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IPFV camera rotation not following animations


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Posted

As mentioned, when the animation requires a head rotation compared to the character standing before the animation kicks in, the camera keeps its previous orientation during the animation.

As in, while I can look in the right direction and the camera position is properly aligned, the center of the available rotation range is kept from before the animation so to look at the partner I need to go to the edge of the rotation available to me.

For example, when my head position should allow me to look at the partner, to the left and to the right, but not backwards, I am instead allowed to, say, look at the partner, to the left and backwards, but not to the right.

 

The furniture aligned animations and the rest of IPFV works fine, though I'm still in the process of hammering out the camera positioning settings.

 

I think there might be some IPFV setting that I'm not understanding at the bottom of the issue, so any help would be greatly appreciated.

Posted
24 minutes ago, CrasyLolipop said:

I think there might be some IPFV setting that I'm not understanding

What you aren't understanding is how animations work.

 

The camera alignment is tied to the animations and the movement controls in Skyrim don't allow for exceeding +180°/-180° of rotation (or +90°/-90° vertical).  Some animations are just going to have stages (sometimes all of them) that require turning all the way back around.  It isn't an issue with the mod, or with the animations; it is the game engine.

Posted
9 hours ago, Seijin8 said:

It isn't an issue with the mod, or with the animations; it is the game engine.

Thank you, I'll just set my maximum horisontal look angles to 180 and live with it then

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