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[IDEA] - A modders' framework for random events


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Posted

A single public function where all event based mods use to check if they can trigger the event.

 

Further explained:

 

I imagined something like a mutex, or a group of mutex, that all mods that trigger random events or the like can check in other to guarantee they won't break other mods. Like, for example, being in a scene with a vulnerable character and then Devious Framework leashes your character or your character gets enslaved - breaking the scene completely and you are unable to continue at all - it happened to me once on the quest mod From the Deeps.

 

I imagined a single function where all mods can access - one at a time - to check if they can trigger an event. Thought of it being multiple levels, such as: Allowing force greet events, allowing sexlab scene events, allowing teleporting the player to another location events, allowing enslaving the player events.

 

I think having something like this would allow the player to have multiple mods that triggers a bunch of different events and will make life easier for modders to make their mods compatible with any other without having to make a patch for specific mods.

 

 

What do you think?

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