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How to Fix Transparent Head for Backported Followers?


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Posted

So I've been using CAO and SSE Nif Optimizer to try and backport followers from SSE to LE, and I've noticed that some of the backported followers end up with some messed up heads where it ends up transparent, discolored, with messed up eyes. Does anyone know why this occurs, and if possible, how to fix it? 

 

One example is this attempt at backporting what I thought was a pretty basic follower (Amber from SSE Nexus, link here: https://www.nexusmods.com/skyrimspecialedition/mods/33235). While the head appears to look normal on Nifskope, and CAO and SSE Nif Optimizer don't throw any errors/warnings when optimizing, but the follower still appears as described above. 

 

Images of the problem can be seen in the uploaded images:

enb 2020_08_30 13_02_23_88.bmpenb 2020_08_30 13_01_58_62.bmp

  • 2 months later...
  • 9 months later...
Posted

Just randomly stumbled across this, you can fix it with NifSkope.

 

1. Open the facegeom mesh with NifSkope.

2. Start by expanding the the top ‘BSLightingShaderPropety.’ Check under ‘Shader Flags 2′ for ‘Packed Tangents’.

3. Uncheck it if it’s there.

4. Repeat for every piece of the head mesh (face, eyes, hair, etc.) and save when through.

  • 6 months later...
Posted
On 8/28/2021 at 1:06 PM, justhereforonedownloadokay said:

Just randomly stumbled across this, you can fix it with NifSkope.

 

1. Open the facegeom mesh with NifSkope.

2. Start by expanding the the top ‘BSLightingShaderPropety.’ Check under ‘Shader Flags 2′ for ‘Packed Tangents’.

3. Uncheck it if it’s there.

4. Repeat for every piece of the head mesh (face, eyes, hair, etc.) and save when through.

thank u so much!!! this worked perfectly! u rock

  • 9 months later...
Posted
On 8/28/2021 at 10:06 AM, justhereforonedownloadokay said:

Just randomly stumbled across this, you can fix it with NifSkope.

 

1. Open the facegeom mesh with NifSkope.

2. Start by expanding the the top ‘BSLightingShaderPropety.’ Check under ‘Shader Flags 2′ for ‘Packed Tangents’.

3. Uncheck it if it’s there.

4. Repeat for every piece of the head mesh (face, eyes, hair, etc.) and save when through.

It worked for me as well. Thank you the unsung hero!!

  • 1 month later...
Posted (edited)
43 minutes ago, randomlyusefull said:

where exactly are the shader flags 2 in BSLightingShaderProperty?  All I see is the texture destinations.

 

Select BSLightingShaderProperty then look in the Block Details window below (green), dbl-click the area to the right of the Shader Flags (red) Sand a drop down will appear to change options. If you don't see block detail below, then select "view" menu > "show" > check "block details".

 

image.png.53ece969eb30d21f55efffab8e943234.png

 

 

Edited by Imperfection

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