fame is significantly higher than the 'Likes Men', then assume male PC is straight), but testing the SexLab sexuality as you suggest is probably best. I'll look into if there's a way to do that with dialogue conditions.

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3 hours ago, pinkfluf said:

Hi

 

I'm getting errors in pappy....

 

  Reveal hidden contents

[10/07/2021 - 02:55:01PM] Cannot open store for class "TIF__07039ECA", missing file?
[10/07/2021 - 02:55:01PM] Error: Unable to bind script TIF__07039ECA to topic info 38039ECA on <nullptr quest> because their base types do not match
[10/07/2021 - 02:55:01PM] Cannot open store for class "TIF__07243FD4", missing file?
[10/07/2021 - 02:55:01PM] Error: Unable to bind script TIF__07243FD4 to topic info 38243FD4 on <nullptr quest> because their base types do not match

Shouldn't the TIF__07039ECA refer to SLSFC__07039ECA in the esp? In anycase no file exists in the scripts folder.

 

And I'm getting a billion of these...

 

  Reveal hidden contents

[10/07/2021 - 03:32:27PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2E06E8CB)].CC_GuardEVP.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:32:28PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2E05F222)].CC_PassengerManager.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:35:13PM] Info: *Achievement 47 awarded - a winnar is you!*
[10/07/2021 - 03:35:59PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35060FA3)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:00PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35061005)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:10PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BD82)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:11PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35061006)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:12PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BD7F)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:12PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BD92)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:13PM] Error: Cannot check worn items against a None keyword
stack:
    [ (35061004)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:36:24PM] VM is freezing...
[10/07/2021 - 03:36:24PM] VM is frozen
[10/07/2021 - 03:36:24PM] Saving game...
[10/07/2021 - 03:36:25PM] VM is thawing...
[10/07/2021 - 03:36:25PM] Error: Cannot check worn items against a None keyword
stack:
    [ (2933BDAA)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:37:01PM] VM is freezing...
[10/07/2021 - 03:37:01PM] VM is frozen
[10/07/2021 - 03:37:02PM] Saving game...
[10/07/2021 - 03:37:02PM] VM is thawing...
[10/07/2021 - 03:37:27PM] Error:  (2E05F29F): cannot start scene because its parent quest was not running.
stack:
    [ (2E05F29F)].Scene.Start() - "<native>" Line ?
    [ (2E05F217)].CC_StartQuestScript.OnTriggerEnter() - "CC_StartQuestScript.psc" Line ?
[10/07/2021 - 03:37:33PM] Error: Cannot check worn items against a None keyword
stack:
    [ (0009B7B1)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Misc (1401757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line ?
    [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line ?
[10/07/2021 - 03:37:50PM] VM is freezing...
[10/07/2021 - 03:37:50PM] VM is frozen
[10/07/2021 - 03:37:50PM] Saving game...
[10/07/2021 - 03:37:51PM] VM is thawing...
[10/07/2021 - 03:37:51PM] Error: Cannot check worn items against a None keyword

 

 

The first one is my fault. I renamed all the script fragments called by the mod from 'TIF' prefixes to 'SLSFC' prefixes, so that I could more easily package up the SLSFC mod's scripts. But I had to do this line by line and script by script in the mod, and with over 4000 lines and 1800 script fragments, it looks like I missed some. I'll try to find which line or lines of dialogue in the mod are calling these two scripts. If I can find them, I'll rename them and then put them in the next mod version package. If I can't find them to rename, I'll just add the two TIF files referenced to next mod version package without renaming them. In the meantime, it shouldn't cause any issues though. It just means one or two lines of dialogue are missing an intended animation or SL-event trigger.

 

As for the second item, I don't know what's causing that. Those appear to be SLSF quests generating the errors. Do you have all of the SLSF requirements, including ZaZ? Otherwise, the only thing I can think of is to try reinstalling SLSF.

Link to comment
24 minutes ago, Gristle said:

The first one is my fault. I renamed all the script fragments called by the mod from 'TIF' prefixes to 'SLSFC' prefixes, so that I could more easily package up the SLSFC mod's scripts. But I had to do this line by line and script by script in the mod, and with over 4000 lines and 1800 script fragments, it looks like I missed some.

Ah no worries, glad its fixable.

 

25 minutes ago, Gristle said:

Do you have all of the SLSF requirements, including ZaZ?

Yes, I even tried the original LE version (as its a dialogue mod and sometimes things go awry in CK resaving to SE). But still errors persist even across new games, SLSF is the only reason I have zaz installed. I can't be certain but I don't recall having the error with your 2.xx versions (I could be wrong if I am please excuse me!). Was wondering if your scripts call on SLSF's scripts in anyway. Do you have errors in your pappy? If not it's defo something on my end. thanks

Link to comment
3 hours ago, pinkfluf said:

Do you have errors in your pappy? If not it's defo something on my end. thanks

So, I just created a papyrus log for the first time. My eyes! Wow is that ugly - there are mods throwing errors all over that log, mods that are otherwise working fine for me. Anyway, I searched the log for "SLSF" and only got one hit, which is a missing script file in my SLSFC mod (one related to one of the Jarl letters). I'll put that on my list of things to fix for the next version. So, I'm getting nothing like the SLSF errors in your log. But, I'll keep checking these logs. They definitely seem to be a better way to find missing script fragments than me looking though thousands of dialogue entries.

 

Also, my mod doesn't call any SLSF scripts. It just uses the Global Variables and Magic Effects that SLSF creates. Those are really the only points of connection between the mods.  

Edited by Gristle
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4 hours ago, Wyrade said:

Hi!

 

Could you pretty please provide the script sources too?
I like to tinker with things myself.

 

Thanks in advance!

Will do, next version. Other than the MCM script, and some super simple script fragments attached to the Jarl warning quests' stages, it's pretty much 1800 script fragments attached to dialogue. If you have any suggestions for improvement, please let me know. I'm pretty much a beginner when it comes to scripting.

Link to comment

Just thought I'd update this thread seeing as I erroneously pointed out an error in script logs caused by this mod. Anyway it turns out the error was caused by FNIS, to fix it I had to install Osmel's FNIS patch . The only requirement of that patch is it needs DD. I could maybe strip out the dependency for DD (lovely mod but my potato pc can't handle it :( ) but I'm too lazy.

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On 10/2/2021 at 2:15 AM, Gristle said:

Hmm. I've had both blacksmiths and hostlers put collars on my PC while playtesting, so I know the scripts on these comments generally work. And I just checked them (there's six such comments, some triggered by slut fame, some submissive fame, some beastiality fame) to make sure one or more of them didn't have some typo or logic error, but they all have the same code to test for collars, so I'm a little stumped as why you got the wrong collar response. You have ZaZ installed, right? Otherwise, I would say just keep playing and see if it happens again. Also, not that it should matter, but are you playing a male or female PC?

Hi, been afk a few days. Yeah, I have Zaz installed, so that's not it. Maybe there was some lag or another mod trying to do something at the same time. Thanks for checking it out, and I will just keep an eye out as you suggested.

Oh, and I am playing female.

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Hey Gristle, I tried your mod after I searched a immersive sexlab mod for SE an I like it! Thanks for your work! But could you please add a short dialoge for the events with "lets go to a private place"/"lets do it right here" option?

 

Beause the whore event feels not really immersive if the dragonborn gets fucked in the middle of the Inn.

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On 10/7/2021 at 3:02 AM, Gristle said:

I don't know of any SLSF settings that would cause this. You are running a lot more mods than I am and I'm not sure which mod is causing the issue. The walking around comments are all "Hello" category random dialogue comments. Something must be suppressing these NPC "Hello" comments. Do you get the vanilla "Hello" comments, e.g., the "arrow in the knee, " "stole your sweet roll," "mages poking around Saarthal," "lightly armored means..." type comments? Do you get comments during SL animations (these are a mix of "Hello" and "Idle" comments)?  If I had to guess, I would think it might be a mod that is forcing you into dialogue with NPCs.

 

EDIT:  I don't see Fuz Ro D-oh on your mod list. That is a requirement.

 

To follow up on this, I found the problem. It was Indeed sexlab survival. In the settings under "misogyny" there is a "NPC greeting distance" that affetc the vanilla "hello" comments as well

Link to comment
On 10/12/2021 at 8:08 AM, juste95 said:

Hey Gristle, I tried your mod after I searched a immersive sexlab mod for SE an I like it! Thanks for your work! But could you please add a short dialoge for the events with "lets go to a private place"/"lets do it right here" option?

 

Beause the whore event feels not really immersive if the dragonborn gets fucked in the middle of the Inn.

You're welcome, and I agree, but the mod below will give you what you want. SexLab's built in functionality will detect beds and (depending upon SL MCM settings) ask if you want to use them. But the SexLab bed-detection range is pretty short, and even in some inns you may be too far away from a bed for it to detect. The SL Privacy mod extends the SL bed detection range, and also can detect other private areas (the mod has many such areas programmed in, like secluded areas behind buildings) for SL activity.

 

But in any case make sure the SL MCM settings are set to allow bed use. In fact, if your SL MCM settings don't currently allow bed use, I would first try turning that on in the SL MCM. You might find you don't even need the below mod.  

 

 

 

Link to comment
On 10/11/2021 at 6:45 AM, 43deadwood said:

Started a new game with version 3 in LE and all going well so far - getting lots of comments and innkeeper just stripped my girl. Haven't got to a city area yet to try out the Jarl comments but mod is great fun - thanks!

 

You're welcome, and thanks for the feedback. If you do get any Jarl warnings, please confirm if you don't mind. I haven't managed to yet confirm all of them in my playtesting.

Link to comment
6 hours ago, Gristle said:

You're welcome, and I agree, but the mod below will give you what you want. SexLab's built in functionality will detect beds and (depending upon SL MCM settings) ask if you want to use them. But the SexLab bed-detection range is pretty short, and even in some inns you may be too far away from a bed for it to detect. The SL Privacy mod extends the SL bed detection range, and also can detect other private areas (the mod has many such areas programmed in, like secluded areas behind buildings) for SL activity.

 

But in any case make sure the SL MCM settings are set to allow bed use. In fact, if your SL MCM settings don't currently allow bed use, I would first try turning that on in the SL MCM. You might find you don't even need the below mod.  

 

 

 

 

Thank you! Is your mod compatible with Approach Redux or are there too many overlaps or problems if I use both?

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Is the forced drugging at the College meant to make a Slut Fame check of greater than 1? I get Ancano being absolute scum and abusing his position of diplomatic immunity (though I still think that he should be on a cool-down, I got drugged talking to him, then drugged again on his goodbye/bump comment). I'd figure the rest of the campus wouldn't pounce on you the moment you arrive. At least not until you get a reputation. 

Mostly what I noticed was that the College has no functional checks for reputation besides having more than 1 Slut Fame or Beast Fame. All the other guilds have at least a 10 or 5. I think the only other one I noticed was the companions being a 1 check. Was this an oversight or is the College meant to be in an absolute state? ahaha

On a side note, what is the global cooldown? Will there be an option to adjust it in the MCM?   I was confused by something in xEdit, nevermind that. 

Edited by Papersword
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12 hours ago, Papersword said:

Is the forced drugging at the College meant to make a Slut Fame check of greater than 1? I get Ancano being absolute scum and abusing his position of diplomatic immunity (though I still think that he should be on a cool-down, I got drugged talking to him, then drugged again on his goodbye/bump comment). I'd figure the rest of the campus wouldn't pounce on you the moment you arrive. At least not until you get a reputation. 

Mostly what I noticed was that the College has no functional checks for reputation besides having more than 1 Slut Fame or Beast Fame. All the other guilds have at least a 10 or 5. I think the only other one I noticed was the companions being a 1 check. Was this an oversight or is the College meant to be in an absolute state? ahaha

On a side note, what is the global cooldown? Will there be an option to adjust it in the MCM?   I was confused by something in xEdit, nevermind that. 

Great observation. I just made myself a note a minute before I logged on here to check the College assault settings because I was playtesting last night and noticed it was a little rough in there. I can't recall exactly (some of these comments were programmed months ago) but I suspect I lowered those fame thresholds for playtesting and forgot to raise them. I'll review the College and the other guild hall fame thresholds, and will certainly raise the College thresholds. 

 

As for cool down, all of the individual "event" comments have a 24-hour cool down, but there are usually several variations of each, so it is certainly possible to get some of the same types of events in a row.  The "event" comments are drawn from the same (fairly large) stack of random non-event comments, so my hope was that I wouldn't need to program any other "event" comment cooldown, as the fairly large number of available random comments would make getting two comments of the same general type in a row unlikely. I think the problem here is that with the College "event" comments (mistakenly) set at a very low threshold, and most normal comments at a higher threshold, the normal comments are not available to someone who recently entered the College and thus the "event" comments are dominating. So, raising the fame thresholds for the event comments should put things back into the proper balance.

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1 hour ago, Gristle said:

Great observation. I just made myself a note a minute before I logged on here to check the College assault settings because I was playtesting last night and noticed it was a little rough in there. I can't recall exactly (some of these comments were programmed months ago) but I suspect I lowered those fame thresholds for playtesting and forgot to raise them. I'll review the College and the other guild hall fame thresholds, and will certainly raise the College thresholds. 

 

As for cool down, all of the individual "event" comments have a 24-hour cool down, but there are usually several variations of each, so it is certainly possible to get some of the same types of events in a row.  The "event" comments are drawn from the same (fairly large) stack of random non-event comments, so my hope was that I wouldn't need to program any other "event" comment cooldown, as the fairly large number of available random comments would make getting two comments of the same general type in a row unlikely. I think the problem here is that with the College "event" comments (mistakenly) set at a very low threshold, and most normal comments at a higher threshold, the normal comments are not available to someone who recently entered the College and thus the "event" comments are dominating. So, raising the fame thresholds for the event comments should put things back into the proper balance.


Okay, this is what I pieced together while looking through on xEdit. Thankfully you are fairly organized when putting all those entries in haha I've definitely gone poking through some mods that have related bits just all over the shop. Thanks for looking into it! I chopped up a personal fix in the mean time, but I like to defer towards the author's intention as a preference. 

Ahaha it's almost safer to have a wide reputation at the College right now. Then people might have something else to talk about and forget they want a piece of the action. Once again, thanks for all the work you are putting into this. 

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18 hours ago, Papersword said:


Okay, this is what I pieced together while looking through on xEdit. Thankfully you are fairly organized when putting all those entries in haha I've definitely gone poking through some mods that have related bits just all over the shop. Thanks for looking into it! I chopped up a personal fix in the mean time, but I like to defer towards the author's intention as a preference. 

Ahaha it's almost safer to have a wide reputation at the College right now. Then people might have something else to talk about and forget they want a piece of the action. Once again, thanks for all the work you are putting into this. 

I just posted v3.01 to address this. I was surprised to find increasing the fame thresholds on the "event" comments in the College didn't fix the issue. The "event" comments still were very disproportionately triggered. It turns out I had the normal fame comments set to a priority of 70 and the fame "event" comments set to a priority of 80. The documentation on this is pretty poor, but it appears this "priority" is used in cases where dialogue comments from two different quests for the same NPC are competing.  Based on my observations, it looks as if the higher priority ones are tested first, and if their conditions are met, they trigger, if not, the lower priority ones are then tested. (Not 100% sure about that, but the priority levels are definitely affecting the proportions in any case.) Thus, I set the priority the same for all event and non-event comments, so that they are all drawn evenly from the same random pool. I did this by raising the non-event comments from priority 70 to 80. 

 

This had the (fortunate, in my view) side effect of making some NPCs that gave much less frequent fame comments under the old priority (likely because they had a larger pool of higher priority comments) now give levels of comments equivalent to other NPCs. For example, guards are a lot more likely to give fame comments now. So, overall it seems to be a good change, but it also has the effect of raising overall comment frequency. I normally playtest at the SLSF MCM default "Comment Probability" level of 70%, but am now trying it around 45-50% with v3.01 to achieve about the same overall frequency. 

 

Thanks again for the detailed notes. Please let me know if you run into any other issues, especially if you see any issues with the balance of comments with v3.01.

Edited by Gristle
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5 hours ago, Gristle said:

I just posted v3.01 to address this. I was surprised to find increasing the fame thresholds on the "event" comments in the College didn't fix the issue. The "event" comments still were very disproportionately triggered. It turns out I had the normal fame comments set to a priority of 70 and the fame "event" comments set to a priority of 80. The documentation on this is pretty poor, but it appears this "priority" is used in cases where dialogue comments from two different quests for the same NPC are competing.  Based on my observations, it looks as if the higher priority ones are tested first, and if their conditions are met, they trigger, if not, the lower priority ones are then tested. (Not 100% sure about that, but the priority levels are definitely affecting the proportions in any case.) Thus, I set the priority the same for all event and non-event comments, so that they are all drawn evenly from the same random pool. I did this by raising the non-event comments from priority 70 to 80. 

 

This had the (fortunate, in my view) side effect of making some NPCs that gave much less frequent fame comments under the old priority (likely because they had a larger pool of higher priority comments) now give levels of comments equivalent to other NPCs. For example, guards are a lot more likely to give fame comments now. So, overall it seems to be a good change, but it also has the effect of raising overall comment frequency. I normally playtest at the SLSF MCM default "Comment Probability" level of 70%, but am now trying it around 45-50% with v3.01 to achieve about the same overall frequency. 

 

Thanks again for the detailed notes. Please let me know if you run into any other issues, especially if you see any issues with the balance of comments with v3.01.


That's actually very interesting! I never knew how the priority setting functioned. I'll have to keep that in mind when I delve into other dialogue focused mods like Babo Dialogue and SL Approach. Thanks for checking it out, Gristle. Now this character's college days will be a little less fraught haha

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I have what seems to be a minor bug...the Whore fame indicator never moves off zero, even though my PC gets lots of whoring offers. I do have TDF Prostitution installed, but I disabled it and no change. This is with both male and female characters. It's not a big deal, just a minor irritant.

 

Also, is it intended that guards will attack you for a 5 gold bounty? If my PC gets caught doing the nasty in public about half the time guards will proceed immediately to beating me down. I see the dialogue flash by very quickly without my input and then the guard attacks.

 

Been playing as a submissive male and it's been interesting, to say the least. It appears that women seem threatened by a gay male and often try to prove that women are better by a bit of rape.?

 

I know this is still a work in progress, so maybe add this to your to do list...it would be nice to have an option while being arrested after the Slut Letter to become the guards plaything for a time period instead of paying a fine.

 

Really enjoying this mod, thanks for your work.

 

Edit: Installed 3.01 and started a new game...now my female PC is tagged as naked despite being dressed in a full set of iron armor.

 

 

 

 

 

 

20211017125207_1.jpg

Edited by Unfrog12
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