xXDeliteXx Posted July 11, 2020 Posted July 11, 2020 I've never scripted anything before but when I look at .ini for Enhanced Camera, I'm thinking "how hard can it be?" One thing I don't understand though is where the commands are coming from I found this page: http://skse.silverlock.org/vanilla_commands.html of vanilla commands But looking at the .ini in the SKSE folder for Enhanced Camera it has stuff like: Quote fHeadBobRotation=0.0 fHeadBobRotationSprint=0.0 fHeadBobRotationCombat=0.0 fHeadBobRotationBow=0.0 ;Which are not on the URL I referenced When I looked at the .ini for hdtHighHeels, the script was "short and sweet" and nothing pointed towards it's actual effect of lifting the player off of the ground except for Quote [Adapter] fGlobalOffset=0.000000 ;Though it's set to 0 I haven't tested whether this works or not My general idea was to just lift the player model up to an average height; in that the floating wouldn't be noticeable and the shoes would not clip through the ground An addition to this I'm 90% sure that this script (or whatever you wanna call it) is the "bones" and the .pex files are the "muscles" I just noticed the source files as I was righting this and I opened it with notepad++ and the scripting is reminding me of the URL I referenced It sounds simple in my head, to stitch this same file along with Enhanced Camera However, Enhanced Camera doesn't have any .pex files. It's only and .dll and a configuration So how can I go about making the hdtHighHeels script coexist when going into 'first person mode' via Enhanced Camera?OR am I able to "hobo rig" Enhanced Camera's .ini by using the [Adapter] thing?
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