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Is DynDOLOD gen required for EVERY texture added?


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Posted

DynDLOD creates LODs (yes actually)

LODs are basically what you see in the distance. Climb up a mountain and look in the distance. You will see some 2D textures of Trees and Landscape. Dyndolod improves that very image to give you a better view than those annoying flashing mountain sights (..)

 

When you create a new LOD using DynDOLOD, you should only enable mods that actually alter the landscape, things like books or fruits arent part of the landscape

I have a seperate profile in MO2 specifically for creating LODs in which all the mods that dont change landscape are disabled :)

Posted
6 minutes ago, Scrab said:

DynDLOD creates LODs (yes actually)

LODs are basically what you see in the distance. Climb up a mountain and look in the distance. You will see some 2D textures of Trees and Landscape. Dyndolod improves that very image to give you a better view than those annoying flashing mountain sights (..)

 

When you create a new LOD using DynDOLOD, you should only enable mods that actually alter the landscape, things like books or fruits arent part of the landscape

I have a seperate profile in MO2 specifically for creating LODs in which all the mods that dont change landscape are disabled :)

Thanks for the thorough answer! I just watched a video about doing it a lot everytime you download a mod and that'd be fine if it didn't take like half a day to make one lol. I'm not at the stage of making separate profiles yet but i'll get there. Eventually.

  • 2 weeks later...
Posted

Actually, you would need to run TexGen only for a textures change. DynDoLOD is only needed if new Objects are put into the world(s). For example, Whiterun Texture replacers, only TexGen is needed, JK's Skyrim (Whiterun), both will be needed. 

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