Jump to content

Bad Girl BBB RHH PyFFI


Toshix

Recommended Posts

Posted

Hey guys, not sure i am if this is correct place to post it, but i'm having hard time to create bbb for it, since in the name of that file is bbb but isn't true.

I have blender and other useful add ons, still no luck boobs wont bounce >.>, could someone help me with it or create bbbed mesh?

Posted

It depends on how much you already know about blender things. At least you need to know how to import and export nifs. There are lot of tutorials out there so take a look around the tutorial section and ask away if you get stumped.

 

Anyway here's the basic workflow.

First identify what body type was used for the clothing.

Then grab the bbb version of that body mesh.. SetBody Reloaded is very helpful.

From there you have to copy the bone weights from the body to the clothing. To do this, grab this new bone weight copy script

http://www.loverslab.com/topic/11841-blender-bone-weight-copy-script-23a/

To use the script, first delete the spine1/2 vertex groups from the clothing, and copy spine1/2 & OP1,2,(3) from the body.

 

If you have no idea of what body was used, there is an alternate way, grab the automatic BB painter script.

http://www.loverslab.com/topic/11870-automatic-bb-weight-painter-13-cskyrim-fnv-fo3-oblivion/

Posted

see, this is exactly what im worried to try. there are plenty of b-cup armours, but not many of them are BBB, so id have to do it myself . . .  however, messing with blender and such sounds like it is both difficult and frustrating to learn x_X

Posted

I don't know much about blender but importing/exporting meshes i know how to, those two scripts i also have downloaded and placed in blender scripts folder.

From my nubish experience in blender its hard to determine what body mesh was used for that armor, setbody i had once but was in jap(omod) also got eng esp to use, but i always like if my pc wears cloths instead being nakid xD.

 

Bone weight copy script - isnt hard to use it, but still trying to figure out - i used bbbed upperbody to copy the weight to non bbbed, didnt worked, once i had huge lag in game or body was invisible lol

 

Automatic BB painter script - from the lil how to of the script creator, i managed to highlight the area where the bust is, but strange thing is that if i click the left nipple, the script wont highlight the bust area o.o - worked after i used the right nipple weird.

Used universal skeleton made by Growlf

 

 

 

 

Posted

Weightpainting, including bone weight copying, is a bit difficult part to tell you the truth.. before you get the hang of it. To use the vanilla BWC script you must delete all the vgroups in the target object and set up all the bone weights of that object again. But BWC 2.3 I mentioned has a nice ability to select individual bones to be copied. It should cut down a lot of crapload.

 

So what should you do when you want to figure out what body type is? NifSkope. Grab the setbody, and compare those bodies. Sometimes it's not obvious to distinguish with your eyes, then copy the body from the armor to some suspected body nif and see if they match well.

 

Then as I said delete spine1/2 bones. Select all vertices (both the target and the source) and run the script, only for spine1/2,OP1/2/3. This is just a 1 minute work not much to explain.

 

Invisible body you're having is (probably) due to wrong nif structure. Before you export it, select all the objects you want to export and hit Ctrl+A and click scale &rotation to ObData. Then export.

Sometimes (especially if you didn't import a fresh skeleton before exporting) you can see the nif file node tree is messed up. Like Scene Root -> Scene Root.00 -> ... Clothing nif files should consist of only one Scene Root and its name should be Scene Root. Every scene root below the original scene root is crap. To fix this, r-click your Scene Root.00 , Block -> Crop to branch. And rename it to Scene Root.

 

So your final nif file structure should look like...

-NiNode:Scene Root
	--NiNode:Bip01 someBone1
	--NiNode:Bip01 someBone2
	--NiNode:Bip01 ...
	--NiTriShape:someObject1
		---NiBinaryExtraData
		---NiTexturingProperty
			----NiSourceTexture
		---NiMaterialProperty
		---NiTriShapeData
		---NiSkinInstance
			----...
	--NiTriShape:someObject2
		---...

Posted

I took a quick look at this as I'm collecting HGEC bodies from various armors and clothes. I found it on TES4:OBLIVION UpLoader here: http://up.mnty.net/?page=106&gal=1&mode=list&sword=&&andor=

 

I'd say that body is definately HGEC, and upper body is either a E or maybe an F cup. Lower body looks to be LL.

 

Looked at it in NifSkope and in-game. In-game the only thing moving as if it has BBB is a tiny little jewel on the front. In NifSkope it's labeled Cube.002.

 

This also has to be one of the most complex NIF files I've looked at, with a total of 473 NiNodes!

 

Also is using a BSX Flag which I've not seen used before in a NIF, not that I've ever actually looked for those.

 

I wonder if during the PyFFIed process it got messed up?

 

 

 

 

 

 

 

 

 

PS: I pulled out just the body if anyone wants it to work with.

Posted

BSX flag in clothing usually comes with animated mesh. Not always needed even if the mesh is animated. Just try pyffiing and see if something changes. (or delete the BSX flag, I think it's ok to delete)

Posted

BSX flag in clothing usually comes with animated mesh. Not always needed even if the mesh is animated. Just try pyffiing and see if something changes. (or delete the BSX flag, I think it's ok to delete)

 

Yeah, I did some tests on it with the BSX flag turned off, and with others turned on and observed no differences in-game; no BBB.

 

If it ever had BBB it has to be with the original, which as far as I can find is up on Moder's World I think, but I don't have an account there and translation of the site pages is less than optimal.

 

It really is an impressive 1-piece armor set, for those collecting such things.

 

 

UPDATE: Manged to create an account but have a 4 hour probationary period to wait. Bloody hell!!! these guys make you jump through hoops just to download a freakin' MOD!

 

UPDATE: Well after numerous attempts to figure out how to download the one on Moder's I'm giving up. That's too much like work.

Posted

Delivered ! from http://up.mnty.net

♦ [up001058.7z] おお借りします 17.62MB 2012-03-31 22:22:34 Bad Girl BBB RHH PyFFI 1.3fix2-002.7z  

♦ [up001057.7z] おお借りします 12.18MB 2012-03-31 22:11:05 Bad Girl BBB RHH PyFFI 1.3fix2-001.7z  

 

Yeah, those are the exact same 2 I downloaded from up.mnty.net too and if they are supposed to BBB enabled, it's not.

 

Thanks for trying.

Posted

Sorry for not replying on my post - U guys know more things in modding than i do, some BSX flag, nif nodes etc but its a matter of know how to :D, before i posted here to ask for help, how to do bbb on this armor i didn't notice that lil stone bounces while PC is moving lol, coz im a nub, why someone named and made that armor BBB if isn't properly done.

Posted

Sorry for not replying on my post - U guys know more things in modding than i do, some BSX flag, nif nodes etc but its a matter of know how to :D, before i posted here to ask for help, how to do bbb on this armor i didn't notice that lil stone bounces while PC is moving lol, coz im a nub, why someone named and made that armor BBB if isn't properly done.

 

 

Yeah, I gave up on trying to figure out what's wrong. And that's my conclusion, that something is defective with it.

 

If it is truly BBBfied, it's broken or bugged.

Posted

When something is not clear if it's BBBfied or not/ bugged or not, The best way (and potentially easiest way) to fix is reworking it. I do so frequently..

 

Furthermore, now we have gerra's selective bone weight copy script and all other tools.

Posted

When something is not clear if it's BBBfied or not/ bugged or not, The best way (and potentially easiest way) to fix is reworking it. I do so frequently..

 

Furthermore, now we have gerra's selective bone weight copy script and all other tools.

 

You mean this ?

Automatic BB Weight Painter 1.3 c(Skyrim, FNV, FO3, Oblivion)

http://www.loverslab.com/topic/11870-automatic-bb-weight-painter-13-cskyrim-fnv-fo3-oblivion/

or this ?

Blender: Bone Weight Copy Script 2.3.a

http://www.loverslab.com/topic/11841-blender-bone-weight-copy-script-23a/

Posted

Both, and perhaps more, it's situational. If I know exactly what body type was used, I'd copy from the body using BWC 2.3a. But if I don't know, I'd paint myself.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...