shadow866 Posted March 13, 2013 Posted March 13, 2013 Hello So i have this problem and i cant figure out why it happens. So i do the normal stuff, import a skeleton(the basic tbbp) then import a skin mesh(custom tbbp) and then my armor mesh. But when i delete the skin properties(so i can do skin wrap) the armor doubles in size. even if i skin wrap the armor it stay double sized. I didnt have this problem before i reinstalled my computer and im using the same skeleton/skin mesh as before. I tried to use one of my old 3d max files that i used before i reinstalled my computer. The file use the same skeleton and skin mesh but those armors ends up blowing up ingame. Even tho those files where working fine before. And yes all the vertex are right. Anyone got a clue what the problem is? Thanks
Veta Posted March 13, 2013 Posted March 13, 2013 Try converting the armor to editable poly and the back to mesh again .
Vioxsis Posted March 13, 2013 Posted March 13, 2013 I tried recreating what you did, but nothing happened for me. But you should try collapsing the stack instead of deleting the skin data. (Right click the skin data and pick collapse all) And for the 'Armour blows up in game' problem set your weight to max (100) or minimum (0) in game.
shadow866 Posted March 14, 2013 Author Posted March 14, 2013 Duh the armor was working all along when i just set the weight to 0 such a silly mistake So i can just keep using my old 3dmax file. i usally check the _0 file ingame to make sure everything works before creating the _1 file. Not sure what does the double size thing tho but thats only when i import a fresh skeleton/body mesh. But doesnt matter if i keep using the old files since those work. Thanks for the help.
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