Pythus Posted August 7, 2020 Posted August 7, 2020 Hello, my favorite little perverted community, First and foremost, I am sorry if this is on the wrong form page/place I am very anti-social and perhaps just a little bit computer illiterate, even though I work in IT. As some of you can easily find out mi nombre es Pythus Von Nutzlos (the joke is my name is placed clearly on the form page, I hope no one knows who I am already, that would be... yeah...). Like many of our community, I am a parasite that feeds off of the creations of the wonderful moders and creators, feasting away at there hard work without leaving even a like in there direction (mostly because I am unaware of that feature in this website). This relations ship sits fine with me, however, perhaps a little humanity is growing inside the chard husk of a heart because I figure it may be time to give back. So how can I add to this community? Why perhaps I can sit down in front of my computer and use both hands this time to create something myself. So I have, possibly ill-advised, decided to create my own mod for the lovely game Skyrim. The focus of this will be something that I believe we are sorely lacking in the Skyrim mods, a Quest Mod - One that utilizes the tools already created by the beautiful dolls of this empire. this story will focus on the idea that "You are not the hero." I would love to take away the title of Dovakin from the PC and give it to an NPC (although that's just a laugh right now as I have not the ability to code such a thing, hopefully in time I might). Instead, it would follow around the story of one of Skyrim residence, a witch to be more specific. Yes, Men can be witches as well **** harry potters poor portal of those characters! that being said I will start it out as mainly a Female witch. Due to the forsworn, hagravens, and other such nature magicaus the witch will start with an uphill battle. They will start near a village that is aware of there existence and perhaps even reliant on it. This character's past will be set in stone, they were born to a mother who died in childbirth. they were raised by the grandmother dispute the presents of a loving father, they learned how to be a witch, allowing for magic skills and alchemist knowledge as well as simple enchanting. The quest will start after the death of the grandmother when the father kills her in an attempt to gather his child and live a normal life in the city with her (like a 20+-year-old child now but w/e). however, the house guardian ( I want the house to be built in a tree and the spirit of the tree is what-) kills the father leaving the witch all alone. This is where the game starts. From there they Player can do whatever they want, run away from the house and never look back (boring but lore friendly) or continue her craft and help the nearby villager out as well as see to high profile clients who visit the shake for the witchy powers. (pots you cant get from a normal alchemist). My idea from here is to have the player start making choices that shape the story and the gameplay. for example one of the villagers will be introduced to her via inner monologue where she feels a little intimidated by his presents, the player can pick two options - "I never will get used to his terrifying eyes" or "I know he is a harmless old man". picking the first will allow the game to branch off into non-consensual paths and perhaps even torture while the second will block off paths of torture and non-consensual ideas. This will allow players of all sides to enjoy this mod. However, I am a poor deluded individual with... questionable tastes in such things the main storyline will focus on some... harsher realities. the main story I want to follow is that of a character with good intentions being poorly received. my Idea is a bright helpful soul that only wants to help raise fear for her powers. The main Story Ideas I have is thus. Spoiler A young woman helps out the village as best she can when they come and visit her. she doesn't like to leave the house for fear of the great beasts that live there. people come to see her out of desperation then anything at all for the ghost stories told. when asked about a payment she always seems to say they could pay her later. this is because she doesn't know much about money and how much to charge for something she finds simple to do. the villagers take this as a noose handing over them, they don't see it as deferred payment but a magical type of debt hanging over there head. thus they decided to capture and force the witch to surrender the debt they owe, as well as enslave her to continue using her helpful powers free of charge. she will be tortured as well. Until the war comes to the town. solders will run thereafter a defeated and put many wounded in the barn where she is kept. unaware of the difference between them and the villagers she will begin to heal them immediately, healing even the lost limbs that most healers cannot. this will draw the officer's attention and they will take her with them as well as her "handler". over the course, the tide will turn in favor of her side as she keeps healing the troops and they become unafraid to lose a limb with her magics at there back. eventually, the officer will have her investigated and learn that she is actually harmless. he will punish the villagers for there mistreatment and bring her into his how as a daughter. Again I want this mod to be player focused and choices to affect the story, so that is my main idea but I want different outcomes for the choices maid. So to start I will begin writing a proper story with different paths, perhaps an hour of gameplay with each choice in the beginning. it will take me about a month or so due to the fact that I am trying to move right now but I believe in writing about the character and not the story so that will take time to write proper work. the main reason I am writing this post is to do a few things, the first is to inform others as I could definitely use some help on this endeavor. the second is to put it out there in the world so that I will have slightly better motivation about doing this task. please feel free to tell me whatever you want, support, ideas, how to mod(s), insults, or even the fact that this mod already exists. Con Amora, Pythus Von Nutzlos
belize1013 Posted August 8, 2020 Posted August 8, 2020 Interesting ideas, I have always been dissapointed by the lack of quality quests in genre of modding, the main 2 that always stick out and I tend to replay are Dark Investigations(although unfinished) and Thief, I've always been a fan of adult games with "bad endings" and things of that natue I have been tempted to mod my ideal quest myself but I never seem to find the time to get started hopefully one day I could add this one to my list of must have quests by the sounds of it ?
Pythus Posted August 8, 2020 Author Posted August 8, 2020 8 hours ago, belize1013 said: Interesting ideas, I have always been dissapointed by the lack of quality quests in genre of modding, the main 2 that always stick out and I tend to replay are Dark Investigations(although unfinished) and Thief, I've always been a fan of adult games with "bad endings" and things of that natue I have been tempted to mod my ideal quest myself but I never seem to find the time to get started hopefully one day I could add this one to my list of must have quests by the sounds of it ? There is a lot of potential for bad endings here, some good ones as well - but nobody asked! >.< | my main goal for this is a mod that interacts with the choices players make. not a simple A to B story but one that has choices and consequences. the more I think about it the more I want to build another Location or island for the player to interact with, creating somthing more then just fetch quests, but I has no skill... yet. I am also thinking about adding another story arch to this for players who have pre created characters, they would interact with NPC witch instead of being witch. mhmm seems like a lot of work... time to make a chart!
Pythus Posted August 8, 2020 Author Posted August 8, 2020 So here is the story line(s) I have so far Going to put this under spoiler in case anyone wants to be surprised about the story, doubtful but eh. Red, arrows are for stopping points in the quest Green, player choices blue, dependent on past actions Green boxes are just to identify diffrent slide actions. Spoiler let me know what you think if you care, or don't if you dare... I don't know - its time for mindless video games. you can also let me know which story you would rather I focus on. or tell me to fk off, I accept all words at this time >.<
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