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[mod] [EU4] The Scourge - A TF mod


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Posted

Trying another game with the scourge enabled for the first time in almost a year. I tested it, and while it still works on 1.33, I rolled back to 1.30 for two reasons:

 

-The Scourge's map color is still the same as Catholicism, and

-The icon to represent it was replaced by something else, the Alcheringa icon, maybe? 

 

They're small, purely aesthetic issues, but the icon, whoever she is (Symbol-chan? lol) was always my favorite aspect of this mod. Just love her tiny little smile. Anyway, it's been over a year since the last update, so I totally understand if you've moved on. Still, it'd be neat to have it updated for 1.33, if possible. Anyway, time to see how many provinces I can make Uzbek culture via the divine powers of twinning.

  • 2 weeks later...
Posted

I can see about fixing some of the bugs sometime, the visual bugs might be a product of the version I play with and the version that gets uploaded to LL not being the same. I made a few visual changes and sometimes I forget what's in the release and what's in the personal mod.

 

Anyways though, lack of updates is due to trying to make more spread events and not being very successful in the pursuit. Despite making the mod, most games I play are as Catholic/Protestant nations resisting the scourge.

Posted
On 3/18/2022 at 10:09 PM, Ouroboros007 said:

I can see about fixing some of the bugs sometime, the visual bugs might be a product of the version I play with and the version that gets uploaded to LL not being the same. I made a few visual changes and sometimes I forget what's in the release and what's in the personal mod.

 

Anyways though, lack of updates is due to trying to make more spread events and not being very successful in the pursuit. Despite making the mod, most games I play are as Catholic/Protestant nations resisting the scourge.

 

I appreciate what's already been done, for sure. It's kinda funny, I know the traffic for this particular mod has been relatively small, but it ended up being the intersection of a game I love and...another thing that I...love. I'll have to try a HRE Austria game one of these days with the scourge enabled, revoking probably becomes a lot harder (though I now am wondering what happens if Austria revokes and goes scourge before uniting...ohshit, new campaign idea!)

 

Guess I'm gonna be busy next few days, lol. So begins the Corrupted Kaiserin arc of alt history.

Posted
20 hours ago, Kaleidoscope57 said:

 

I appreciate what's already been done, for sure. It's kinda funny, I know the traffic for this particular mod has been relatively small, but it ended up being the intersection of a game I love and...another thing that I...love. I'll have to try a HRE Austria game one of these days with the scourge enabled, revoking probably becomes a lot harder (though I now am wondering what happens if Austria revokes and goes scourge before uniting...ohshit, new campaign idea!)

 

Guess I'm gonna be busy next few days, lol. So begins the Corrupted Kaiserin arc of alt history.

Depends on if you're using the vanguards and get a lucky roll really, how difficult the HRE is going to be. If the game rolls Scourge in a province close to the HRE it can spread really fast through the OPMs. I think I changed some of the vanguards around to make that less likely though because rolling scourge in the HRE early cripples the AI.

 

 

  • 2 weeks later...
Posted
On 3/21/2022 at 3:39 PM, Ouroboros007 said:

Depends on if you're using the vanguards and get a lucky roll really, how difficult the HRE is going to be. If the game rolls Scourge in a province close to the HRE it can spread really fast through the OPMs. I think I changed some of the vanguards around to make that less likely though because rolling scourge in the HRE early cripples the AI.

 

 

Took me until about 1690 (wasn't rushing or anything), but I did revoke. The game took converting a lot better than I thought it would -- the scourge became the de facto religion of the HRE (all the Catholic nations tanked IA, and ironically enough the few scourged nations left when I revoked), and I can even enforce religion if I get IA for a moment. So now I've got the last 100 years to be a global menace, I PU'd Spain decades prior and my force limit is about to hit 500 (though the might of the imperial army crashed the game more than once).

 

The funniest thing, though, is that the Teutons were one of the vanguards, along with Portugal. I kept it out of the HRE mostly until I flipped to it, but Eastern Europe succumbed pretty early on until Russia did their thing.

 

Still don't know why the landlocked nations pick shark so often, though.

Posted
18 hours ago, Kaleidoscope57 said:

Took me until about 1690 (wasn't rushing or anything), but I did revoke. The game took converting a lot better than I thought it would -- the scourge became the de facto religion of the HRE (all the Catholic nations tanked IA, and ironically enough the few scourged nations left when I revoked), and I can even enforce religion if I get IA for a moment. So now I've got the last 100 years to be a global menace, I PU'd Spain decades prior and my force limit is about to hit 500 (though the might of the imperial army crashed the game more than once).

 

The funniest thing, though, is that the Teutons were one of the vanguards, along with Portugal. I kept it out of the HRE mostly until I flipped to it, but Eastern Europe succumbed pretty early on until Russia did their thing.

 

Still don't know why the landlocked nations pick shark so often, though.

They aren't supposed to, I have national ideas influencing the chance that certain things are picked but I might need to tweak them. Most of the Arab tribes seem to pick koopa which is quite appropriate, but other nations tend to favor dragons in my experience.

 

  • 9 months later...
Posted (edited)

Just uploaded a new version of the mod since I got back into playing eu4 recently, I had a really fun game playing with monuments as the Mamluks so I decided to make a holy site of sorts for the Scourge, I'll probably add a global modifier at some point to boost all Scourge nations if the site in Stockholm is held by the faith which should provide a fun little RP objective for people.

Also finished was an event chain I had struggled getting to work for the longest time, until I caved and changed how it worked. Still, I'm pretty happy with how it turned out, it should only proc for non-scourge nations.

Anyways, if you guys find any bugs (or good images) please let me know! Hopefully I'll get another update or two done this eu4 binge!

Edited by Ouroboros007
Posted

I'm currently working on adding some images to the transition festivals, and creating a new tag with some custom ideas. After that, I would like to work a bit on cultures and adding a scourge estate for non-scourge nations. I also think it might be cool to have some kind of faction or estate system for scourge nations too but I'm curious what people would want out of that.

Posted
35 minutes ago, Shadowterror18 said:

Two questions.
1 - For what version is it has to play?
2 - How does it work? (played 20 years nothing happened (version is 1.34.4))

1- It works on the current version fine

2- Did you see the scourge decisions in the decisions tab? If they don't show up there, it's likely an installation issue. If they do show up, then you might've gotten some bad RNG, but you can take the decision to enable scourge vanguards to guarantee some nations will flip to the scourge

Posted (edited)
1 hour ago, Ouroboros007 said:

1- It works on the current version fine

2- Did you see the scourge decisions in the decisions tab? If they don't show up there, it's likely an installation issue. If they do show up, then you might've gotten some bad RNG, but you can take the decision to enable scourge vanguards to guarantee some nations will flip to the scourge

I'll reinstall game, and that mod is showing in the launcher (followed to instructions). Will try again and maybe something change.image.png.6d521eb460ab4634a38500c857c78588.png

Edited by Shadowterror18
Posted
8 hours ago, Shadowterror18 said:

Can't use this mod (even if i turn up in the launcher). Wellp i tried at least.

The install path should be fixed in the new version, the new paradox launcher likes to edit file paths of its own accord.

Posted (edited)
5 hours ago, Ouroboros007 said:

The install path should be fixed in the new version, the new paradox launcher likes to edit file paths of its own accord.

Wow doesn't know that. I appreciated kindly, but i don't think that was a problem, because like i see in comments some people manage to use this mod by following instructions and this mod working. (But whatever, i'm not the expert in modding ?)
UPD:
Take my words back, something wrong with launcher. (can't turn up other mods ?)
Did temporary solution (added mod to main directory of the game :D)
image.png.3409439980347d3c4f3c29f34c24d096.png

Edited by Shadowterror18
Posted

Gonna share the very peculiar game I've had the pleasure to play, currently at about 1700. It'll probably be useless for bug testing, I'm afraid, because I've had a bunch of other mods running alongside our favorite religion. Mainly Touhou Universalis, because nothing is holy.

 

But yeah, I've had that, the scourge, and a bunch of flavor additives for the former, which include ideas and ages expanded, I think. One or multiple of the mods in this cocktail hides away the ability to force conversion through war, even with the war of enlightenment cb. But onto the AAR itself, I suppose.

 

A lot of this will sound like nonsense to someone who's not a Touhou fan. But with the Scourge making its triumphant return, I suppose my autistic hyperfixations are colliding in a beautiful trainwreck. 

 

I played Himejoon, which is an "outworld releasable" added by TU. It's a tag which represents Joon Yorigami, a rather malevolent goddess who spends your money so you don't have to. Her playstyle is twofold; your own loans are locked to the minimum amount of interest, and bankruptcy is mostly just a slap on the wrist (though I did learn the hard way that my cunning plan to build universities in every province and then declare bankruptcy was frustrated by the fact that all those buildings in progress ceased to be...still learning new things. At least Joon starts with pretty steep inflation reduction.) Her truly broken feature is in the loans you can give to other nations; I was led to Joon mostly so I could fuck the Ottomans after a game as Two Sicilies where they snowballed like they usually do. And fuck them I did! Joon's helpful loans will heap a load of debt on the nation of your choosing, assuming you can pay and they don't hate you. Since she starts in the middle east, I was able to hobble everyone's favorite tag relatively quickly. I had to do the same with the Timurids, as this happened to be the one game where Rukh immediately died but they kept their shit together. They alternated between loving me and hating me. When they loved me, I gave them loans. (You can only loan to any specific nation every 25 years.)

 

Since I was playing a theocracy from the TU mod (read: a state with an actual goddess at the helm), the game didn't like it when I converted to the scourge. But the good people of the realm, now all magnificent copies of their beloved overlord, got over it eventually. Anyway, onto the peculiarities of this unholy combo of mods. Most rulers in the Touhou mod are immortal to start, because so many 2hus just happen to live forever or at the very least longer than the span of this game. The special event for Twinning fired...4 times so far. Each time Joon was replaced by a better copy. By Joon #3 she was a 6-6-6. Having an immortal ruler meant that I could only choose a tf once, but I don't mind too much. If I really did I'd put Joon on the battlefield.

 

So...uh...the rest of the world. Gensokyo (the continent added by the Touhou mod, and the franchise's setting in general), was as susceptible to the Scourge as anywhere else, which, uh...well...it is what it is. Gensokyo always ends up being the most developed region in the world and will spawn most of the institutions, unless you tweak that at the beginning. This game was no different, except for the fact that it...kinda was. Development strangeness has been the running theme in this game, and I have no idea why (I basically have just thrown up my hands and said "mod interactions!") Entire states will have provinces between 50 and 100 development, and I'm dead serious. Wide swathes of green in big patches of that mapmode. Poor Joon has been trying hard to keep up. The most developed areas seem to be the Rhineland and Low Countries over in Europe, Medina and...Kurdistan, I believe, here in the goddess's stomping grounds, as well as basically all of South East Asia. A good chunk of India, too. Hitting 90 overextension with like 3 provinces is...pretty surreal. Maybe the Lunarians have been dropping their toys in different places. A few provinces have broken 100 development. Upper Guelders is one.

 

I'm writing a freakin' novel of a post at this point, but there is still more to say! There've been a rash of unicorns in this game. Two Sicilies AND Italy shared the boot at one point; Shan and Siam are duking it out in SEA, Westphalia rose out of a chonky Munster.  The Scourge swallowed up Scandinavia, Britain, and most of the HRE so damn quickly that the Reformation didn't fire until 1592. The Age of Reformation lasted exactly ten years. Despite my frequent *donations*, Europe has fallen to a select few blobs, especially now that (still Catholic) France has fallen under a PU with (equally Catholic) Spain. Quite horrifying. Poland was absolutely massive for a good long time, though they've fallen a bit; the void left by the Turks was mostly theirs to fill. The Scourge in Germany has gradually shrunk as the megastates push in, though the Netherlands did get a few wars over France. Austria was a late bloomer but bloom they have. 

 

Finally, for whatever reason, select countries, scourged and not, have had rebels routinely springing up in all of their provinces (like Ajam in the early game, who kept trying to share its separatists with me.) Britain has been on fire for pretty much the whole game, so much so that Ireland formed and basically eliminated them; Ireland has taken over being on fire fulltime. Scandinavia was a similar situation, where Norway of all things became the dominant power in the region until the Germans decided to look north. 

 

I still have 100 years of game left. Pray for me.

Posted
8 hours ago, Kaleidoscope57 said:

 

Spoiler

Gonna share the very peculiar game I've had the pleasure to play, currently at about 1700. It'll probably be useless for bug testing, I'm afraid, because I've had a bunch of other mods running alongside our favorite religion. Mainly Touhou Universalis, because nothing is holy.

 

But yeah, I've had that, the scourge, and a bunch of flavor additives for the former, which include ideas and ages expanded, I think. One or multiple of the mods in this cocktail hides away the ability to force conversion through war, even with the war of enlightenment cb. But onto the AAR itself, I suppose.

 

A lot of this will sound like nonsense to someone who's not a Touhou fan. But with the Scourge making its triumphant return, I suppose my autistic hyperfixations are colliding in a beautiful trainwreck. 

 

I played Himejoon, which is an "outworld releasable" added by TU. It's a tag which represents Joon Yorigami, a rather malevolent goddess who spends your money so you don't have to. Her playstyle is twofold; your own loans are locked to the minimum amount of interest, and bankruptcy is mostly just a slap on the wrist (though I did learn the hard way that my cunning plan to build universities in every province and then declare bankruptcy was frustrated by the fact that all those buildings in progress ceased to be...still learning new things. At least Joon starts with pretty steep inflation reduction.) Her truly broken feature is in the loans you can give to other nations; I was led to Joon mostly so I could fuck the Ottomans after a game as Two Sicilies where they snowballed like they usually do. And fuck them I did! Joon's helpful loans will heap a load of debt on the nation of your choosing, assuming you can pay and they don't hate you. Since she starts in the middle east, I was able to hobble everyone's favorite tag relatively quickly. I had to do the same with the Timurids, as this happened to be the one game where Rukh immediately died but they kept their shit together. They alternated between loving me and hating me. When they loved me, I gave them loans. (You can only loan to any specific nation every 25 years.)

 

Since I was playing a theocracy from the TU mod (read: a state with an actual goddess at the helm), the game didn't like it when I converted to the scourge. But the good people of the realm, now all magnificent copies of their beloved overlord, got over it eventually. Anyway, onto the peculiarities of this unholy combo of mods. Most rulers in the Touhou mod are immortal to start, because so many 2hus just happen to live forever or at the very least longer than the span of this game. The special event for Twinning fired...4 times so far. Each time Joon was replaced by a better copy. By Joon #3 she was a 6-6-6. Having an immortal ruler meant that I could only choose a tf once, but I don't mind too much. If I really did I'd put Joon on the battlefield.

 

So...uh...the rest of the world. Gensokyo (the continent added by the Touhou mod, and the franchise's setting in general), was as susceptible to the Scourge as anywhere else, which, uh...well...it is what it is. Gensokyo always ends up being the most developed region in the world and will spawn most of the institutions, unless you tweak that at the beginning. This game was no different, except for the fact that it...kinda was. Development strangeness has been the running theme in this game, and I have no idea why (I basically have just thrown up my hands and said "mod interactions!") Entire states will have provinces between 50 and 100 development, and I'm dead serious. Wide swathes of green in big patches of that mapmode. Poor Joon has been trying hard to keep up. The most developed areas seem to be the Rhineland and Low Countries over in Europe, Medina and...Kurdistan, I believe, here in the goddess's stomping grounds, as well as basically all of South East Asia. A good chunk of India, too. Hitting 90 overextension with like 3 provinces is...pretty surreal. Maybe the Lunarians have been dropping their toys in different places. A few provinces have broken 100 development. Upper Guelders is one.

 

I'm writing a freakin' novel of a post at this point, but there is still more to say! There've been a rash of unicorns in this game. Two Sicilies AND Italy shared the boot at one point; Shan and Siam are duking it out in SEA, Westphalia rose out of a chonky Munster.  The Scourge swallowed up Scandinavia, Britain, and most of the HRE so damn quickly that the Reformation didn't fire until 1592. The Age of Reformation lasted exactly ten years. Despite my frequent *donations*, Europe has fallen to a select few blobs, especially now that (still Catholic) France has fallen under a PU with (equally Catholic) Spain. Quite horrifying. Poland was absolutely massive for a good long time, though they've fallen a bit; the void left by the Turks was mostly theirs to fill. The Scourge in Germany has gradually shrunk as the megastates push in, though the Netherlands did get a few wars over France. Austria was a late bloomer but bloom they have. 

 

Finally, for whatever reason, select countries, scourged and not, have had rebels routinely springing up in all of their provinces (like Ajam in the early game, who kept trying to share its separatists with me.) Britain has been on fire for pretty much the whole game, so much so that Ireland formed and basically eliminated them; Ireland has taken over being on fire fulltime. Scandinavia was a similar situation, where Norway of all things became the dominant power in the region until the Germans decided to look north. 

 

I still have 100 years of game left. Pray for me.

 

That Touhou mod sounds cool, I was never into it personally but it sounds like it adds some really fun stuff! I can't comment on most of the game you've got going, but the development spiking might be an issue with a event chain to give a little flavor to nations who are not scourged. One of the options gives you 1 of each dev point and 4 unrest in every province with the scourge to more passively lower religious unity and make it harder to convert away. It might be firing too often though, and making rebel death stacks if for some reason the province spawns non-scourge rebels. Not sure why the scourge nations would be having so much trouble though.

 

It is a funny interaction having your immortal god-empress quietly replaced every few years though lol

Posted
3 hours ago, Ouroboros007 said:

That Touhou mod sounds cool, I was never into it personally but it sounds like it adds some really fun stuff! I can't comment on most of the game you've got going, but the development spiking might be an issue with a event chain to give a little flavor to nations who are not scourged. One of the options gives you 1 of each dev point and 4 unrest in every province with the scourge to more passively lower religious unity and make it harder to convert away. It might be firing too often though, and making rebel death stacks if for some reason the province spawns non-scourge rebels. Not sure why the scourge nations would be having so much trouble though.

 

It is a funny interaction having your immortal god-empress quietly replaced every few years though lol

That might actually explain it. The high dev provinces are usually pretty equal across adm/dip/mil, and most of those nations ended up scourged. 

  • 2 weeks later...
  • 3 months later...
Posted

In case anyone else is having a problem with the deity selection like in the pic, try going to transformation_deities.txt in the mod's common/personal_deities folder and changing all the "allow"s to "potential"s

ohnoes.png

  • 10 months later...
Posted (edited)
Spoiler

image.png.e3e635a1d8588072031a5ec2bc175157.pngScreenshot(1127).png.3f47a2ae8e502a2dfeae01010c28899f.png

Well I converted in a game with both the 2hu and Shattered Europe mods and, uh, this happened. I can't say whether the mods are responsible or if it's new updates, buuuuuuuuut I guess I'll be pumping dev into Paris in the meantime.

 

(Oh yeah, also, the transition festival event gave me the text for the furry transformation lol)

 

 

 

EDIT: I believe I fixed both problems with the fix TheRealFakeSuccy provided, so I think I can verify its effectiveness.

 

Edited by Kaleidoscope57
  • 7 months later...
  • 1 month later...
Posted

Well I had a really fun run with this mod as Novegerod. Going for as low as possible term length for maximum flexibility. I really hope this mod gets another update sometime.

  • 2 weeks later...
Posted (edited)

Pretty unfortunate game-breaking bug I found. As a Confucian nation (in this case Qing), trying to harmonize with the Scourge crashes the game.

 

 

Edit: No other gameplay mods this time 'round, just the Scourge, TheRealFakeSuccy's fix, and whatever the current version of the game is.

Edited by Kaleidoscope57

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