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Exclude Race from SexLab


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Posted

So I've got a custom child/teen replacer race that I use for a few NPCs. For obvious reasons, I'd like to exclude that race and those npcs from SL animations.

 

I've tried just about everything I can think of.

 

I've set the height of both the NPCs and the race to something like 0.94.

 

I've added the exclusion keywords to the NPCs, as well as the exclusion faction.

 

Yet no matter what I do, these NPCs are still triggering SL Defeat, Estrus Charus, and so forth.

 

I'd like to avoid using "isChildRace" flag since I think that messes with combat and follower AI.

 

Advice?

Posted
9 minutes ago, endersgame said:

So I've got a custom child/teen replacer race that I use for a few NPCs. For obvious reasons, I'd like to exclude that race and those npcs from SL animations.

 

I've tried just about everything I can think of.

 

I've set the height of both the NPCs and the race to something like 0.94.

 

I've added the exclusion keywords to the NPCs, as well as the exclusion faction.

 

Yet no matter what I do, these NPCs are still triggering SL Defeat, Estrus Charus, and so forth.

 

I'd like to avoid using "isChildRace" flag since I think that messes with combat and follower AI.

 

Advice?

Try setting the "Child" flag in your custom race. Then in the NPC forms set this as the RNAM or Race but using (for example) "NordRace" as the ATKR or Attack Race. As far as I know, this is how Sorella is set up in Rigmor of Cyrodill and sexlab doesn't affect her but her combat ai still works.

Posted
1 minute ago, Yinkle said:

Try setting the "Child" flag in your custom race. Then in the NPC forms set this as the RNAM or Race but using (for example) "NordRace" as the ATKR or Attack Race. As far as I know, this is how Sorella is set up in Rigmor of Cyrodill and sexlab doesn't affect her but her combat ai still works.

Will give it a try. Thanks!

Posted
8 minutes ago, endersgame said:

Will give it a try. Thanks!

I actually contacted the author of Rigmor about this as Sorella was being affected in an earlier release. I'm fairly sure this was how he managed to remedy the situation if my memory serves me well but it was a good while ago. Apologies if this doesn't work!

If it doesn't work you could try asking him how he did it.

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