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Changing X/Y/Z Axis of HKX files (when converted to XML maybe?)


Nymra

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Posted

Hey,

 

I was wondering if there is a way to change the X/Y/Z Axis alignment and also the Center Point of an animation file .HKX ?

I have a converter which makes XML files and I can convert them back to HKX.
I use the converter to change the lenght of an animation (making it fast forward or slow motion basically). 

So since there is a lot of data in there I wondered if I can do more?

I failed to find a comprehensive guide, but also have no idea of the correct keywords to find one.

What I want to do?

I want to get more mileage out of animations, for example taking a "Doggy" Animation of a female and then turn her 90° back (so that she looks into the sky) and then attach her to a post or wall to get a new bondage furniture animation. Or mirror her to lay upside down or face backwards etc. 

Currently I can only "rotate" the HKX by JSON file (for FNIS and Sexlab). But I can only rotate one axis :(

Any tips? 

Ah, and I also wonder if I can also adjust stuff like the center position of a HKX. Meaning that the actor stands in the center ref or how ever it is called. 

 

Thx alot.

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